help from pjrader1 on discord with FBO and Scissorstacks fixed FBO issue
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@ -17,13 +17,6 @@ public class VideoOptionsPage extends Page {
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private GraphicsOptions graphicsTable;
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public VideoOptionsPage(Skin skin, Preferences prefs) {
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graphicsTable = new GraphicsOptions(skin, prefs);
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graphicsTable.clear();
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Pixmap pix = new Pixmap(4, 4, Format.RGBA8888);
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pix.setColor(Color.WHITE);
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pix.fill();
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Texture texture = new Texture(pix);
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Image image = new Image(texture);
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graphicsTable.add(image).minHeight(4000).minWidth(2000);
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scrollPane = new ScrollPane(graphicsTable, skin);
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scrollPane.setFadeScrollBars(false);
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scrollPane.setFillParent(true);
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@ -197,8 +197,8 @@ public class MainMenu extends ScreenAdapter implements TransitionAdapter {
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blurlvl = 5;
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if (gaussianBlurShader != null) {
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//Begin drawing a normal version of screen
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stage.getViewport().apply();
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normalBuffer.begin();
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stage.getViewport().apply();
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Gdx.gl.glClearColor(0.22f, 0f, 0f, 1f);
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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stage.draw();
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@ -247,7 +247,7 @@ public class MainMenu extends ScreenAdapter implements TransitionAdapter {
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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batch.setShader(combineShader);
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fboRegion.setTexture(normalBuffer.getColorBufferTexture());
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batch.draw(fboRegion, 0f, 0f, stage.getWidth(), stage.getHeight());
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batch.draw(fboRegion, 0f, 0f, fboSize, fboSize);
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batch.setShader(null);
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batch.end(); //STAGE BATCH ENDS HERE
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