began work on flake entity
This commit is contained in:
@@ -1,7 +1,7 @@
|
||||
package zero1hd.polyjet.entity;
|
||||
|
||||
public enum Entities {
|
||||
POLYJET, BAR, VOID_CIRCLE, SHARD, LASER, PELLET;
|
||||
POLYJET, BAR, VOID_CIRCLE, SHARD, LASER, PELLET, FLAKE;
|
||||
|
||||
public float x;
|
||||
public float y;
|
||||
|
@@ -8,6 +8,7 @@ import com.badlogic.gdx.utils.Pool;
|
||||
|
||||
import zero1hd.polyjet.entity.ally.Laser;
|
||||
import zero1hd.polyjet.entity.enemies.Bar;
|
||||
import zero1hd.polyjet.entity.enemies.Flake;
|
||||
import zero1hd.polyjet.entity.enemies.Pellet;
|
||||
import zero1hd.polyjet.entity.enemies.Shard;
|
||||
import zero1hd.polyjet.entity.enemies.VoidCircle;
|
||||
@@ -24,9 +25,11 @@ public class EntityController {
|
||||
private Pool<Pellet> pelletPool;
|
||||
private Pool<Shard> shardPool;
|
||||
private Pool<Bar> barPool;
|
||||
private Pool<Flake> flakePool;
|
||||
|
||||
//Ally pool declaration;
|
||||
private Pool<Laser> laserPool;
|
||||
|
||||
public EntityController(AssetManager assetManager, ShapeRenderer shapeRenderer) {
|
||||
activeAllies = new Array<Entity>();
|
||||
activeEnemies = new Array<Entity>();
|
||||
@@ -60,6 +63,12 @@ public class EntityController {
|
||||
return new Bar(assets.get("bar.png", Texture.class));
|
||||
}
|
||||
};
|
||||
flakePool = new Pool<Flake>() {
|
||||
@Override
|
||||
protected Flake newObject() {
|
||||
return new Flake(assets.get("flake.png", Texture.class));
|
||||
}
|
||||
};
|
||||
|
||||
//Ally pool initialization;
|
||||
laserPool = new Pool<Laser>() {
|
||||
@@ -93,42 +102,47 @@ public class EntityController {
|
||||
Bar bar = barPool.obtain();
|
||||
activeEnemies.add(bar);
|
||||
return bar;
|
||||
case FLAKE:
|
||||
Flake flake = flakePool.obtain();
|
||||
activeEnemies.add(flake);
|
||||
return flake;
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public void free(Entity entity) {
|
||||
activeEnemies.removeValue(entity, true);
|
||||
switch (entity.getEntityType()) {
|
||||
case VOID_CIRCLE:
|
||||
VoidCircle voidCircle = (VoidCircle) entity;
|
||||
voidCircle.remove();
|
||||
activeEnemies.removeValue(entity, true);
|
||||
voidCirclePool.free(voidCircle);
|
||||
break;
|
||||
case LASER:
|
||||
Laser laser = (Laser) entity;
|
||||
laser.remove();
|
||||
activeAllies.removeValue(entity, true);
|
||||
laserPool.free(laser);
|
||||
break;
|
||||
case PELLET:
|
||||
Pellet pellet = (Pellet) entity;
|
||||
pellet.remove();
|
||||
activeEnemies.removeValue(entity, true);
|
||||
pelletPool.free(pellet);
|
||||
break;
|
||||
case SHARD:
|
||||
Shard shard = (Shard) entity;
|
||||
shard.remove();
|
||||
activeEnemies.removeValue(entity, true);
|
||||
shardPool.free(shard);
|
||||
break;
|
||||
case BAR:
|
||||
Bar bar = (Bar) entity;
|
||||
bar.remove();
|
||||
activeEnemies.removeValue(entity, true);
|
||||
barPool.free(bar);
|
||||
break;
|
||||
case FLAKE:
|
||||
Flake flake = (Flake) entity;
|
||||
flake.remove();
|
||||
flakePool.free(flake);
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
94
core/src/zero1hd/polyjet/entity/enemies/Flake.java
Executable file
94
core/src/zero1hd/polyjet/entity/enemies/Flake.java
Executable file
@@ -0,0 +1,94 @@
|
||||
package zero1hd.polyjet.entity.enemies;
|
||||
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.badlogic.gdx.math.MathUtils;
|
||||
import com.badlogic.gdx.math.Rectangle;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.badlogic.gdx.scenes.scene2d.Actor;
|
||||
import com.badlogic.gdx.utils.Pool.Poolable;
|
||||
|
||||
import zero1hd.polyjet.entity.Entities;
|
||||
import zero1hd.polyjet.entity.Entity;
|
||||
|
||||
public class Flake extends Actor implements Poolable, Entity {
|
||||
private Texture texture;
|
||||
private float rate;
|
||||
private float timer;
|
||||
private Shard[] shards;
|
||||
private Rectangle hitbox;
|
||||
private Vector2 center;
|
||||
private Vector2 rot;
|
||||
|
||||
public Flake(Texture texture) {
|
