minor change in how the 2d camera is handled
This commit is contained in:
@@ -63,7 +63,10 @@ namespace RhythmBullet.Zer01HD.Game.Screens.Transitions
|
||||
|
||||
public void DrawTransition(SpriteBatch batch)
|
||||
{
|
||||
batch.Draw(curtain, curtainSize, color);
|
||||
if (curtain != null)
|
||||
{
|
||||
batch.Draw(curtain, curtainSize, color);
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
|
Reference in New Issue
Block a user