fixed font names.

This commit is contained in:
Harrison Deng 2019-09-10 21:30:07 -04:00
parent e2ff87f9b6
commit a06c5ec4ff
6 changed files with 8 additions and 6 deletions

View File

@ -11,7 +11,7 @@ with.
<!-- <!--
Modify this string to change the font that will be imported. Modify this string to change the font that will be imported.
--> -->
<FontName>Darktech LDR</FontName> <FontName>Darktech_ldr</FontName>
<!-- <!--
Size is a float value, measured in points. Modify this value to change Size is a float value, measured in points. Modify this value to change

View File

@ -11,7 +11,7 @@ with.
<!-- <!--
Modify this string to change the font that will be imported. Modify this string to change the font that will be imported.
--> -->
<FontName>Gasalt</FontName> <FontName>gasalt_regular</FontName>
<!-- <!--
Size is a float value, measured in points. Modify this value to change Size is a float value, measured in points. Modify this value to change

View File

@ -11,7 +11,7 @@ with.
<!-- <!--
Modify this string to change the font that will be imported. Modify this string to change the font that will be imported.
--> -->
<FontName>Iron Maiden</FontName> <FontName>iron_maiden</FontName>
<!-- <!--
Size is a float value, measured in points. Modify this value to change Size is a float value, measured in points. Modify this value to change

View File

@ -1,11 +1,14 @@
using RecrownedAthenaeum.SpecialTypes; using RecrownedAthenaeum.SpecialTypes;
using Microsoft.Xna.Framework.Graphics;
using System; using System;
namespace RhythmBullet.Preferences namespace RhythmBullet.Preferences
{ {
public class General public class General
{ {
public Resolution Resolution = new Resolution(1920, 1080); public Resolution Resolution = new Resolution(
GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width,
GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height);
public bool Fullscreen = false; public bool Fullscreen = false;
public float MusicVolume = 1f; public float MusicVolume = 1f;
public float FXVolume = 1f; public float FXVolume = 1f;

View File

@ -55,6 +55,7 @@ namespace RhythmBullet
Resolution resolution = preferencesManager.GetPreferences<General>().Resolution; Resolution resolution = preferencesManager.GetPreferences<General>().Resolution;
graphics.PreferredBackBufferWidth = resolution.Width; graphics.PreferredBackBufferWidth = resolution.Width;
graphics.PreferredBackBufferHeight = resolution.Height; graphics.PreferredBackBufferHeight = resolution.Height;
} }
/// <summary> /// <summary>
@ -188,7 +189,6 @@ namespace RhythmBullet
assets.Queue<Texture2D>("cursor", false); assets.Queue<Texture2D>("cursor", false);
assets.Queue<Texture2D>("title"); assets.Queue<Texture2D>("title");
assets.Queue<Texture2D>("default_cover", false); assets.Queue<Texture2D>("default_cover", false);
assets.Queue<Texture2D>("backgrounds/mainBG");
assets.Queue<TextureAtlas>("UI"); assets.Queue<TextureAtlas>("UI");
assets.Queue<SpriteFont>("gasalt_regular"); assets.Queue<SpriteFont>("gasalt_regular");
assets.Queue<SpriteFont>("darktech_ldr"); assets.Queue<SpriteFont>("darktech_ldr");

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@ -22,7 +22,6 @@ namespace RhythmBullet.Screens.MainMenu
public MainScreen(ContentManagerController assets, ISkin skin, Camera2D camera) : base(true) public MainScreen(ContentManagerController assets, ISkin skin, Camera2D camera) : base(true)
{ {
this.assets = assets; this.assets = assets;
background = assets.Get<Texture2D>("backgrounds/mainBG");
fat = new FadeAwayTransition(1.5f); fat = new FadeAwayTransition(1.5f);
book = new Book(assets, skin, camera); book = new Book(assets, skin, camera);
mainPage = new MainPage(); mainPage = new MainPage();