added basic image ui module

This commit is contained in:
2018-11-12 19:54:33 -06:00
parent 52c90498b9
commit e00f89325d
4 changed files with 39 additions and 9 deletions

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using Microsoft.Xna.Framework.Graphics;
using RhythmBullet.Zer01HD.UI.Modular;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.Utilities.UI.Modular.Modules
{
class Image : UIModule
{
Texture2D texture;
public Image(Texture2D texture)
{
this.texture = texture;
}
public override void Draw(SpriteBatch batch)
{
batch.Draw(texture, Bounds, Color);
base.Draw(batch);
}
}
}

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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using RhythmBullet.Zer01HD.Utilities.Camera;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.UI.Modular.Modules
{
public class Text : UIModule
{
private SpriteFont font;
private float scale;
private Vector2 position;
public string DisplayedText
{
get
{
return DisplayedText;
}
set
{
Vector2 size = font.MeasureString(value);
Bounds.Width = (int) size.X;
scale = Bounds.Height / size.Y;
}
}
public Text(string displayedText, SpriteFont font, int height)
{
Bounds.Height = height;
this.font = font;
}
public override void Draw(SpriteBatch batch)
{
position.X = Bounds.X;
position.Y = Bounds.Y;
batch.DrawString(font, DisplayedText, position, Color);
base.Draw(batch);
}
}
}