fixed font names.

This commit is contained in:
Harrison Deng 2019-09-10 21:30:07 -04:00
parent e2ff87f9b6
commit a06c5ec4ff
6 changed files with 8 additions and 6 deletions

View File

@ -11,7 +11,7 @@ with.
<!--
Modify this string to change the font that will be imported.
-->
<FontName>Darktech LDR</FontName>
<FontName>Darktech_ldr</FontName>
<!--
Size is a float value, measured in points. Modify this value to change

View File

@ -11,7 +11,7 @@ with.
<!--
Modify this string to change the font that will be imported.
-->
<FontName>Gasalt</FontName>
<FontName>gasalt_regular</FontName>
<!--
Size is a float value, measured in points. Modify this value to change

View File

@ -11,7 +11,7 @@ with.
<!--
Modify this string to change the font that will be imported.
-->
<FontName>Iron Maiden</FontName>
<FontName>iron_maiden</FontName>
<!--
Size is a float value, measured in points. Modify this value to change

View File

@ -1,11 +1,14 @@
using RecrownedAthenaeum.SpecialTypes;
using Microsoft.Xna.Framework.Graphics;
using System;
namespace RhythmBullet.Preferences
{
public class General
{
public Resolution Resolution = new Resolution(1920, 1080);
public Resolution Resolution = new Resolution(
GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width,
GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height);
public bool Fullscreen = false;
public float MusicVolume = 1f;
public float FXVolume = 1f;

View File

@ -55,6 +55,7 @@ namespace RhythmBullet
Resolution resolution = preferencesManager.GetPreferences<General>().Resolution;
graphics.PreferredBackBufferWidth = resolution.Width;
graphics.PreferredBackBufferHeight = resolution.Height;
}
/// <summary>
@ -188,7 +189,6 @@ namespace RhythmBullet
assets.Queue<Texture2D>("cursor", false);
assets.Queue<Texture2D>("title");
assets.Queue<Texture2D>("default_cover", false);
assets.Queue<Texture2D>("backgrounds/mainBG");
assets.Queue<TextureAtlas>("UI");
assets.Queue<SpriteFont>("gasalt_regular");
assets.Queue<SpriteFont>("darktech_ldr");

View File

@ -22,7 +22,6 @@ namespace RhythmBullet.Screens.MainMenu
public MainScreen(ContentManagerController assets, ISkin skin, Camera2D camera) : base(true)
{
this.assets = assets;
background = assets.Get<Texture2D>("backgrounds/mainBG");
fat = new FadeAwayTransition(1.5f);
book = new Book(assets, skin, camera);
mainPage = new MainPage();