Transition to .Net Core and VSCode in progress.
This commit is contained in:
27
RhythmBullet/.vscode/launch.json
vendored
Normal file
27
RhythmBullet/.vscode/launch.json
vendored
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@@ -0,0 +1,27 @@
|
||||
{
|
||||
// Use IntelliSense to find out which attributes exist for C# debugging
|
||||
// Use hover for the description of the existing attributes
|
||||
// For further information visit https://github.com/OmniSharp/omnisharp-vscode/blob/master/debugger-launchjson.md
|
||||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"name": ".NET Core Launch (console)",
|
||||
"type": "coreclr",
|
||||
"request": "launch",
|
||||
"preLaunchTask": "build",
|
||||
// If you have changed target frameworks, make sure to update the program path.
|
||||
"program": "${workspaceFolder}/bin/Debug/netcoreapp2.0/RhythmBullet.dll",
|
||||
"args": [],
|
||||
"cwd": "${workspaceFolder}",
|
||||
// For more information about the 'console' field, see https://github.com/OmniSharp/omnisharp-vscode/blob/master/debugger-launchjson.md#console-terminal-window
|
||||
"console": "internalConsole",
|
||||
"stopAtEntry": false
|
||||
},
|
||||
{
|
||||
"name": ".NET Core Attach",
|
||||
"type": "coreclr",
|
||||
"request": "attach",
|
||||
"processId": "${command:pickProcess}"
|
||||
}
|
||||
]
|
||||
}
|
36
RhythmBullet/.vscode/tasks.json
vendored
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36
RhythmBullet/.vscode/tasks.json
vendored
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@@ -0,0 +1,36 @@
|
||||
{
|
||||
"version": "2.0.0",
|
||||
"tasks": [
|
||||
{
|
||||
"label": "build",
|
||||
"command": "dotnet",
|
||||
"type": "process",
|
||||
"args": [
|
||||
"build",
|
||||
"${workspaceFolder}/RhythmBullet.csproj"
|
||||
],
|
||||
"problemMatcher": "$tsc"
|
||||
},
|
||||
{
|
||||
"label": "publish",
|
||||
"command": "dotnet",
|
||||
"type": "process",
|
||||
"args": [
|
||||
"publish",
|
||||
"${workspaceFolder}/RhythmBullet.csproj"
|
||||
],
|
||||
"problemMatcher": "$tsc"
|
||||
},
|
||||
{
|
||||
"label": "watch",
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||||
"command": "dotnet",
|
||||
"type": "process",
|
||||
"args": [
|
||||
"watch",
|
||||
"run",
|
||||
"${workspaceFolder}/RhythmBullet.csproj"
|
||||
],
|
||||
"problemMatcher": "$tsc"
|
||||
}
|
||||
]
|
||||
}
|
@@ -1,6 +1,5 @@
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||||
using Microsoft.Xna.Framework;
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||||
using Microsoft.Xna.Framework.Graphics;
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||||
using RecrownedAthenaeum.Camera;
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||||
using RecrownedAthenaeum.Render;
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||||
using RecrownedAthenaeum.UI.Modular;
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||||
using System;
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||||
@@ -28,7 +27,7 @@ namespace RhythmBullet.Audio.Visualizer
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binsPerBar = tsp.GetCurrentSpectrum().Length / BAR_COUNT;
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barValue = new int[BAR_COUNT];
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||||
rectangleRenderer = new RectangleRenderer();
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||||
rectangleRenderer = new RectangleRenderer(graphicsDevice);
|
||||
}
|
||||
|
||||
public override void Update(GameTime gameTime)
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||||
@@ -39,7 +38,7 @@ namespace RhythmBullet.Audio.Visualizer
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base.Update(gameTime);
|
||||
}
|
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public override void Draw(SpriteBatch batch)
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||||
public override void Draw(ConsistentSpriteBatch batch)
|
||||
{
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||||
if (disposed) throw new ObjectDisposedException(GetType().Name);
|
||||
rectangleRenderer.Begin(true);
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||||
|
BIN
RhythmBullet/Content-texture.png
Normal file
BIN
RhythmBullet/Content-texture.png
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Binary file not shown.
