Loading screen base set up.

This commit is contained in:
2018-09-15 14:05:14 -05:00
parent 3779f220ff
commit 7735445888
16 changed files with 99 additions and 57 deletions

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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using RhythmBullet.Zer01HD.UI;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.Game
{
class LoadingScreen : Screen
{
Texture2D recrown;
public LoadingScreen(Texture2D recrown)
{
this.recrown = recrown;
}
public override void Draw(SpriteBatch spriteBatch)
{
spriteBatch.Draw(recrown, recrown.Bounds, Color.White);
base.Draw(spriteBatch);
}
}
}

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using Microsoft.Xna.Framework.Graphics;
using RhythmBullet.Zer01HD.UI;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.Game.MainScreen
{
class MainScreen : Screen
{
Viewport viewport = new Viewport();
public MainScreen()
{
}
}
}