rhythmbullet/RhythmBullet/Zer01HD/Utilities/UI/Screen.cs

39 lines
639 B
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.Utilities.UI
{
public class Screen
{
public virtual void Update(GameTime gameTime)
{
}
public virtual void Draw(SpriteBatch spriteBatch)
{
}
public virtual void Show()
{
}
public virtual void Hide()
{
}
public virtual void AssetLoadStateChange(bool state)
{
}
}
}