After Width: | Height: | Size: 424 B |
79
RhythmBullet/Content.tatlas
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79
RhythmBullet/Content.tatlas
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@@ -0,0 +1,79 @@
|
||||
{
|
||||
"regions": [
|
||||
{
|
||||
"name": "rectangle-button-disabled",
|
||||
"bounds": {
|
||||
"X": 0,
|
||||
"Y": 0,
|
||||
"Width": 16,
|
||||
"Height": 16
|
||||
},
|
||||
"ninePatchData": {
|
||||
"textureName": null,
|
||||
"left": 4,
|
||||
"right": 4,
|
||||
"bottom": 4,
|
||||
"top": 4
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "rectangle-button-down",
|
||||
"bounds": {
|
||||
"X": 0,
|
||||
"Y": 16,
|
||||
"Width": 16,
|
||||
"Height": 16
|
||||
},
|
||||
"ninePatchData": {
|
||||
"textureName": null,
|
||||
"left": 4,
|
||||
"right": 4,
|
||||
"bottom": 4,
|
||||
"top": 4
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "rectangle-button-highlighted",
|
||||
"bounds": {
|
||||
"X": 0,
|
||||
"Y": 32,
|
||||
"Width": 16,
|
||||
"Height": 16
|
||||
},
|
||||
"ninePatchData": {
|
||||
"textureName": null,
|
||||
"left": 4,
|
||||
"right": 4,
|
||||
"bottom": 4,
|
||||
"top": 4
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "rectangle-button",
|
||||
"bounds": {
|
||||
"X": 0,
|
||||
"Y": 48,
|
||||
"Width": 16,
|
||||
"Height": 16
|
||||
},
|
||||
"ninePatchData": {
|
||||
"textureName": null,
|
||||
"left": 4,
|
||||
"right": 4,
|
||||
"bottom": 4,
|
||||
"top": 4
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "ScrollBar",
|
||||
"bounds": {
|
||||
"X": 16,
|
||||
"Y": 0,
|
||||
"Width": 16,
|
||||
"Height": 16
|
||||
},
|
||||
"ninePatchData": null
|
||||
}
|
||||
],
|
||||
"textureName": "Content-texture.png"
|
||||
}
|
@@ -760,3 +760,15 @@
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||||
/processor:TextureAtlasProcessor
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||||
/build:UI.tatlas
|
||||
|
||||
#begin UI-texture.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:UI-texture.png
|
||||
|
||||
|
BIN
RhythmBullet/Content/UI-texture.png
Normal file
BIN
RhythmBullet/Content/UI-texture.png
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Binary file not shown.
After Width: | Height: | Size: 424 B |
Binary file not shown.
