diff --git a/RhythmBullet/Audio/MusicController.cs b/RhythmBullet/Audio/MusicController.cs index 675e3a6..b2d70b9 100644 --- a/RhythmBullet/Audio/MusicController.cs +++ b/RhythmBullet/Audio/MusicController.cs @@ -7,7 +7,7 @@ using System.Linq; using System.Text; using System.Threading.Tasks; -namespace RhythmBullet.Audio +namespace RecrownedAthenaeum.Audio { internal class MusicController : IDisposable { diff --git a/RhythmBullet/Audio/MusicList.cs b/RhythmBullet/Audio/MusicList.cs index 414615f..acec2f8 100644 --- a/RhythmBullet/Audio/MusicList.cs +++ b/RhythmBullet/Audio/MusicList.cs @@ -8,7 +8,7 @@ using System.Text; using System.Threading; using System.Threading.Tasks; -namespace RhythmBullet.Audio +namespace RecrownedAthenaeum.Audio { internal delegate void SearchListener(MusicList musicList); diff --git a/RhythmBullet/Audio/SupportedFormats.cs b/RhythmBullet/Audio/SupportedFormats.cs index 7fbf9ff..896972a 100644 --- a/RhythmBullet/Audio/SupportedFormats.cs +++ b/RhythmBullet/Audio/SupportedFormats.cs @@ -4,7 +4,7 @@ using System.Linq; using System.Text; using System.Threading.Tasks; -namespace RhythmBullet.Audio +namespace RecrownedAthenaeum.Audio { public enum SupportedFormats { diff --git a/RhythmBullet/Audio/TransparentSampleProvider.cs b/RhythmBullet/Audio/TransparentSampleProvider.cs index fef6c01..1f24126 100644 --- a/RhythmBullet/Audio/TransparentSampleProvider.cs +++ b/RhythmBullet/Audio/TransparentSampleProvider.cs @@ -7,7 +7,7 @@ using System.Linq; using System.Text; using System.Threading.Tasks; -namespace RhythmBullet.Audio +namespace RecrownedAthenaeum.Audio { public class TransparentSampleProvider : ISampleProvider { diff --git a/RhythmBullet/Audio/Visualizer/HorizontalVisualizer.cs b/RhythmBullet/Audio/Visualizer/HorizontalVisualizer.cs index 4f5bf08..79c67cf 100644 --- a/RhythmBullet/Audio/Visualizer/HorizontalVisualizer.cs +++ b/RhythmBullet/Audio/Visualizer/HorizontalVisualizer.cs @@ -1,13 +1,13 @@ using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; -using RhythmBullet.UI.Modular; +using RecrownedAthenaeum.UI.Modular; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; -namespace RhythmBullet.Audio.Visualizer +namespace RecrownedAthenaeum.Audio.Visualizer { internal class HorizontalVisualizer : UIModule, IDisposable { diff --git a/RhythmBullet/ContentResolvers/FontContentResolver.cs b/RhythmBullet/ContentResolvers/FontContentResolver.cs index 975e926..beced52 100644 --- a/RhythmBullet/ContentResolvers/FontContentResolver.cs +++ b/RhythmBullet/ContentResolvers/FontContentResolver.cs @@ -1,11 +1,11 @@ -using RhythmBullet.Utilities.ContentSystem; +using RecrownedAthenaeum.sdfoieroiesopeopweir.ContentSystem; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; -namespace RhythmBullet.ContentResolvers +namespace RecrownedAthenaeum.ContentResolvers { class FontContentResolver : IContentPathModifier { diff --git a/RhythmBullet/ContentResolvers/ResolutionContentResolver.cs b/RhythmBullet/ContentResolvers/ResolutionContentResolver.cs index 265c455..84f15cb 100644 --- a/RhythmBullet/ContentResolvers/ResolutionContentResolver.cs +++ b/RhythmBullet/ContentResolvers/ResolutionContentResolver.cs @@ -1,14 +1,14 @@ -using RhythmBullet.Preferences; -using RhythmBullet.Utilities; -using RhythmBullet.Utilities.ContentSystem; -using RhythmBullet.Utilities.DataTypes; +using RecrownedAthenaeum.Preferences; +using RecrownedAthenaeum.sdfoieroiesopeopweir; +using RecrownedAthenaeum.sdfoieroiesopeopweir.ContentSystem; +using RecrownedAthenaeum.sdfoieroiesopeopweir.DataTypes; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; -namespace RhythmBullet.ContentResolvers +namespace RecrownedAthenaeum.ContentResolvers { class ResolutionContentResolver : IContentPathModifier { diff --git a/RhythmBullet/Preferences/Controls.cs b/RhythmBullet/Preferences/Controls.cs index 176d4db..bf94ad9 100644 --- a/RhythmBullet/Preferences/Controls.cs +++ b/RhythmBullet/Preferences/Controls.cs @@ -1,9 +1,9 @@ using Microsoft.Xna.Framework.Input; -using RhythmBullet.Utilities.Persistence; +using RecrownedAthenaeum.sdfoieroiesopeopweir.Persistence; -namespace RhythmBullet.Preferences +namespace RecrownedAthenaeum.Preferences { - public class Controls : Utilities.Persistence.Preferences + public class Controls : sdfoieroiesopeopweir.Persistence.Preferences { public Keys Forward = Keys.Up; public Keys Backward = Keys.Down; diff --git a/RhythmBullet/Preferences/General.cs b/RhythmBullet/Preferences/General.cs index 7de677a..9e39dd7 100644 --- a/RhythmBullet/Preferences/General.cs +++ b/RhythmBullet/Preferences/General.cs @@ -1,11 +1,11 @@ using System; using System.Xml.Serialization; -using RhythmBullet.Utilities.DataTypes; -using RhythmBullet.Utilities.Persistence; +using RecrownedAthenaeum.sdfoieroiesopeopweir.DataTypes; +using RecrownedAthenaeum.sdfoieroiesopeopweir.Persistence; -namespace RhythmBullet.Preferences +namespace RecrownedAthenaeum.Preferences { - public class General : Utilities.Persistence.Preferences + public class General : sdfoieroiesopeopweir.Persistence.Preferences { public Resolution Resolution = new Resolution(1920, 1080); public bool Fullscreen = false; diff --git a/RhythmBullet/Program.cs b/RhythmBullet/Program.cs index 1aff434..c4cb039 100644 --- a/RhythmBullet/Program.cs +++ b/RhythmBullet/Program.cs @@ -1,6 +1,6 @@ using System; -namespace RhythmBullet +namespace RecrownedAthenaeum { /// /// The main class. diff --git a/RhythmBullet/RhythmBulletGame.cs b/RhythmBullet/RhythmBulletGame.cs index d94d17e..3e37120 100644 --- a/RhythmBullet/RhythmBulletGame.cs +++ b/RhythmBullet/RhythmBulletGame.cs @@ -1,21 +1,21 @@ using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; -using RhythmBullet.Audio; -using RhythmBullet.ContentResolvers; -using RhythmBullet.Preferences; -using RhythmBullet.Screens.MainMenu; -using RhythmBullet.Utilities; -using RhythmBullet.Utilities.Camera; -using RhythmBullet.Utilities.ContentSystem; -using RhythmBullet.Utilities.DataTypes; -using RhythmBullet.Utilities.Input; -using RhythmBullet.Utilities.Persistence; -using RhythmBullet.Utilities.ScreenSystem; +using RecrownedAthenaeum.Audio; +using RecrownedAthenaeum.ContentResolvers; +using RecrownedAthenaeum.Preferences; +using RecrownedAthenaeum.Screens.MainMenu; +using