minor change in how the 2d camera is handled

This commit is contained in:
Harrison Deng 2018-11-12 18:34:11 -06:00
parent 0f10ce3a07
commit b1e2721850
8 changed files with 18 additions and 11 deletions

View File

@ -23,7 +23,7 @@ namespace RhythmBullet.Zer01HD.Game.Screens
public MainScreen(ContentSystem assets) : base(true)
{
background = assets.Get<Texture2D>("backgrounds/mainBG");
fat = new FadeAwayTransition(1.25f);
fat = new FadeAwayTransition(3f);
book = new Book(Camera);
}

View File

@ -63,7 +63,10 @@ namespace RhythmBullet.Zer01HD.Game.Screens.Transitions
public void DrawTransition(SpriteBatch batch)
{
batch.Draw(curtain, curtainSize, color);
if (curtain != null)
{
batch.Draw(curtain, curtainSize, color);
}
}
public void Dispose()

View File

@ -2,6 +2,7 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Diagnostics;
namespace RhythmBullet.Zer01HD.Utilities.ScreenSystem
{

View File

@ -24,7 +24,7 @@ namespace RhythmBullet.Zer01HD.UI.Book
{
for (int page = 0; page < pages.Count; page++)
{
pages.ElementAt(page).Value.Draw(batch, camera);
pages.ElementAt(page).Value.Draw(batch);
}
}

View File

@ -14,6 +14,7 @@ namespace RhythmBullet.Zer01HD.Utilities.UI.Interactive
public class BasicButton : UIModuleGroup
{
public event Clicked Listeners;
public BasicButton()
{

View File

@ -33,12 +33,12 @@ namespace RhythmBullet.Zer01HD.UI.Modular
this.font = font;
}
public override void Draw(SpriteBatch batch, Camera2D camera)
public override void Draw(SpriteBatch batch)
{
position.X = Bounds.X;
position.Y = Bounds.Y;
batch.DrawString(font, DisplayedText, position, Color);
base.Draw(batch, camera);
base.Draw(batch);
}
}
}

View File

@ -22,7 +22,7 @@ namespace RhythmBullet.Zer01HD.UI.Modular
{
}
public virtual void Draw(SpriteBatch batch, Camera2D camera)
public virtual void Draw(SpriteBatch batch)
{
}

View File

@ -16,9 +16,11 @@ namespace RhythmBullet.Zer01HD.UI.Modular
List<UIModule> modules = new List<UIModule>();
Rectangle scissorBounds;
RasterizerState scissorRasterizer = new RasterizerState();
public Camera2D Camera { get; set; }
public UIModuleGroup(bool crop = false)
public UIModuleGroup(Camera2D camera = null, bool crop = false)
{
Camera = camera;
if (crop)
{
scissorRasterizer.ScissorTestEnable = true;
@ -26,12 +28,12 @@ namespace RhythmBullet.Zer01HD.UI.Modular
}
}
public override void Draw(SpriteBatch batch, Camera2D camera)
public override void Draw(SpriteBatch batch)
{
if (scissorBounds != null)
{
batch.End();
batch.Begin(SpriteSortMode.Deferred, null, null, null, scissorRasterizer, null, camera.TransformMatrix);
batch.Begin(SpriteSortMode.Deferred, null, null, null, scissorRasterizer, null, Camera?.TransformMatrix);
scissorBounds.Width = Bounds.Width;
scissorBounds.Height = Bounds.Height;
scissorBounds.X = Bounds.X;
@ -46,7 +48,7 @@ namespace RhythmBullet.Zer01HD.UI.Modular
int offsetY = module.Bounds.Y;
module.Bounds.X = Bounds.X + offsetX;
module.Bounds.Y = Bounds.Y + offsetY;
module.Draw(batch, camera);
module.Draw(batch);
module.Bounds.X = offsetX;
module.Bounds.Y = offsetY;
}
@ -55,7 +57,7 @@ namespace RhythmBullet.Zer01HD.UI.Modular
{
batch.GraphicsDevice.ScissorRectangle = scissorBounds;
batch.End();
batch.Begin(SpriteSortMode.Deferred, null, null, null, null, null, camera.TransformMatrix);
batch.Begin(SpriteSortMode.Deferred, null, null, null, null, null, Camera?.TransformMatrix);
}
}