Before Width: | Height: | Size: 526 B |
@@ -9,7 +9,7 @@
|
||||
"Height": 16
|
||||
},
|
||||
"ninePatchData": {
|
||||
"textureName": "rectangle-button-disabled.png",
|
||||
"textureName": null,
|
||||
"left": 4,
|
||||
"right": 4,
|
||||
"bottom": 4,
|
||||
@@ -25,7 +25,7 @@
|
||||
"Height": 16
|
||||
},
|
||||
"ninePatchData": {
|
||||
"textureName": "rectangle-button-down.png",
|
||||
"textureName": null,
|
||||
"left": 4,
|
||||
"right": 4,
|
||||
"bottom": 4,
|
||||
@@ -41,7 +41,7 @@
|
||||
"Height": 16
|
||||
},
|
||||
"ninePatchData": {
|
||||
"textureName": "rectangle-button-highlighted.png",
|
||||
"textureName": null,
|
||||
"left": 4,
|
||||
"right": 4,
|
||||
"bottom": 4,
|
||||
@@ -49,15 +49,25 @@
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "rectangle-button",
|
||||
"name": "rectangle-button-texture",
|
||||
"bounds": {
|
||||
"X": 0,
|
||||
"Y": 48,
|
||||
"Width": 16,
|
||||
"Height": 16
|
||||
},
|
||||
"ninePatchData": null
|
||||
},
|
||||
{
|
||||
"name": "ScrollBar",
|
||||
"bounds": {
|
||||
"X": 16,
|
||||
"Y": 0,
|
||||
"Width": 16,
|
||||
"Height": 16
|
||||
},
|
||||
"ninePatchData": {
|
||||
"textureName": "rectangle-button.png",
|
||||
"textureName": null,
|
||||
"left": 4,
|
||||
"right": 4,
|
||||
"bottom": 4,
|
||||
@@ -65,5 +75,5 @@
|
||||
}
|
||||
}
|
||||
],
|
||||
"textureName": "UI.png"
|
||||
"textureName": "UI-texture.png"
|
||||
}
|
BIN
RhythmBullet/Content/UI/-texture.png
Normal file
BIN
RhythmBullet/Content/UI/-texture.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 405 B |
69
RhythmBullet/Content/UI/.tatlas
Normal file
69
RhythmBullet/Content/UI/.tatlas
Normal file
@@ -0,0 +1,69 @@
|
||||
{
|
||||
"regions": [
|
||||
{
|
||||
"name": "rectangle-button-disabled",
|
||||
"bounds": {
|
||||
"X": 0,
|
||||
"Y": 0,
|
||||
"Width": 16,
|
||||
"Height": 16
|
||||
},
|
||||
"ninePatchData": {
|
||||
"textureName": null,
|
||||
"left": 4,
|
||||
"right": 4,
|
||||
"bottom": 4,
|
||||
"top": 4
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "rectangle-button-down",
|
||||
"bounds": {
|
||||
"X": 0,
|
||||
"Y": 16,
|
||||
"Width": 16,
|
||||
"Height": 16
|
||||
},
|
||||
"ninePatchData": {
|
||||
"textureName": null,
|
||||
"left": 4,
|
||||
"right": 4,
|
||||
"bottom": 4,
|
||||
"top": 4
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "rectangle-button-highlighted",
|
||||
"bounds": {
|
||||
"X": 0,
|
||||
"Y": 32,
|
||||
"Width": 16,
|
||||
"Height": 16
|
||||
},
|
||||
"ninePatchData": {
|
||||
"textureName": null,
|
||||
"left": 4,
|
||||
"right": 4,
|
||||
"bottom": 4,
|
||||
"top": 4
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "rectangle-button",
|
||||
"bounds": {
|
||||
"X": 0,
|
||||
"Y": 48,
|
||||
"Width": 16,
|
||||
"Height": 16
|
||||
},
|
||||
"ninePatchData": {
|
||||
"textureName": null,
|
||||
"left": 4,
|
||||
"right": 4,
|
||||
"bottom": 4,
|
||||
"top": 4
|
||||
}
|
||||
}
|
||||
],
|
||||
"textureName": "-texture.png"
|
||||
}
|
@@ -1,35 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("RhythmBullet")]
|
||||
[assembly: AssemblyProduct("RhythmBullet")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2018")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("78eb6f5c-0f37-458a-9928-0fd0799c93a5")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
@@ -1,160 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>8.0.30703</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{4242553D-40F9-40F0-9AE6-CB6771DD9CF9}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>RhythmBullet</RootNamespace>
|
||||
<AssemblyName>RhythmBullet</AssemblyName>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<MonoGamePlatform>DesktopGL</MonoGamePlatform>
|
||||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