RecrownedAthenaeum.sdfoieroiesopeopweir; +using RecrownedAthenaeum.sdfoieroiesopeopweir.Camera; +using RecrownedAthenaeum.sdfoieroiesopeopweir.ContentSystem; +using RecrownedAthenaeum.sdfoieroiesopeopweir.DataTypes; +using RecrownedAthenaeum.sdfoieroiesopeopweir.Input; +using RecrownedAthenaeum.sdfoieroiesopeopweir.Persistence; +using RecrownedAthenaeum.sdfoieroiesopeopweir.ScreenSystem; using System; using System.Diagnostics; -namespace RhythmBullet +namespace RecrownedAthenaeum { /// /// This is the main type for your game. diff --git a/RhythmBullet/Screens/MainMenu/MainPage.cs b/RhythmBullet/Screens/MainMenu/MainPage.cs index cb4dbfd..b35cb79 100644 --- a/RhythmBullet/Screens/MainMenu/MainPage.cs +++ b/RhythmBullet/Screens/MainMenu/MainPage.cs @@ -1,11 +1,11 @@ using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; -using RhythmBullet.UI.Book; -using RhythmBullet.Utilities.ContentSystem; -using RhythmBullet.Utilities.UI.Modular.Modules; -using RhythmBullet.Utilities.UI.Modular.Modules.Interactive; +using RecrownedAthenaeum.UI.Book; +using RecrownedAthenaeum.sdfoieroiesopeopweir.ContentSystem; +using RecrownedAthenaeum.sdfoieroiesopeopweir.UI.Modular.Modules; +using RecrownedAthenaeum.sdfoieroiesopeopweir.UI.Modular.Modules.Interactive; -namespace RhythmBullet.Screens.MainMenu +namespace RecrownedAthenaeum.Screens.MainMenu { internal class MainPage : Page { diff --git a/RhythmBullet/Screens/MainMenu/MainScreen.cs b/RhythmBullet/Screens/MainMenu/MainScreen.cs index 8c9df39..767a94f 100644 --- a/RhythmBullet/Screens/MainMenu/MainScreen.cs +++ b/RhythmBullet/Screens/MainMenu/MainScreen.cs @@ -3,14 +3,14 @@ using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; -using RhythmBullet.Screens.Transitions; -using RhythmBullet.UI.Book; -using RhythmBullet.Utilities.Camera; -using RhythmBullet.Utilities.ContentSystem; -using RhythmBullet.Utilities.ScreenSystem; +using RecrownedAthenaeum.Screens.Transitions; +using RecrownedAthenaeum.UI.Book; +using RecrownedAthenaeum.sdfoieroiesopeopweir.Camera; +using RecrownedAthenaeum.sdfoieroiesopeopweir.ContentSystem; +using RecrownedAthenaeum.sdfoieroiesopeopweir.ScreenSystem; using System; -namespace RhythmBullet.Screens.MainMenu +namespace RecrownedAthenaeum.Screens.MainMenu { class MainScreen : Screen { diff --git a/RhythmBullet/Screens/Transitions/FadeAwayTransition.cs b/RhythmBullet/Screens/Transitions/FadeAwayTransition.cs index cd8df53..96a3767 100644 --- a/RhythmBullet/Screens/Transitions/FadeAwayTransition.cs +++ b/RhythmBullet/Screens/Transitions/FadeAwayTransition.cs @@ -1,7 +1,7 @@ using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; -using RhythmBullet.Utilities.UI; -using RhythmBullet.Utilities.ScreenSystem; +using RecrownedAthenaeum.sdfoieroiesopeopweir.UI; +using RecrownedAthenaeum.sdfoieroiesopeopweir.ScreenSystem; using System; using System.Collections.Generic; using System.Diagnostics; @@ -9,7 +9,7 @@ using System.Linq; using System.Text; using System.Threading.Tasks; -namespace RhythmBullet.Screens.Transitions +namespace RecrownedAthenaeum.Screens.Transitions { internal class FadeAwayTransition : IDisposable, ITransition {