began working on inverted gameplay

This commit is contained in:
2017-06-07 23:19:41 -05:00
parent 571c93b77f
commit d0cf02e19a
42 changed files with 125 additions and 34 deletions

View File

@@ -15,7 +15,7 @@ import zero1hd.polyjet.entity.enemies.VoidCircle;
public class EntityController {
AssetManager assets;
ShapeRenderer shapes;
public ShapeRenderer shapes;
public Array<Entity> activeAllies;
public Array<Entity> activeEnemies;

View File

@@ -76,9 +76,7 @@ public class PolyJetEntity extends Actor implements Entity {
@Override
public void draw(Batch batch, float parentAlpha) {
thrust.draw(batch);
batch.setColor(Color.BLACK);
batch.draw(polyjet, getX(), getY(), getWidth(), getHeight());
batch.setColor(Color.WHITE);
super.draw(batch, parentAlpha);
}