new framework for entities progress and began working on map part
BIN
android/assets/1280x720/Shooter1.png
Executable file
After Width: | Height: | Size: 629 B |
Before Width: | Height: | Size: 572 B After Width: | Height: | Size: 535 B |
Before Width: | Height: | Size: 616 KiB After Width: | Height: | Size: 616 KiB |
BIN
android/assets/1280x800/Shooter1.png
Executable file
After Width: | Height: | Size: 783 B |
Before Width: | Height: | Size: 696 B After Width: | Height: | Size: 634 B |
Before Width: | Height: | Size: 799 KiB After Width: | Height: | Size: 799 KiB |
BIN
android/assets/1366x768/Shooter1.png
Executable file
After Width: | Height: | Size: 735 B |
Before Width: | Height: | Size: 666 B After Width: | Height: | Size: 609 B |
Before Width: | Height: | Size: 754 KiB After Width: | Height: | Size: 754 KiB |
BIN
android/assets/1920x1080/Shooter1.png
Executable file
After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 900 B After Width: | Height: | Size: 851 B |
Before Width: | Height: | Size: 1.1 MiB After Width: | Height: | Size: 1.1 MiB |
BIN
android/assets/1920x1200/Shooter1.png
Executable file
After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.0 KiB |
Before Width: | Height: | Size: 1.4 MiB After Width: | Height: | Size: 1.4 MiB |
BIN
android/assets/2560x1440/Shooter1.png
Executable file
After Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.6 MiB After Width: | Height: | Size: 1.6 MiB |
Before Width: | Height: | Size: 300 B After Width: | Height: | Size: 333 B |
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.2 KiB |
BIN
android/assets/800x480/Shooter1.png
Executable file
After Width: | Height: | Size: 389 B |
Before Width: | Height: | Size: 383 B After Width: | Height: | Size: 364 B |
Before Width: | Height: | Size: 366 KiB After Width: | Height: | Size: 366 KiB |
@ -68,10 +68,10 @@ public class GamePlayMap {
|
||||
* @return the object.
|
||||
*/
|
||||
public EntitySpawnInfo nextEntitySpawnInfo(EntityIndex entityType) {
|
||||
EntitySpawnInfo esi = new EntitySpawnInfo(entityType);
|
||||
if (spawnList.get(index) == null) {
|
||||
spawnList.set(index, new MapWindowData());
|
||||
}
|
||||
EntitySpawnInfo esi = new EntitySpawnInfo(entityType);
|
||||
spawnList.get(index).addEntity(esi);
|
||||
return esi;
|
||||
}
|
||||
@ -81,7 +81,8 @@ public class GamePlayMap {
|
||||
*/
|
||||
public void nextWindow() {
|
||||
if (building) {
|
||||
index++;
|
||||
spawnList.add(new MapWindowData());
|
||||
resetIndex();
|
||||
}
|
||||
}
|
||||
|
||||
@ -117,7 +118,7 @@ public class GamePlayMap {
|
||||
*/
|
||||
public void addNullToMap() {
|
||||
if (building) {
|
||||
spawnList.set(index, null);
|
||||
spawnList.add(null);
|
||||
}
|
||||
}
|
||||
public MapWindowData nextWindowData() {
|
||||
|
@ -13,8 +13,8 @@ import com.badlogic.gdx.utils.Array;
|
||||
import zero1hd.polyjet.Main;
|
||||
|
||||
public class CollisionDetector {
|
||||
Array<Entity> firstGroup;
|
||||
Array<Entity> secondGroup;
|
||||
Array<Entity> enemies;
|
||||
Array<Entity> allies;
|
||||
|
||||
AssetManager assets;
|
||||
Preferences prefs;
|
||||
@ -23,9 +23,9 @@ public class CollisionDetector {
|
||||
Array<PooledEffect> effects = new Array<>();
|
||||
|
||||
Sound explosionSFX;
|
||||
public CollisionDetector(Array<Entity> firstGroup, Array<Entity> secondGroup, AssetManager assetManager, Preferences prefs) {
|
||||
this.firstGroup = firstGroup;
|
||||
this.secondGroup = secondGroup;
|
||||
public CollisionDetector(Array<Entity> enemies, Array<Entity> allies, AssetManager assetManager, Preferences prefs) {
|
||||
this.enemies = enemies;
|
||||
this.allies = allies;
|
||||
assets = assetManager;
|
||||
this.prefs = prefs;
|
||||
|
||||
@ -34,28 +34,28 @@ public class CollisionDetector {
|
||||
}
|
||||
|
||||
public void collisionCheck() {
|
||||
if ((firstGroup.size != 0) && (secondGroup.size != 0)) {
|
||||
for (int f = 0; f < firstGroup.size; f++) {
|
||||
Entity fe = firstGroup.get(f);
|
||||
for (int s = 0; s < secondGroup.size; s++) {
|
||||
Entity se = secondGroup.get(s);
|
||||
if ((enemies.size != 0) && (allies.size != 0)) {
|
||||
for (int f = 0; f < enemies.size; f++) {
