namespace refactor for R:Athenaeum

This commit is contained in:
Harrison Deng 2018-12-03 23:05:54 -06:00
parent dd5207b2b3
commit d92f036a5d
14 changed files with 47 additions and 47 deletions

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@ -7,7 +7,7 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace RhythmBullet.Audio namespace RecrownedAthenaeum.Audio
{ {
internal class MusicController : IDisposable internal class MusicController : IDisposable
{ {

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@ -8,7 +8,7 @@ using System.Text;
using System.Threading; using System.Threading;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace RhythmBullet.Audio namespace RecrownedAthenaeum.Audio
{ {
internal delegate void SearchListener(MusicList musicList); internal delegate void SearchListener(MusicList musicList);

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@ -4,7 +4,7 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace RhythmBullet.Audio namespace RecrownedAthenaeum.Audio
{ {
public enum SupportedFormats public enum SupportedFormats
{ {

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@ -7,7 +7,7 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace RhythmBullet.Audio namespace RecrownedAthenaeum.Audio
{ {
public class TransparentSampleProvider : ISampleProvider public class TransparentSampleProvider : ISampleProvider
{ {

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@ -1,13 +1,13 @@
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using RhythmBullet.UI.Modular; using RecrownedAthenaeum.UI.Modular;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace RhythmBullet.Audio.Visualizer namespace RecrownedAthenaeum.Audio.Visualizer
{ {
internal class HorizontalVisualizer : UIModule, IDisposable internal class HorizontalVisualizer : UIModule, IDisposable
{ {

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@ -1,11 +1,11 @@
using RhythmBullet.Utilities.ContentSystem; using RecrownedAthenaeum.sdfoieroiesopeopweir.ContentSystem;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace RhythmBullet.ContentResolvers namespace RecrownedAthenaeum.ContentResolvers
{ {
class FontContentResolver : IContentPathModifier class FontContentResolver : IContentPathModifier
{ {

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@ -1,14 +1,14 @@
using RhythmBullet.Preferences; using RecrownedAthenaeum.Preferences;
using RhythmBullet.Utilities; using RecrownedAthenaeum.sdfoieroiesopeopweir;
using RhythmBullet.Utilities.ContentSystem; using RecrownedAthenaeum.sdfoieroiesopeopweir.ContentSystem;
using RhythmBullet.Utilities.DataTypes; using RecrownedAthenaeum.sdfoieroiesopeopweir.DataTypes;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace RhythmBullet.ContentResolvers namespace RecrownedAthenaeum.ContentResolvers
{ {
class ResolutionContentResolver : IContentPathModifier class ResolutionContentResolver : IContentPathModifier
{ {

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@ -1,9 +1,9 @@
using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input;
using RhythmBullet.Utilities.Persistence; using RecrownedAthenaeum.sdfoieroiesopeopweir.Persistence;
namespace RhythmBullet.Preferences namespace RecrownedAthenaeum.Preferences
{ {
public class Controls : Utilities.Persistence.Preferences public class Controls : sdfoieroiesopeopweir.Persistence.Preferences
{ {
public Keys Forward = Keys.Up; public Keys Forward = Keys.Up;
public Keys Backward = Keys.Down; public Keys Backward = Keys.Down;

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@ -1,11 +1,11 @@
using System; using System;
using System.Xml.Serialization; using System.Xml.Serialization;
using RhythmBullet.Utilities.DataTypes; using RecrownedAthenaeum.sdfoieroiesopeopweir.DataTypes;
using RhythmBullet.Utilities.Persistence; using RecrownedAthenaeum.sdfoieroiesopeopweir.Persistence;
namespace RhythmBullet.Preferences namespace RecrownedAthenaeum.Preferences
{ {
public class General : Utilities.Persistence.Preferences public class General : sdfoieroiesopeopweir.Persistence.Preferences
{ {
public Resolution Resolution = new Resolution(1920, 1080); public Resolution Resolution = new Resolution(1920, 1080);
public bool Fullscreen = false; public bool Fullscreen = false;

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@ -1,6 +1,6 @@
using System; using System;
namespace RhythmBullet namespace RecrownedAthenaeum
{ {
/// <summary> /// <summary>
/// The main class. /// The main class.