||||
<NuGetPackageImportStamp>
|
||||
</NuGetPackageImportStamp>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;LINUX</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
|
||||
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<DefineConstants>TRACE;LINUX</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>
|
||||
</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationManifest>app.manifest</ApplicationManifest>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<StartupObject>
|
||||
</StartupObject>
|
||||
<TargetFramework>netcoreapp2.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Audio\MusicController.cs" />
|
||||
<Compile Include="Audio\MusicList.cs" />
|
||||
<Compile Include="Audio\SupportedFormats.cs" />
|
||||
<Compile Include="Audio\TransparentSampleProvider.cs" />
|
||||
<Compile Include="Audio\Visualizer\ReflectedHorizontalVisualizer.cs" />
|
||||
<Compile Include="ContentResolvers\FontContentResolver.cs" />
|
||||
<Compile Include="ContentResolvers\ResolutionContentResolver.cs" />
|
||||
<Compile Include="Screens\MainMenu\MainPage.cs" />
|
||||
<Compile Include="Screens\Transitions\FadeAwayTransition.cs" />
|
||||
<Compile Include="Screens\MainMenu\MainScreen.cs" />
|
||||
<Compile Include="RhythmBulletGame.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Preferences\Controls.cs" />
|
||||
<Compile Include="Preferences\General.cs" />
|
||||
<MonoGameContentReference Include="**\*.mgcb"/>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="BulletSharp, Version=0.11.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\BulletSharp.0.11.1\lib\net40-client\BulletSharp.dll</HintPath>
|
||||
<PackageReference Include="MonoGame.Content.Builder" Version="3.7.0.4"/>
|
||||
<PackageReference Include="MonoGame.Framework.DesktopGL.Core" Version="3.7.0.7"/>
|
||||
<PackageReference Include="NAudio" Version="1.9.0"/>
|
||||
<Reference Include="RecrownedAthenaeum">
|
||||
<HintPath>../References/RecrownedAthenaeum.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MonoGame.Framework, Version=3.7.1.189, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\MonoGame.Framework.DesktopGL.3.7.1.189\lib\net45\MonoGame.Framework.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="NAudio, Version=1.9.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\NAudio.1.9.0-preview2\lib\net35\NAudio.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RecrownedAthenaeum, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\References\RecrownedAthenaeum.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="Icon.bmp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<MonoGameContentReference Include="Content\Content.mgcb" />
|
||||
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\SDL2.dll">
|
||||
<Link>x86\SDL2.dll</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\SDL2.dll">
|
||||
<Link>x64\SDL2.dll</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\soft_oal.dll">
|
||||
<Link>x86\soft_oal.dll</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\soft_oal.dll">
|
||||
<Link>x64\soft_oal.dll</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\libSDL2-2.0.so.0">
|
||||
<Link>x86\libSDL2-2.0.so.0</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\libSDL2-2.0.so.0">
|
||||
<Link>x64\libSDL2-2.0.so.0</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\libopenal.so.1">
|
||||
<Link>x86\libopenal.so.1</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\libopenal.so.1">
|
||||
<Link>x64\libopenal.so.1</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\libSDL2-2.0.0.dylib">
|
||||
<Link>libSDL2-2.0.0.dylib</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\libopenal.1.dylib">
|
||||
