Updated references.

This commit is contained in:
Harrison Deng 2019-02-07 23:45:19 -06:00
parent 0588cd0515
commit 99e4530407
2 changed files with 21 additions and 20 deletions

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@ -4,70 +4,70 @@
<name>RecrownedAthenaeum</name>
</assembly>
<members>
<member name="T:RecrownedAthenaeum.Camera.Camera">
<member name="T:RecrownedAthenaeum.Camera.Camera3D">
<summary>
A generic 3D camera.
</summary>
</member>
<member name="F:RecrownedAthenaeum.Camera.Camera.zoom">
<summary>
Current zoom level.
</summary>
</member>
<member name="F:RecrownedAthenaeum.Camera.Camera.position">
<member name="F:RecrownedAthenaeum.Camera.Camera3D.position">
<summary>
Current position in the world.
</summary>
</member>
<member name="F:RecrownedAthenaeum.Camera.Camera.lookAt">
<member name="F:RecrownedAthenaeum.Camera.Camera3D.lookAt">
<summary>
The place the 3D camera is looking at.
</summary>
</member>
<member name="F:RecrownedAthenaeum.Camera.Camera.upDirection">
<member name="F:RecrownedAthenaeum.Camera.Camera3D.upDirection">
<summary>
The direction up is for the 3D camera.
</summary>
</member>
<member name="F:RecrownedAthenaeum.Camera.Camera.worldMatrix">
<member name="F:RecrownedAthenaeum.Camera.Camera3D.worldMatrix">
<summary>
The transform matrix representing the world (rotation and translations of the original world).
</summary>
</member>
<member name="P:RecrownedAthenaeum.Camera.Camera.ViewMatrix">
<member name="P:RecrownedAthenaeum.Camera.Camera3D.ViewMatrix">
<summary>
The view matrix that describes where the camera looks.
</summary>
</member>
<member name="F:RecrownedAthenaeum.Camera.Camera.projectionMatrix">
<member name="F:RecrownedAthenaeum.Camera.Camera3D.projectionMatrix">
<summary>
The projection matrix.
</summary>
</member>
<member name="P:RecrownedAthenaeum.Camera.Camera.TransformationMatrix">
<member name="P:RecrownedAthenaeum.Camera.Camera3D.TransformationMatrix">
<summary>
The final transformation matrix.
</summary>
</member>
<member name="F:RecrownedAthenaeum.Camera.Camera.graphicsDevice">
<member name="F:RecrownedAthenaeum.Camera.Camera3D.graphicsDevice">
<summary>
The graphics device used
</summary>
</member>
<member name="M:RecrownedAthenaeum.Camera.Camera.#ctor(Microsoft.Xna.Framework.Graphics.GraphicsDevice)">
<member name="M:RecrownedAthenaeum.Camera.Camera3D.#ctor(Microsoft.Xna.Framework.Graphics.GraphicsDevice)">
<summary>
Constructs 2D camera.
Constructs 3D camera with an orthographic projection matrix with dimensions of graphics devices viewport. All changes to matrices should have apply called after changes.
</summary>
<param name="graphicsDevice">The graphics device to use. Will use graphics device from <see cref="T:RecrownedAthenaeum.Configuration"/>'s graphics device manager if this is null which it is by default.</param>
</member>
<member name="M:RecrownedAthenaeum.Camera.Camera.Apply">
<member name="M:RecrownedAthenaeum.Camera.Camera3D.Apply">
<summary>
Applies the changes to the fields and properties of the camera.
</summary>
</member>
<member name="M:RecrownedAthenaeum.Camera.Camera3D.Center">
<summary>
Centers the camera to middle of width and height of game window.
</summary>
</member>
<member name="T:RecrownedAthenaeum.Camera.Camera2D">
<summary>
A virtual 2D camera that wraps the normal <see cref="T:RecrownedAthenaeum.Camera.Camera"/>. Default projection is orthographic.
A virtual 2D camera that wraps the normal <see cref="T:RecrownedAthenaeum.Camera.Camera3D"/>. Default projection is orthographic.
</summary>
</member>
<member name="P:RecrownedAthenaeum.Camera.Camera2D.Position">
@ -75,10 +75,11 @@
The 2D position.
</summary>
</member>
<member name="M:RecrownedAthenaeum.Camera.Camera2D.#ctor">
<member name="M:RecrownedAthenaeum.Camera.Camera2D.#ctor(Microsoft.Xna.Framework.Graphics.GraphicsDevice)">
<summary>
A 2D camera from the generic <see cref="T:RecrownedAthenaeum.Camera.Camera"/>.
A 2D camera from the generic <see cref="T:RecrownedAthenaeum.Camera.Camera3D"/>.
</summary>
<param name="graphicsDevice">The graphics device to use if not using the one in <see cref="T:RecrownedAthenaeum.Configuration"/>.</param>
</member>
<member name="M:RecrownedAthenaeum.Camera.Camera2D.LinearInterpolationToPosition(System.Single,Microsoft.Xna.Framework.Vector2,System.Single)">
<summary>