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@ -1,21 +1,21 @@
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input;
using RhythmBullet.Audio; using RecrownedAthenaeum.Audio;
using RhythmBullet.ContentResolvers; using RecrownedAthenaeum.ContentResolvers;
using RhythmBullet.Preferences; using RecrownedAthenaeum.Preferences;
using RhythmBullet.Screens.MainMenu; using RecrownedAthenaeum.Screens.MainMenu;
using RhythmBullet.Utilities; using RecrownedAthenaeum.sdfoieroiesopeopweir;
using RhythmBullet.Utilities.Camera; using RecrownedAthenaeum.sdfoieroiesopeopweir.Camera;
using RhythmBullet.Utilities.ContentSystem; using RecrownedAthenaeum.sdfoieroiesopeopweir.ContentSystem;
using RhythmBullet.Utilities.DataTypes; using RecrownedAthenaeum.sdfoieroiesopeopweir.DataTypes;
using RhythmBullet.Utilities.Input; using RecrownedAthenaeum.sdfoieroiesopeopweir.Input;
using RhythmBullet.Utilities.Persistence; using RecrownedAthenaeum.sdfoieroiesopeopweir.Persistence;
using RhythmBullet.Utilities.ScreenSystem; using RecrownedAthenaeum.sdfoieroiesopeopweir.ScreenSystem;
using System; using System;
using System.Diagnostics; using System.Diagnostics;
namespace RhythmBullet namespace RecrownedAthenaeum
{ {
/// <summary> /// <summary>
/// This is the main type for your game. /// This is the main type for your game.

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@ -1,11 +1,11 @@
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using RhythmBullet.UI.Book; using RecrownedAthenaeum.UI.Book;
using RhythmBullet.Utilities.ContentSystem; using RecrownedAthenaeum.sdfoieroiesopeopweir.ContentSystem;
using RhythmBullet.Utilities.UI.Modular.Modules; using RecrownedAthenaeum.sdfoieroiesopeopweir.UI.Modular.Modules;
using RhythmBullet.Utilities.UI.Modular.Modules.Interactive; using RecrownedAthenaeum.sdfoieroiesopeopweir.UI.Modular.Modules.Interactive;
namespace RhythmBullet.Screens.MainMenu namespace RecrownedAthenaeum.Screens.MainMenu
{ {
internal class MainPage : Page internal class MainPage : Page
{ {

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@ -3,14 +3,14 @@
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input;
using RhythmBullet.Screens.Transitions; using RecrownedAthenaeum.Screens.Transitions;
using RhythmBullet.UI.Book; using RecrownedAthenaeum.UI.Book;
using RhythmBullet.Utilities.Camera; using RecrownedAthenaeum.sdfoieroiesopeopweir.Camera;
using RhythmBullet.Utilities.ContentSystem; using RecrownedAthenaeum.sdfoieroiesopeopweir.ContentSystem;
using RhythmBullet.Utilities.ScreenSystem; using RecrownedAthenaeum.sdfoieroiesopeopweir.ScreenSystem;
using System; using System;
namespace RhythmBullet.Screens.MainMenu namespace RecrownedAthenaeum.Screens.MainMenu
{ {
class MainScreen : Screen class MainScreen : Screen
{ {

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@ -1,7 +1,7 @@
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using RhythmBullet.Utilities.UI; using RecrownedAthenaeum.sdfoieroiesopeopweir.UI;
using RhythmBullet.Utilities.ScreenSystem; using RecrownedAthenaeum.sdfoieroiesopeopweir.ScreenSystem;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
@ -9,7 +9,7 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace RhythmBullet.Screens.Transitions namespace RecrownedAthenaeum.Screens.Transitions
{ {
internal class FadeAwayTransition : IDisposable, ITransition internal class FadeAwayTransition : IDisposable, ITransition
{ {