namespace refactor for R:Athenaeum

This commit is contained in:
Harrison Deng 2018-12-03 23:05:54 -06:00
parent dd5207b2b3
commit d92f036a5d
14 changed files with 47 additions and 47 deletions

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@ -7,7 +7,7 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RhythmBullet.Audio
namespace RecrownedAthenaeum.Audio
{
internal class MusicController : IDisposable
{

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@ -8,7 +8,7 @@ using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace RhythmBullet.Audio
namespace RecrownedAthenaeum.Audio
{
internal delegate void SearchListener(MusicList musicList);

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@ -4,7 +4,7 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RhythmBullet.Audio
namespace RecrownedAthenaeum.Audio
{
public enum SupportedFormats
{

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@ -7,7 +7,7 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RhythmBullet.Audio
namespace RecrownedAthenaeum.Audio
{
public class TransparentSampleProvider : ISampleProvider
{

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@ -1,13 +1,13 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using RhythmBullet.UI.Modular;
using RecrownedAthenaeum.UI.Modular;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RhythmBullet.Audio.Visualizer
namespace RecrownedAthenaeum.Audio.Visualizer
{
internal class HorizontalVisualizer : UIModule, IDisposable
{

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@ -1,11 +1,11 @@
using RhythmBullet.Utilities.ContentSystem;
using RecrownedAthenaeum.sdfoieroiesopeopweir.ContentSystem;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RhythmBullet.ContentResolvers
namespace RecrownedAthenaeum.ContentResolvers
{
class FontContentResolver : IContentPathModifier
{

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@ -1,14 +1,14 @@
using RhythmBullet.Preferences;
using RhythmBullet.Utilities;
using RhythmBullet.Utilities.ContentSystem;
using RhythmBullet.Utilities.DataTypes;
using RecrownedAthenaeum.Preferences;
using RecrownedAthenaeum.sdfoieroiesopeopweir;
using RecrownedAthenaeum.sdfoieroiesopeopweir.ContentSystem;
using RecrownedAthenaeum.sdfoieroiesopeopweir.DataTypes;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RhythmBullet.ContentResolvers
namespace RecrownedAthenaeum.ContentResolvers
{
class ResolutionContentResolver : IContentPathModifier
{

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@ -1,9 +1,9 @@
using Microsoft.Xna.Framework.Input;
using RhythmBullet.Utilities.Persistence;
using RecrownedAthenaeum.sdfoieroiesopeopweir.Persistence;
namespace RhythmBullet.Preferences
namespace RecrownedAthenaeum.Preferences
{
public class Controls : Utilities.Persistence.Preferences
public class Controls : sdfoieroiesopeopweir.Persistence.Preferences
{
public Keys Forward = Keys.Up;
public Keys Backward = Keys.Down;

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@ -1,11 +1,11 @@
using System;
using System.Xml.Serialization;
using RhythmBullet.Utilities.DataTypes;
using RhythmBullet.Utilities.Persistence;
using RecrownedAthenaeum.sdfoieroiesopeopweir.DataTypes;
using RecrownedAthenaeum.sdfoieroiesopeopweir.Persistence;
namespace RhythmBullet.Preferences
namespace RecrownedAthenaeum.Preferences
{
public class General : Utilities.Persistence.Preferences
public class General : sdfoieroiesopeopweir.Persistence.Preferences
{
public Resolution Resolution = new Resolution(1920, 1080);
public bool Fullscreen = false;

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@ -1,6 +1,6 @@
using System;
namespace RhythmBullet
namespace RecrownedAthenaeum
{
/// <summary>
/// The main class.

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@ -1,21 +1,21 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using RhythmBullet.Audio;
using RhythmBullet.ContentResolvers;
using RhythmBullet.Preferences;
using RhythmBullet.Screens.MainMenu;
using RhythmBullet.Utilities;
using RhythmBullet.Utilities.Camera;
using RhythmBullet.Utilities.ContentSystem;
using RhythmBullet.Utilities.DataTypes;
using RhythmBullet.Utilities.Input;
using RhythmBullet.Utilities.Persistence;
using RhythmBullet.Utilities.ScreenSystem;
using RecrownedAthenaeum.Audio;
using RecrownedAthenaeum.ContentResolvers;
using RecrownedAthenaeum.Preferences;
using RecrownedAthenaeum.Screens.MainMenu;
using RecrownedAthenaeum.sdfoieroiesopeopweir;
using RecrownedAthenaeum.sdfoieroiesopeopweir.Camera;
using RecrownedAthenaeum.sdfoieroiesopeopweir.ContentSystem;
using RecrownedAthenaeum.sdfoieroiesopeopweir.DataTypes;
using RecrownedAthenaeum.sdfoieroiesopeopweir.Input;
using RecrownedAthenaeum.sdfoieroiesopeopweir.Persistence;
using RecrownedAthenaeum.sdfoieroiesopeopweir.ScreenSystem;
using System;
using System.Diagnostics;
namespace RhythmBullet
namespace RecrownedAthenaeum
{
/// <summary>
/// This is the main type for your game.

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@ -1,11 +1,11 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using RhythmBullet.UI.Book;
using RhythmBullet.Utilities.ContentSystem;
using RhythmBullet.Utilities.UI.Modular.Modules;
using RhythmBullet.Utilities.UI.Modular.Modules.Interactive;
using RecrownedAthenaeum.UI.Book;
using RecrownedAthenaeum.sdfoieroiesopeopweir.ContentSystem;
using RecrownedAthenaeum.sdfoieroiesopeopweir.UI.Modular.Modules;
using RecrownedAthenaeum.sdfoieroiesopeopweir.UI.Modular.Modules.Interactive;
namespace RhythmBullet.Screens.MainMenu
namespace RecrownedAthenaeum.Screens.MainMenu
{
internal class MainPage : Page
{

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@ -3,14 +3,14 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using RhythmBullet.Screens.Transitions;
using RhythmBullet.UI.Book;
using RhythmBullet.Utilities.Camera;
using RhythmBullet.Utilities.ContentSystem;
using RhythmBullet.Utilities.ScreenSystem;
using RecrownedAthenaeum.Screens.Transitions;
using RecrownedAthenaeum.UI.Book;
using RecrownedAthenaeum.sdfoieroiesopeopweir.Camera;
using RecrownedAthenaeum.sdfoieroiesopeopweir.ContentSystem;
using RecrownedAthenaeum.sdfoieroiesopeopweir.ScreenSystem;
using System;
namespace RhythmBullet.Screens.MainMenu
namespace RecrownedAthenaeum.Screens.MainMenu
{
class MainScreen : Screen
{

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@ -1,7 +1,7 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using RhythmBullet.Utilities.UI;
using RhythmBullet.Utilities.ScreenSystem;
using RecrownedAthenaeum.sdfoieroiesopeopweir.UI;
using RecrownedAthenaeum.sdfoieroiesopeopweir.ScreenSystem;
using System;
using System.Collections.Generic;
using System.Diagnostics;
@ -9,7 +9,7 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RhythmBullet.Screens.Transitions
namespace RecrownedAthenaeum.Screens.Transitions
{
internal class FadeAwayTransition : IDisposable, ITransition
{