Loading screen base set up.
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27
RhythmBullet/Zer01HD/Game/LoadingScreen.cs
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27
RhythmBullet/Zer01HD/Game/LoadingScreen.cs
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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using RhythmBullet.Zer01HD.UI;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.Game
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{
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class LoadingScreen : Screen
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{
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Texture2D recrown;
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public LoadingScreen(Texture2D recrown)
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{
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this.recrown = recrown;
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}
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public override void Draw(SpriteBatch spriteBatch)
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{
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spriteBatch.Draw(recrown, recrown.Bounds, Color.White);
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base.Draw(spriteBatch);
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}
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}
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}
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20
RhythmBullet/Zer01HD/Game/MainScreen/MainScreen.cs
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20
RhythmBullet/Zer01HD/Game/MainScreen/MainScreen.cs
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using Microsoft.Xna.Framework.Graphics;
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using RhythmBullet.Zer01HD.UI;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.Game.MainScreen
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{
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class MainScreen : Screen
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{
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Viewport viewport = new Viewport();
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public MainScreen()
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{
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}
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}
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}
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@@ -21,16 +21,16 @@ namespace RhythmBullet.Zer01HD.UI.Book
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public virtual void ApplySize(int width, int height)
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{
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X = pageX * width;
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Y = pageY * height;
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Position.X = pageX * width;
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Position.Y = pageY * height;
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this.Width = width;
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this.Height = height;
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}
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public void DisplayWithViewport(Viewport viewport)
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{
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viewport.X = X;
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viewport.Y = Y;
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viewport.X = (int) Position.X;
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viewport.Y = (int) Position.Y;
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}
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}
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}
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