<Link>libopenal.1.dylib</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll.config">
|
||||
<Link>MonoGame.Framework.dll.config</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="app.manifest" />
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
|
||||
<Import Project="..\packages\BulletSharp.0.11.1\build\net40-client\BulletSharp.targets" Condition="Exists('..\packages\BulletSharp.0.11.1\build\net40-client\BulletSharp.targets')" />
|
||||
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
|
||||
<PropertyGroup>
|
||||
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
|
||||
</PropertyGroup>
|
||||
<Error Condition="!Exists('..\packages\BulletSharp.0.11.1\build\net40-client\BulletSharp.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\BulletSharp.0.11.1\build\net40-client\BulletSharp.targets'))" />
|
||||
<Error Condition="!Exists('..\packages\MonoGame.Framework.DesktopGL.3.7.1.189\build\MonoGame.Framework.DesktopGL.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\MonoGame.Framework.DesktopGL.3.7.1.189\build\MonoGame.Framework.DesktopGL.targets'))" />
|
||||
</Target>
|
||||
<Import Project="..\packages\MonoGame.Framework.DesktopGL.3.7.1.189\build\MonoGame.Framework.DesktopGL.targets" Condition="Exists('..\packages\MonoGame.Framework.DesktopGL.3.7.1.189\build\MonoGame.Framework.DesktopGL.targets')" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
@@ -1,9 +1,8 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using RecrownedAthenaeum.Camera;
|
||||
using RecrownedAthenaeum.Render;
|
||||
using RecrownedAthenaeum.ContentSystem;
|
||||
using RecrownedAthenaeum.Data;
|
||||
using RecrownedAthenaeum.Input;
|
||||
using RecrownedAthenaeum.Persistence;
|
||||
using RecrownedAthenaeum.ScreenSystem;
|
||||
@@ -30,13 +29,15 @@ namespace RhythmBullet
|
||||
public static int pixels_per_WU;
|
||||
|
||||
GraphicsDeviceManager graphics;
|
||||
SpriteBatch spriteBatch;
|
||||
ConsistentSpriteBatch spriteBatch;
|
||||
public readonly ContentManagerController assets;
|
||||
|
||||
readonly ResolutionContentResolver resolutionContentResolver;
|
||||
public PreferencesManager preferencesManager;
|
||||
private ScreenManager screenManager;
|
||||
public Camera2D Camera { get; private set; }
|
||||
public BasicEffect cameraEffect;
|
||||
|
||||
private bool resizing;
|
||||
private bool initialLoadComplete;
|
||||
private MainScreen mainScreen;
|
||||
@@ -63,7 +64,6 @@ namespace RhythmBullet
|
||||
Resolution resolution = preferencesManager.GetPreferences<General>().Resolution;
|
||||
graphics.PreferredBackBufferWidth = resolution.Width;
|
||||
graphics.PreferredBackBufferHeight = resolution.Height;
|
||||
RecrownedAthenaeum.Configuration.GraphicsDeviceManager = graphics;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -82,8 +82,14 @@ namespace RhythmBullet
|
||||
musicController.musicList.StartSearch();
|
||||
if ((general.skinName ) != null)
|
||||
{
|
||||
skinManager.LoadSkin(skinManager.ReadSkinData(general.skinDirectory + general.skinName), general.skinDirectory + general.skinName);
|
||||
skinManager.LoadSkin(Path.Combine(general.skinDirectory, general.skinName), graphics.GraphicsDevice);
|
||||
}
|
||||
|
||||
Debug.WriteLine("Initial resolution: " + resolution);
|
||||
cameraEffect = new BasicEffect(graphics.GraphicsDevice);
|
||||
cameraEffect.TextureEnabled = true;
|
||||
cameraEffect.VertexColorEnabled = true;
|
||||
Camera = new Camera2D(resolution.Width, resolution.Height, cameraEffect);
|
||||
Debug.WriteLine("Initial setup complete.");
|
||||
base.Initialize();
|
||||
}
|
||||
@@ -95,14 +101,10 @@ namespace RhythmBullet
|
||||
protected override void LoadContent()
|
||||
{
|
||||
// Create a new SpriteBatch, which can be used to draw textures.
