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86a4db5973
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Transition to .Net Core and VSCode in progress.
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2019-05-31 01:32:25 -05:00 |
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03f1bdee7b
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Implemented new RA.
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2019-03-09 02:02:32 -06:00 |
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c8415dd794
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Changed UI textures for buttons.
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2019-03-07 23:46:18 -06:00 |
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c7211323fd
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began implementing changes in RA.
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2019-01-28 11:41:36 -06:00 |
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5e1554edf0
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reworked logic.
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2019-01-22 19:33:42 -06:00 |
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682488d6d5
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changed reference location to be more local.
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2019-01-20 23:33:39 -06:00 |
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fce1b9c8b8
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changed cursor.
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2019-01-14 20:13:14 -06:00 |
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bfc72917f0
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Merge branch 'master' of deng-systems:git/RhythmBullet
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2019-01-13 22:09:59 -06:00 |
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a39842bb4b
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ui texture atlas added
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2019-01-13 22:09:12 -06:00 |
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ddb2c2391c
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added fonts to their respective directory for sake of repository portability.
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2018-12-14 11:20:23 -06:00 |
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a4bedd34af
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new cursor while cleaning up from refactor.
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2018-11-18 00:17:23 -06:00 |
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1195b8228a
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refactor and better screen mechanism (probably)
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2018-11-17 23:27:05 -06:00 |
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44b2c74ff5
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Functioning state before changing to using render targets
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2018-11-01 22:02:25 -05:00 |
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b77aa6d7fd
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proper splash screen loading as well as proper unloading assets for end of game finished.
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2018-10-31 01:10:15 -05:00 |
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eeebff355f
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new loading texture.
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2018-10-30 19:47:01 -05:00 |
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7735445888
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Loading screen base set up.
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2018-09-15 14:05:14 -05:00 |
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b0ecc4f457
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fonts added per resolution
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2018-09-13 11:33:57 -05:00 |
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71600738d4
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content system now has done check; cleaned assets;
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2018-09-12 21:39:21 -05:00 |
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e45d998c3a
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progress on automated asynchronous content management; ready for testing; began working on font generation system.
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2018-09-12 16:34:44 -05:00 |
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419fb6ab6b
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progress on asset management system
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2018-09-12 01:32:05 -05:00 |
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bce143efbb
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progress on adding base layer
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2018-09-11 00:05:34 -05:00 |
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