rhythmbullet/RhythmBullet/Zer01HD/Game/Preferences/Controls.cs

15 lines
416 B
C#

using Microsoft.Xna.Framework.Input;
using RhythmBullet.Zer01HD.Utilities.Persistence;
namespace RhythmBullet.Zer01HD.Game.Preferences
{
public class Controls : Utilities.Persistence.Preferences
{
public Keys Forward = Keys.Up;
public Keys Backward = Keys.Down;
public Keys Left = Keys.Left;
public Keys Right = Keys.Right;
public Keys Shoot = Keys.Space;
}
}