|
||||
spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||
spriteBatch = new ConsistentSpriteBatch(GraphicsDevice);
|
||||
|
||||
RecrownedAthenaeum.Configuration.Camera2D = new Camera2D();
|
||||
Camera = RecrownedAthenaeum.Configuration.Camera2D;
|
||||
|
||||
screenManager = new ScreenManager();
|
||||
RecrownedAthenaeum.Configuration.spriteBatchSettings = screenManager.batchSettings;
|
||||
screenManager.ShowFirstScreenEvent += ShowFirstScreen;
|
||||
screenManager = new ScreenManager(graphics);
|
||||
screenManager.NeedNextScreen += ShowFirstScreen;
|
||||
QueueContent();
|
||||
screenManager.Screen = new LoadingScreen(this, Content.Load<Texture2D>("RhythmBullet"), 0.7f);
|
||||
}
|
||||
@@ -140,7 +142,7 @@ namespace RhythmBullet
|
||||
{
|
||||
assets.Update();
|
||||
}
|
||||
screenManager.UpdateCurrentScreen(gameTime, CheckReadyForInitiate());
|
||||
screenManager.UpdateCurrentScreen(gameTime, !CheckReadyForInitiate());
|
||||
|
||||
InputUtilities.Update();
|
||||
base.Update(gameTime);
|
||||
@@ -152,7 +154,8 @@ namespace RhythmBullet
|
||||
/// <param name="gameTime">Provides a snapshot of timing values.</param>
|
||||
protected override void Draw(GameTime gameTime)
|
||||
{
|
||||
screenManager.DrawCurrentScreen(spriteBatch);
|
||||
spriteBatch.effect = cameraEffect;
|
||||
screenManager.DrawScreen(spriteBatch);
|
||||
base.Draw(gameTime);
|
||||
}
|
||||
|
||||
@@ -216,12 +219,13 @@ namespace RhythmBullet
|
||||
SetUpDefaultSkin();
|
||||
UpdateCursor();
|
||||
|
||||
mainScreen = new MainScreen(assets, Skin);
|
||||
mainScreen = new MainScreen(assets, Skin, Camera);
|
||||
initialLoadComplete = true;
|
||||
}
|
||||
|
||||
private void UpdateCursor()
|
||||
{
|
||||
SpriteBatch spriteBatch = this.spriteBatch;
|
||||
Texture2D texture = Skin.CursorTexture;
|
||||
int cursorSize = (int)(0.07f * graphics.PreferredBackBufferHeight);
|
||||
Debug.WriteLine("Cursor size length: " + cursorSize);
|
||||
|
@@ -1,13 +1,10 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using RecrownedAthenaeum.ContentSystem;
|
||||
using RecrownedAthenaeum.Render;
|
||||
using RecrownedAthenaeum.UI.BookSystem;
|
||||
using RecrownedAthenaeum.UI.Modular.Modules;
|
||||
using RecrownedAthenaeum.UI.Modular.Modules.Interactive;
|
||||
using RecrownedAthenaeum.UI.SkinSystem;
|
||||
using RecrownedAthenaeum.UI.SkinSystem.Definitions;
|
||||
using System;
|
||||
|
||||
namespace RhythmBullet.Screens.MainMenu
|
||||
{
|
||||
@@ -21,7 +18,7 @@ namespace RhythmBullet.Screens.MainMenu
|
||||
{
|
||||
}
|
||||
|
||||
protected override void Initialize(ContentManagerController assets, ISkin skin)
|
||||
protected override void Initialize(ContentManagerController assets, ISkin skin, BasicScissor scissorBox)
|
||||
{
|
||||
title = new Image(assets.Get<Texture2D>("title"));
|
||||
AddModule(title);
|
||||
@@ -33,6 +30,8 @@ namespace RhythmBullet.Screens.MainMenu
|
||||
|
||||
quitButton = new TextButton("Quit", font, skin);
|
||||
AddModule(quitButton);
|
||||
|
||||
base.Initialize(assets, skin, scissorBox);
|
||||
}
|
||||
|
||||
public override void ApplySize(int width, int height)
|
||||
@@ -56,9 +55,11 @@ namespace RhythmBullet.Screens.MainMenu
