loading screen now has the option to rotate image; change in how transitions are handled

This commit is contained in:
2018-11-01 21:20:46 -05:00
parent 1879bb0e4c
commit 9da8233eda
6 changed files with 88 additions and 53 deletions

View File

@@ -1,5 +1,6 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using RhythmBullet.Zer01HD.Game.Screens.Transitions;
using RhythmBullet.Zer01HD.UI;
using RhythmBullet.Zer01HD.Utilities.UI;
using System;
@@ -12,14 +13,16 @@ namespace RhythmBullet.Zer01HD.Game.Screens
{
class MainScreen : Screen
{
FadeInTransition fadeInTransition;
public MainScreen() : base(true)
public MainScreen(GraphicsDevice graphicsDevice, Color transitionFromColor) : base(true)
{
fadeInTransition = new FadeInTransition(graphicsDevice, transitionFromColor, ScreenSize);
}
public override void EnteringTransition(double delta, bool assetsLoaded, ref Color backgroundColor)
{
fadeInTransition.Fade((float)delta);
base.EnteringTransition(delta, assetsLoaded, ref backgroundColor);
}
}

View File

@@ -28,7 +28,7 @@ namespace RhythmBullet.Zer01HD.Game.Screens.Transitions
}
internal void Fade(SpriteBatch batch, float deltaf)
internal bool Fade(float deltaf)
{
if (progR > 0 || progG > 0 || progB > 0)
{
@@ -53,8 +53,17 @@ namespace RhythmBullet.Zer01HD.Game.Screens.Transitions
color.G = (byte)progG;
color.B = (byte)progB;
color.A = (byte)progA;
return false;
}
return true;
}
internal void Draw(SpriteBatch batch)
{
if (curtain != null)
{
batch.Draw(curtain, curtainSize, color);
}
batch.Draw(curtain, curtainSize, color);
}
public void Dispose()