began working on inverted gameplay
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@@ -15,7 +15,7 @@ import zero1hd.polyjet.entity.enemies.VoidCircle;
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public class EntityController {
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AssetManager assets;
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ShapeRenderer shapes;
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public ShapeRenderer shapes;
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public Array<Entity> activeAllies;
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public Array<Entity> activeEnemies;
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@@ -76,9 +76,7 @@ public class PolyJetEntity extends Actor implements Entity {
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@Override
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public void draw(Batch batch, float parentAlpha) {
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thrust.draw(batch);
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batch.setColor(Color.BLACK);
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batch.draw(polyjet, getX(), getY(), getWidth(), getHeight());
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batch.setColor(Color.WHITE);
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super.draw(batch, parentAlpha);
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}
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