added play, option, and quit buttons

This commit is contained in:
2017-10-09 20:04:42 -05:00
parent 05a701b643
commit 9629b7edd7
7 changed files with 94 additions and 16 deletions

View File

@@ -20,6 +20,7 @@ import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator;
import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.FreeTypeFontParameter;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle;
import com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle;
import com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle;
import com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle;
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle;
@@ -230,11 +231,11 @@ public class RhythmBullet extends Game {
getDefaultSkin().add("inverse", Color.BLACK);
TextButtonStyle defaultTextButton = new TextButtonStyle();
defaultTextButton.up = getDefaultSkin().getDrawable("default-round");
defaultTextButton.down = getDefaultSkin().getDrawable("default-round-down");
defaultTextButton.up = getDefaultSkin().getDrawable("rect");
defaultTextButton.down = getDefaultSkin().getDrawable("rect-down");
defaultTextButton.font = getDefaultSkin().getFont("default-font");
defaultTextButton.fontColor = getDefaultSkin().getColor("default");
defaultTextButton.disabled = getDefaultSkin().getDrawable("default-round-disabled");
defaultTextButton.disabled = getDefaultSkin().getDrawable("rect-disabled");
getDefaultSkin().add("default", defaultTextButton);
TextButtonStyle subTextbutton = new TextButtonStyle(defaultTextButton);

View File

@@ -76,8 +76,8 @@ public class TitleBarVisualizer extends Group implements Disposable {
return effect;
}
};
}
@Override
public void act(float delta) {
if (!lastEffect) {

View File

@@ -1,8 +1,18 @@
package zero1hd.rhythmbullet.graphics.ui.pages;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.ui.ImageButton;
import com.badlogic.gdx.scenes.scene2d.ui.Label;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle;
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.ChangeEvent;
import com.badlogic.gdx.utils.Align;
import zero1hd.rhythmbullet.RhythmBullet;
import zero1hd.rhythmbullet.audio.MusicManager;
@@ -15,6 +25,10 @@ public class MainPage extends Page implements OnDifferentSongListener {
private SongListController sc;
private TitleBarVisualizer titleBar;
private Table table;
private TextButton playButton;
private TextButton optionsButton;
private TextButton quitButton;
public MainPage(RhythmBullet core, Vector3 targetPosition, SongListController sc) {
this.sc = sc;
@@ -29,6 +43,44 @@ public class MainPage extends Page implements OnDifferentSongListener {
core.getDefaultSkin().getColor("default"));
versionLabel.setPosition(3, 3);
addActor(versionLabel);
table = new Table();
table.setSize(getWidth(), titleBar.getY());
table.align(Align.center);
table.defaults().space(10f);
addActor(table);
playButton = new TextButton("Start!", core.getDefaultSkin());
playButton.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
//TODO move to play screen
}
});
table.add(playButton).width(Gdx.graphics.getWidth()*0.2f);
table.row();
optionsButton = new TextButton("Options", core.getDefaultSkin(), "sub");
optionsButton.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
//TODO move to options
}
});
table.add(optionsButton).fillX();
table.row();
quitButton = new TextButton("Quit", core.getDefaultSkin(), "sub");
quitButton.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
Gdx.app.exit();
System.exit(0);
}
});
table.add(quitButton).fillX();
}
@Override