added play, option, and quit buttons
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@@ -125,9 +125,9 @@ timeline0: 0.0
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active: false
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- Tint -
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colorsCount: 3
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colors0: 1.0
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colors1: 0.6627451
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colors2: 0.23921569
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colors0: 0.75686276
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colors1: 0.4117647
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colors2: 0.0
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timelineCount: 1
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timeline0: 0.0
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- Transparency -
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@@ -137,16 +137,16 @@ highMin: 1.0
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highMax: 1.0
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relative: false
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scalingCount: 5
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scaling0: 0.21052632
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scaling1: 0.45614034
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scaling2: 0.54385966
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scaling3: 0.45614034
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scaling0: 0.2982456
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scaling1: 0.40350878
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scaling2: 0.49122807
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scaling3: 0.33333334
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scaling4: 0.0
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timelineCount: 5
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timeline0: 0.0
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timeline1: 0.56164384
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timeline2: 0.67808217
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timeline3: 0.7671233
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timeline1: 0.46575344
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timeline2: 0.7123288
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timeline3: 0.8561644
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timeline4: 1.0
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- Options -
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attached: false
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@@ -15,7 +15,8 @@ uniform float weight[5] = float[] (0.227027, 0.1945946, 0.1216216, 0.054054, 0.0
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void main() {
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vec2 tex_offset = 1.0 / textureSize(u_texture, 0);
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vec3 result = texture(u_texture, vTexCoord).rgb * weight[0];
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vec4 color = texture(u_texture, vTexCoord);
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vec3 result = color.rgb * weight[0];
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if (horizontal == 1) {
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for (int i = 1; i < 5; ++i) {
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@@ -29,5 +30,5 @@ void main() {
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}
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}
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gl_FragColor = vec4(result, 1.0);
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gl_FragColor = vec4(result, color.a);
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}
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@@ -318,4 +318,28 @@ large-pane
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split: 4, 4, 13, 13
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orig: 9, 27
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offset: 0, 0
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index: -1
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rect
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rotate: false
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xy: 176, 35
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size: 14, 14
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split: 4, 4, 4, 4
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orig: 14, 14
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offset: 0, 0
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index: -1
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rect-down
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rotate: false
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xy: 191, 35
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size: 14, 14
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split: 4, 4, 4, 4
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orig: 14, 14
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offset: 0, 0
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index: -1
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rect-disabled
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rotate: false
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xy: 206, 35
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size: 14, 14
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split: 4, 4, 4, 4
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orig: 14, 14
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offset: 0, 0
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index: -1
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Binary file not shown.
Before Width: | Height: | Size: 5.7 KiB After Width: | Height: | Size: 6.2 KiB |
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