namespace refactor for R:Athenaeum
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parent
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@ -7,7 +7,7 @@ using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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namespace RhythmBullet.Audio
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namespace RecrownedAthenaeum.Audio
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{
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{
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internal class MusicController : IDisposable
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internal class MusicController : IDisposable
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{
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{
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@ -8,7 +8,7 @@ using System.Text;
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using System.Threading;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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namespace RhythmBullet.Audio
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namespace RecrownedAthenaeum.Audio
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{
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{
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internal delegate void SearchListener(MusicList musicList);
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internal delegate void SearchListener(MusicList musicList);
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@ -4,7 +4,7 @@ using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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namespace RhythmBullet.Audio
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namespace RecrownedAthenaeum.Audio
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{
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{
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public enum SupportedFormats
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public enum SupportedFormats
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{
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{
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@ -7,7 +7,7 @@ using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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namespace RhythmBullet.Audio
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namespace RecrownedAthenaeum.Audio
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{
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{
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public class TransparentSampleProvider : ISampleProvider
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public class TransparentSampleProvider : ISampleProvider
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{
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{
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@ -1,13 +1,13 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using RhythmBullet.UI.Modular;
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using RecrownedAthenaeum.UI.Modular;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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namespace RhythmBullet.Audio.Visualizer
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namespace RecrownedAthenaeum.Audio.Visualizer
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{
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{
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internal class HorizontalVisualizer : UIModule, IDisposable
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internal class HorizontalVisualizer : UIModule, IDisposable
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{
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{
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@ -1,11 +1,11 @@
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using RhythmBullet.Utilities.ContentSystem;
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using RecrownedAthenaeum.sdfoieroiesopeopweir.ContentSystem;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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namespace RhythmBullet.ContentResolvers
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namespace RecrownedAthenaeum.ContentResolvers
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{
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{
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class FontContentResolver : IContentPathModifier
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class FontContentResolver : IContentPathModifier
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{
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{
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@ -1,14 +1,14 @@
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using RhythmBullet.Preferences;
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using RecrownedAthenaeum.Preferences;
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using RhythmBullet.Utilities;
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using RecrownedAthenaeum.sdfoieroiesopeopweir;
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using RhythmBullet.Utilities.ContentSystem;
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using RecrownedAthenaeum.sdfoieroiesopeopweir.ContentSystem;
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using RhythmBullet.Utilities.DataTypes;
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using RecrownedAthenaeum.sdfoieroiesopeopweir.DataTypes;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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namespace RhythmBullet.ContentResolvers
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namespace RecrownedAthenaeum.ContentResolvers
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{
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{
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class ResolutionContentResolver : IContentPathModifier
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class ResolutionContentResolver : IContentPathModifier
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{
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{
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@ -1,9 +1,9 @@
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Input;
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using RhythmBullet.Utilities.Persistence;
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using RecrownedAthenaeum.sdfoieroiesopeopweir.Persistence;
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namespace RhythmBullet.Preferences
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namespace RecrownedAthenaeum.Preferences
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{
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{
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public class Controls : Utilities.Persistence.Preferences
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public class Controls : sdfoieroiesopeopweir.Persistence.Preferences
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{
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{
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public Keys Forward = Keys.Up;
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public Keys Forward = Keys.Up;
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public Keys Backward = Keys.Down;
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public Keys Backward = Keys.Down;
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@ -1,11 +1,11 @@
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using System;
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using System;
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using System.Xml.Serialization;
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using System.Xml.Serialization;
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using RhythmBullet.Utilities.DataTypes;
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using RecrownedAthenaeum.sdfoieroiesopeopweir.DataTypes;
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using RhythmBullet.Utilities.Persistence;
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using RecrownedAthenaeum.sdfoieroiesopeopweir.Persistence;
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namespace RhythmBullet.Preferences
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namespace RecrownedAthenaeum.Preferences
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{
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{
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public class General : Utilities.Persistence.Preferences
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public class General : sdfoieroiesopeopweir.Persistence.Preferences
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{
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{
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public Resolution Resolution = new Resolution(1920, 1080);
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public Resolution Resolution = new Resolution(1920, 1080);
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public bool Fullscreen = false;
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public bool Fullscreen = false;
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@ -1,6 +1,6 @@
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using System;
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using System;
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namespace RhythmBullet
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namespace RecrownedAthenaeum
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{
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{
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/// <summary>
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/// <summary>
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/// The main class.
