Updated references.
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<name>RecrownedAthenaeum</name>
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</assembly>
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<members>
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<member name="T:RecrownedAthenaeum.Camera.Camera">
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<member name="T:RecrownedAthenaeum.Camera.Camera3D">
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<summary>
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A generic 3D camera.
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</summary>
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</member>
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<member name="F:RecrownedAthenaeum.Camera.Camera.zoom">
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<summary>
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Current zoom level.
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</summary>
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</member>
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<member name="F:RecrownedAthenaeum.Camera.Camera.position">
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<member name="F:RecrownedAthenaeum.Camera.Camera3D.position">
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<summary>
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Current position in the world.
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</summary>
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</member>
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<member name="F:RecrownedAthenaeum.Camera.Camera.lookAt">
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<member name="F:RecrownedAthenaeum.Camera.Camera3D.lookAt">
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<summary>
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The place the 3D camera is looking at.
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</summary>
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</member>
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<member name="F:RecrownedAthenaeum.Camera.Camera.upDirection">
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<member name="F:RecrownedAthenaeum.Camera.Camera3D.upDirection">
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<summary>
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The direction up is for the 3D camera.
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</summary>
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</member>
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<member name="F:RecrownedAthenaeum.Camera.Camera.worldMatrix">
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<member name="F:RecrownedAthenaeum.Camera.Camera3D.worldMatrix">
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<summary>
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The transform matrix representing the world (rotation and translations of the original world).
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</summary>
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</member>
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<member name="P:RecrownedAthenaeum.Camera.Camera.ViewMatrix">
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<member name="P:RecrownedAthenaeum.Camera.Camera3D.ViewMatrix">
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<summary>
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The view matrix that describes where the camera looks.
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</summary>
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</member>
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<member name="F:RecrownedAthenaeum.Camera.Camera.projectionMatrix">
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<member name="F:RecrownedAthenaeum.Camera.Camera3D.projectionMatrix">
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<summary>
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The projection matrix.
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</summary>
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</member>
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<member name="P:RecrownedAthenaeum.Camera.Camera.TransformationMatrix">
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<member name="P:RecrownedAthenaeum.Camera.Camera3D.TransformationMatrix">
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<summary>
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The final transformation matrix.
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</summary>
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</member>
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<member name="F:RecrownedAthenaeum.Camera.Camera.graphicsDevice">
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<member name="F:RecrownedAthenaeum.Camera.Camera3D.graphicsDevice">
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<summary>
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The graphics device used
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</summary>
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</member>
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<member name="M:RecrownedAthenaeum.Camera.Camera.#ctor(Microsoft.Xna.Framework.Graphics.GraphicsDevice)">
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<member name="M:RecrownedAthenaeum.Camera.Camera3D.#ctor(Microsoft.Xna.Framework.Graphics.GraphicsDevice)">
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<summary>
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Constructs 2D camera.
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Constructs 3D camera with an orthographic projection matrix with dimensions of graphics devices viewport. All changes to matrices should have apply called after changes.
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</summary>
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<param name="graphicsDevice">The graphics device to use. Will use graphics device from <see cref="T:RecrownedAthenaeum.Configuration"/>'s graphics device manager if this is null which it is by default.</param>
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</member>
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<member name="M:RecrownedAthenaeum.Camera.Camera.Apply">
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<member name="M:RecrownedAthenaeum.Camera.Camera3D.Apply">
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<summary>
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Applies the changes to the fields and properties of the camera.
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</summary>
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</member>
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<member name="M:RecrownedAthenaeum.Camera.Camera3D.Center">
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<summary>
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Centers the camera to middle of width and height of game window.
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</summary>
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</member>
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<member name="T:RecrownedAthenaeum.Camera.Camera2D">
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<summary>
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A virtual 2D camera that wraps the normal <see cref="T:RecrownedAthenaeum.Camera.Camera"/>. Default projection is orthographic.
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A virtual 2D camera that wraps the normal <see cref="T:RecrownedAthenaeum.Camera.Camera3D"/>. Default projection is orthographic.
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</summary>
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</member>
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<member name="P:RecrownedAthenaeum.Camera.Camera2D.Position">
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@ -75,10 +75,11 @@
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The 2D position.
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</summary>
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</member>
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<member name="M:RecrownedAthenaeum.Camera.Camera2D.#ctor">
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<member name="M:RecrownedAthenaeum.Camera.Camera2D.#ctor(Microsoft.Xna.Framework.Graphics.GraphicsDevice)">
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<summary>
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A 2D camera from the generic <see cref="T:RecrownedAthenaeum.Camera.Camera"/>.
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A 2D camera from the generic <see cref="T:RecrownedAthenaeum.Camera.Camera3D"/>.
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</summary>
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<param name="graphicsDevice">The graphics device to use if not using the one in <see cref="T:RecrownedAthenaeum.Configuration"/>.</param>
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</member>
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<member name="M:RecrownedAthenaeum.Camera.Camera2D.LinearInterpolationToPosition(System.Single,Microsoft.Xna.Framework.Vector2,System.Single)">
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<summary>
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