||||
this.texture = texture;
|
||||
hitbox = new Rectangle();
|
||||
center = new Vector2();
|
||||
rot = new Vector2();
|
||||
}
|
||||
|
||||
public void init(float x, float y, float rate, float fuse, float angle, Shard... shards) {
|
||||
this.shards = shards;
|
||||
setPosition(x, y);
|
||||
setSize(1f, 1f);
|
||||
this.rate = rate;
|
||||
this.timer = fuse;
|
||||
hitbox.setSize(getWidth(), getHeight());
|
||||
center.set(getWidth()/2f, getHeight()/2f);
|
||||
rot.set(MathUtils.sinDeg(angle), MathUtils.cosDeg(angle));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void act(float delta) {
|
||||
moveBy(rot.x*delta*rate, rot.y*delta*rate);
|
||||
|
||||
if (timer > 0) {
|
||||
timer -= delta;
|
||||
}
|
||||
|
||||
for (int i = 0; i < shards.length; i++) {
|
||||
shards[i].setPosition(getX()+center.x-shards[i].getCenter().x, getY()+center.y-shards[i].getCenter().y);
|
||||
}
|
||||
|
||||
hitbox.setPosition(getX(), getY());
|
||||
super.act(delta);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void collided(Entity entity) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public Rectangle getHitZone() {
|
||||
return hitbox;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Entities getEntityType() {
|
||||
return Entities.FLAKE;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isDead() {
|
||||
if (timer <= 0) {
|
||||
for (int i = 0; i < shards.length; i++) {
|
||||
shards[i].setRate(40f);
|
||||
}
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void reset() {
|
||||
rate = 0;
|
||||
timer = 0;
|
||||
shards = null;
|
||||
hitbox.set(0, 0, 0, 0);
|
||||
setPosition(0, 0);
|
||||
setSize(0, 0);
|
||||
center.set(0, 0);
|
||||
rot.set(0, 0);
|
||||
}
|
||||
|
||||
}
|
@@ -40,7 +40,7 @@ public class Shard extends Actor implements Entity, Poolable {
|
||||
setSize(2f, 2f);
|
||||
hitbox.setSize(getWidth(), getHeight());
|
||||
center.set(getWidth()/2f, getHeight()/2f);
|
||||
setPosition(x-center.x, y-center.y);
|
||||
setPosition(x, y);
|
||||
sprite.setOrigin(sprite.getWidth()/2f, sprite.getHeight()/2f);
|
||||
}
|
||||
|
||||
@@ -106,5 +106,18 @@ public class Shard extends Actor implements Entity, Poolable {
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setRate(float rate) {
|
||||
this.rate = rate;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setPosition(float x, float y) {
|
||||
super.setPosition(x-center.x, y-center.y);
|
||||
}
|
||||
|
||||
public Vector2 getCenter() {
|
||||
return center;
|
||||
}
|
||||
|
||||
}
|
||||
|
@@ -35,18 +35,15 @@ public VoidCircle(ShapeRenderer shapeRenderer) {
|
||||
warnTime = warningTime;
|
||||
this.endRadius = endRadius;
|
||||
setSize(2f*endRadius, 2f*endRadius);
|
||||
setX(x - getWidth()/2f);
|
||||
setY(y - getWidth()/2f);
|
||||
center.set(getWidth()/2f, getHeight()/2f);
|
||||
setPosition(x-center.x, y-center.y);
|
||||
this.growthRate = growthRate;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void act(float delta) {
|
||||
toFront();
|
||||
|
||||
center.x = getX()+getWidth()/2f;
|
||||
center.y = getY()+getHeight()/2f;
|
||||
hitBox.setCenter(center.x, center.y);
|
||||
hitBox.setCenter(getX()+center.x, getY()+center.y);
|
||||
|
||||
if (timer > 0) {
|
||||
timer -= delta;
|
||||
@@ -74,11 +71,11 @@ public VoidCircle(ShapeRenderer shapeRenderer) {
|
||||
if (begin) {
|
||||
shapeRenderer.set(ShapeType.Filled);
|
||||
shapeRenderer.setColor(Color.BLACK);
|
||||
shapeRenderer.circle(center.x, center.y, currentRadius, 48);
|
||||
shapeRenderer.circle(getX()+center.x, getY()+center.y, currentRadius, 48);
|
||||
} else {
|
||||
shapeRenderer.set(ShapeType.Line);
|
||||
shapeRenderer.setColor(1 - timer/warnTime, 1 - timer/warnTime, 1 - timer/warnTime, 1f);
|
||||
shapeRenderer.circle(center.x, center.y, endRadius, 48);
|
||||
shapeRenderer.circle(getX()+center.x, getY()+center.y, endRadius, 48);
|
||||
}
|
||||
shapeRenderer.end();
|
||||
batch.begin();
|
||||
|
Reference in New Issue
Block a user