|
||||
quitButton.CenterHorizontally();
|
||||
quitButton.situation.Y = (int)quitButton.origin.Y + playButton.Boundaries.Y + playButton.Boundaries.Height + 15;
|
||||
|
||||
|
||||
base.ApplySize(width, height);
|
||||
}
|
||||
|
||||
public override void Draw(SpriteBatch batch)
|
||||
public override void Draw(ConsistentSpriteBatch batch)
|
||||
{
|
||||
base.Draw(batch);
|
||||
}
|
||||
|
@@ -1,8 +1,8 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using RecrownedAthenaeum.Camera;
|
||||
using RecrownedAthenaeum.ContentSystem;
|
||||
using RecrownedAthenaeum.Input;
|
||||
using RecrownedAthenaeum.Render;
|
||||
using RecrownedAthenaeum.ScreenSystem;
|
||||
using RecrownedAthenaeum.UI.BookSystem;
|
||||
using RecrownedAthenaeum.UI.SkinSystem;
|
||||
@@ -17,22 +17,25 @@ namespace RhythmBullet.Screens.MainMenu
|
||||
readonly Texture2D background;
|
||||
readonly Book book;
|
||||
readonly MainPage mainPage;
|
||||
Rectangle screenSize;
|
||||
|
||||
public MainScreen(ContentManagerController assets, ISkin skin) : base(true)
|
||||
public MainScreen(ContentManagerController assets, ISkin skin, Camera2D camera) : base(true)
|
||||
{
|
||||
this.assets = assets;
|
||||
background = assets.Get<Texture2D>("backgrounds/mainBG");
|
||||
fat = new FadeAwayTransition(1.5f);
|
||||
book = new Book(assets, skin);
|
||||
book = new Book(assets, skin, camera);
|
||||
mainPage = new MainPage();
|
||||
book.AddPages(mainPage);
|
||||
InputUtilities.InputListeners.Add(book);
|
||||
}
|
||||
|
||||
public override void Initiate(Rectangle screenSize, Camera2D camera)
|
||||
public override void ApplySize(int width, int height)
|
||||
{
|
||||
book.Initiate(camera, screenSize);
|
||||
base.Initiate(screenSize, camera);
|
||||
screenSize.Width = width;
|
||||
screenSize.Height = height;
|
||||
book.ApplySize(width, height);
|
||||
base.ApplySize(width, height);
|
||||
}
|
||||
|
||||
public override void Show()
|
||||
@@ -41,9 +44,9 @@ namespace RhythmBullet.Screens.MainMenu
|
||||
base.Show();
|
||||
}
|
||||
|
||||
public override void Draw(SpriteBatch spriteBatch)
|
||||
public override void Draw(ConsistentSpriteBatch spriteBatch)
|
||||
{
|
||||
spriteBatch.Draw(background, ScreenSize, Color.White);
|
||||
spriteBatch.Draw(background, screenSize, Color.White);
|
||||
book.Draw(spriteBatch);
|
||||
base.Draw(spriteBatch);
|
||||
}
|
||||
|
@@ -1,5 +1,6 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using RecrownedAthenaeum.Render;
|
||||
using RecrownedAthenaeum.ScreenSystem;
|
||||
using System;
|
||||
|
||||
@@ -55,7 +56,7 @@ namespace RhythmBullet.Screens.Transitions
|
||||
return true;
|
||||
}
|
||||
|
||||
public void DrawTransition(SpriteBatch batch)
|
||||
public void DrawTransition(ConsistentSpriteBatch batch)
|
||||
{
|
||||
if (curtain != null)
|
||||
{
|
||||
|
@@ -1,6 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="BulletSharp" version="0.11.1" targetFramework="net45" />
|
||||
<package id="MonoGame.Framework.DesktopGL" version="3.7.1.189" targetFramework="net45" />
|
||||
<package id="NAudio" version="1.9.0-preview2" targetFramework="net45" />
|
||||
</packages>
|
Reference in New Issue
Block a user