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/// The main class.
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@ -1,21 +1,21 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Input;
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using RhythmBullet.Audio;
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using RecrownedAthenaeum.Audio;
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using RhythmBullet.ContentResolvers;
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using RecrownedAthenaeum.ContentResolvers;
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using RhythmBullet.Preferences;
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using RecrownedAthenaeum.Preferences;
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using RhythmBullet.Screens.MainMenu;
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using RecrownedAthenaeum.Screens.MainMenu;
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using RhythmBullet.Utilities;
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using RecrownedAthenaeum.sdfoieroiesopeopweir;
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using RhythmBullet.Utilities.Camera;
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using RecrownedAthenaeum.sdfoieroiesopeopweir.Camera;
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using RhythmBullet.Utilities.ContentSystem;
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using RecrownedAthenaeum.sdfoieroiesopeopweir.ContentSystem;
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using RhythmBullet.Utilities.DataTypes;
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using RecrownedAthenaeum.sdfoieroiesopeopweir.DataTypes;
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using RhythmBullet.Utilities.Input;
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using RecrownedAthenaeum.sdfoieroiesopeopweir.Input;
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using RhythmBullet.Utilities.Persistence;
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using RecrownedAthenaeum.sdfoieroiesopeopweir.Persistence;
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using RhythmBullet.Utilities.ScreenSystem;
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using RecrownedAthenaeum.sdfoieroiesopeopweir.ScreenSystem;
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using System;
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using System;
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using System.Diagnostics;
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using System.Diagnostics;
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namespace RhythmBullet
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namespace RecrownedAthenaeum
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{
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{
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/// <summary>
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/// <summary>
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/// This is the main type for your game.
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/// This is the main type for your game.
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@ -1,11 +1,11 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using RhythmBullet.UI.Book;
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using RecrownedAthenaeum.UI.Book;
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using RhythmBullet.Utilities.ContentSystem;
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using RecrownedAthenaeum.sdfoieroiesopeopweir.ContentSystem;
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using RhythmBullet.Utilities.UI.Modular.Modules;
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using RecrownedAthenaeum.sdfoieroiesopeopweir.UI.Modular.Modules;
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using RhythmBullet.Utilities.UI.Modular.Modules.Interactive;
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using RecrownedAthenaeum.sdfoieroiesopeopweir.UI.Modular.Modules.Interactive;
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namespace RhythmBullet.Screens.MainMenu
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namespace RecrownedAthenaeum.Screens.MainMenu
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{
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{
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internal class MainPage : Page
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internal class MainPage : Page
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{
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{
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@ -3,14 +3,14 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Input;
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using RhythmBullet.Screens.Transitions;
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using RecrownedAthenaeum.Screens.Transitions;
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using RhythmBullet.UI.Book;
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using RecrownedAthenaeum.UI.Book;
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using RhythmBullet.Utilities.Camera;
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using RecrownedAthenaeum.sdfoieroiesopeopweir.Camera;
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using RhythmBullet.Utilities.ContentSystem;
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using RecrownedAthenaeum.sdfoieroiesopeopweir.ContentSystem;
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using RhythmBullet.Utilities.ScreenSystem;
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using RecrownedAthenaeum.sdfoieroiesopeopweir.ScreenSystem;
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using System;
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using System;
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namespace RhythmBullet.Screens.MainMenu
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namespace RecrownedAthenaeum.Screens.MainMenu
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{
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{
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class MainScreen : Screen
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class MainScreen : Screen
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{
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{
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@ -1,7 +1,7 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using RhythmBullet.Utilities.UI;
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using RecrownedAthenaeum.sdfoieroiesopeopweir.UI;
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using RhythmBullet.Utilities.ScreenSystem;
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using RecrownedAthenaeum.sdfoieroiesopeopweir.ScreenSystem;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics;
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@ -9,7 +9,7 @@ using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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namespace RhythmBullet.Screens.Transitions
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namespace RecrownedAthenaeum.Screens.Transitions
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{
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{
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internal class FadeAwayTransition : IDisposable, ITransition
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internal class FadeAwayTransition : IDisposable, ITransition
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{
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{
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