added play, option, and quit buttons

This commit is contained in:
Harrison Deng 2017-10-09 20:04:42 -05:00
parent 05a701b643
commit 9629b7edd7
7 changed files with 94 additions and 16 deletions

View File

@ -125,9 +125,9 @@ timeline0: 0.0
active: false
- Tint -
colorsCount: 3
colors0: 1.0
colors1: 0.6627451
colors2: 0.23921569
colors0: 0.75686276
colors1: 0.4117647
colors2: 0.0
timelineCount: 1
timeline0: 0.0
- Transparency -
@ -137,16 +137,16 @@ highMin: 1.0
highMax: 1.0
relative: false
scalingCount: 5
scaling0: 0.21052632
scaling1: 0.45614034
scaling2: 0.54385966
scaling3: 0.45614034
scaling0: 0.2982456
scaling1: 0.40350878
scaling2: 0.49122807
scaling3: 0.33333334
scaling4: 0.0
timelineCount: 5
timeline0: 0.0
timeline1: 0.56164384
timeline2: 0.67808217
timeline3: 0.7671233
timeline1: 0.46575344
timeline2: 0.7123288
timeline3: 0.8561644
timeline4: 1.0
- Options -
attached: false

View File

@ -15,7 +15,8 @@ uniform float weight[5] = float[] (0.227027, 0.1945946, 0.1216216, 0.054054, 0.0
void main() {
vec2 tex_offset = 1.0 / textureSize(u_texture, 0);
vec3 result = texture(u_texture, vTexCoord).rgb * weight[0];
vec4 color = texture(u_texture, vTexCoord);
vec3 result = color.rgb * weight[0];
if (horizontal == 1) {
for (int i = 1; i < 5; ++i) {
@ -29,5 +30,5 @@ void main() {
}
}
gl_FragColor = vec4(result, 1.0);
gl_FragColor = vec4(result, color.a);
}

View File

@ -318,4 +318,28 @@ large-pane
split: 4, 4, 13, 13
orig: 9, 27
offset: 0, 0
index: -1
rect
rotate: false
xy: 176, 35
size: 14, 14
split: 4, 4, 4, 4
orig: 14, 14
offset: 0, 0
index: -1
rect-down
rotate: false
xy: 191, 35
size: 14, 14
split: 4, 4, 4, 4
orig: 14, 14
offset: 0, 0
index: -1
rect-disabled
rotate: false
xy: 206, 35
size: 14, 14
split: 4, 4, 4, 4
orig: 14, 14
offset: 0, 0
index: -1

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@ -20,6 +20,7 @@ import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator;
import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.FreeTypeFontParameter;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle;
import com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle;
import com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle;
import com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle;
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle;
@ -230,11 +231,11 @@ public class RhythmBullet extends Game {
getDefaultSkin().add("inverse", Color.BLACK);
TextButtonStyle defaultTextButton = new TextButtonStyle();
defaultTextButton.up = getDefaultSkin().getDrawable("default-round");
defaultTextButton.down = getDefaultSkin().getDrawable("default-round-down");
defaultTextButton.up = getDefaultSkin().getDrawable("rect");
defaultTextButton.down = getDefaultSkin().getDrawable("rect-down");
defaultTextButton.font = getDefaultSkin().getFont("default-font");
defaultTextButton.fontColor = getDefaultSkin().getColor("default");
defaultTextButton.disabled = getDefaultSkin().getDrawable("default-round-disabled");
defaultTextButton.disabled = getDefaultSkin().getDrawable("rect-disabled");
getDefaultSkin().add("default", defaultTextButton);
TextButtonStyle subTextbutton = new TextButtonStyle(defaultTextButton);

View File

@ -76,8 +76,8 @@ public class TitleBarVisualizer extends Group implements Disposable {
return effect;
}
};
}
@Override
public void act(float delta) {
if (!lastEffect) {

View File

@ -1,8 +1,18 @@
package zero1hd.rhythmbullet.graphics.ui.pages;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.ui.ImageButton;
import com.badlogic.gdx.scenes.scene2d.ui.Label;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle;
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.ChangeEvent;
import com.badlogic.gdx.utils.Align;
import zero1hd.rhythmbullet.RhythmBullet;
import zero1hd.rhythmbullet.audio.MusicManager;
@ -15,6 +25,10 @@ public class MainPage extends Page implements OnDifferentSongListener {
private SongListController sc;
private TitleBarVisualizer titleBar;
private Table table;
private TextButton playButton;
private TextButton optionsButton;
private TextButton quitButton;
public MainPage(RhythmBullet core, Vector3 targetPosition, SongListController sc) {
this.sc = sc;
@ -29,6 +43,44 @@ public class MainPage extends Page implements OnDifferentSongListener {
core.getDefaultSkin().getColor("default"));
versionLabel.setPosition(3, 3);
addActor(versionLabel);
table = new Table();
table.setSize(getWidth(), titleBar.getY());
table.align(Align.center);
table.defaults().space(10f);
addActor(table);
playButton = new TextButton("Start!", core.getDefaultSkin());
playButton.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
//TODO move to play screen
}
});
table.add(playButton).width(Gdx.graphics.getWidth()*0.2f);
table.row();
optionsButton = new TextButton("Options", core.getDefaultSkin(), "sub");
optionsButton.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
//TODO move to options
}
});
table.add(optionsButton).fillX();
table.row();
quitButton = new TextButton("Quit", core.getDefaultSkin(), "sub");
quitButton.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
Gdx.app.exit();
System.exit(0);
}
});
table.add(quitButton).fillX();
}
@Override