|
||||
Entity enemy = enemies.get(f);
|
||||
for (int s = 0; s < allies.size; s++) {
|
||||
Entity ally = allies.get(s);
|
||||
|
||||
if (fe.getHitZone().overlaps(se.getHitZone())) {
|
||||
Gdx.app.debug("Collision Detector", "Collision between entities: " + fe.getEntityType() + " and " + se.getEntityType());
|
||||
if (enemy.getHitZone().overlaps(ally.getHitZone())) {
|
||||
Gdx.app.debug("Collision Detector", "Collision between entities: " + enemy.getEntityType() + " and " + ally.getEntityType());
|
||||
|
||||
//Play FX;
|
||||
if (se.playCollideSFX() && fe.playCollideSFX()) {
|
||||
explosionSFX.play(prefs.getFloat("fx vol"), 1f, (fe.getX()/Main.GAME_AREA_WIDTH)-0.55f);
|
||||
if (ally.playCollideSFX() && enemy.playCollideSFX()) {
|
||||
explosionSFX.play(prefs.getFloat("fx vol"), 1f, (enemy.getX()/Main.GAME_AREA_WIDTH)-0.55f);
|
||||
}
|
||||
if (se.playCollidePFX() && fe.playCollidePFX()) {
|
||||
if (ally.playCollidePFX() && enemy.playCollidePFX()) {
|
||||
PooledEffect currentPFX;
|
||||
currentPFX = explosionEffectPool.obtain();
|
||||
currentPFX.setPosition(fe.getX() + fe.getWidth()/2f, fe.getY() + fe.getHeight()/2f);
|
||||
currentPFX.setPosition(enemy.getX() + enemy.getWidth()/2f, enemy.getY() + enemy.getHeight()/2f);
|
||||
effects.add(currentPFX);
|
||||
}
|
||||
|
||||
fe.collided(se);
|
||||
se.collided(fe);
|
||||
enemy.collided(ally);
|
||||
ally.collided(enemy);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -23,6 +23,7 @@ public class Entity extends Actor implements Poolable {
|
||||
protected boolean enemy;
|
||||
protected boolean simple = true;
|
||||
protected boolean nonStnrd = false;
|
||||
protected boolean move = true;
|
||||
|
||||
protected Rectangle hitbox;
|
||||
protected Sprite sprite;
|
||||
@ -31,9 +32,10 @@ public class Entity extends Actor implements Poolable {
|
||||
protected float angle;
|
||||
protected float speed;
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* called by the entity frame and only once (when this object is created).
|
||||
* Since your not supposed to actually use the constructor;
|
||||
*/
|
||||
protected void setup(EntityController ec, EntityFrame<?> ef) {
|
||||
this.ec = ec;
|
||||
@ -43,14 +45,12 @@ public class Entity extends Actor implements Poolable {
|
||||
rotRatios = new Vector2();
|
||||
center = new Vector2();
|
||||
hitbox = new Rectangle();
|
||||
sprite = new Sprite();
|
||||
sprite.setOriginCenter();
|
||||
|
||||
preInit();
|
||||
}
|
||||
|
||||
public void preInit() {
|
||||
if (sprite.getTexture() == null) throw new NullPointerException("what, your not going to have a texture for your entity?");
|
||||
sprite.setOriginCenter();
|
||||
}
|
||||
|
||||
public void init(HashMap<String, Float> params) {
|
||||
@ -90,9 +90,11 @@ public class Entity extends Actor implements Poolable {
|
||||
@Override
|
||||
public void act(float delta) {
|
||||
if (!nonStnrd) {
|
||||
rotRatios.set(MathUtils.cosDeg(angle), MathUtils.sinDeg(angle));
|
||||
center.set(getX() + getWidth()/2f, getY() + getHeight()/2f);
|
||||
moveBy(rotRatios.x*speed*delta, rotRatios.y*speed*delta);
|
||||
|
||||
if (move) {
|
||||
move(delta, false);
|
||||
}
|
||||
|
||||
if (simple) {
|
||||
sprite.setPosition(getX(), getY());
|
||||
hitbox.setPosition(getX(), getY());
|
||||
@ -101,6 +103,7 @@ public class Entity extends Actor implements Poolable {
|
||||
} else {
|
||||
sprite.setCenter(center.x, center.y);
|
||||
hitbox.setCenter(center);
|
||||
sprite.setOriginCenter();
|
||||
sprite.setRotation(angle);
|
||||
}
|
||||
|
||||
@ -110,7 +113,6 @@ public class Entity extends Actor implements Poolable {
|
||||
ef.recycleEntity(this);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -130,13 +132,31 @@ public class Entity extends Actor implements Poolable {
|
||||
return true;
|
||||
}
|
||||
|
||||
public void move(float delta, boolean update) {
|
||||
rotRatios.set(MathUtils.cosDeg(angle), MathUtils.sinDeg(angle));
|
||||
moveBy(rotRatios.x*speed*delta, rotRatios.y*speed*delta);
|
||||
center.set(getX() + getWidth()/2f, getY() + getHeight()/2f);
|
||||
|
||||
if (update) {
|
||||
if (simple) {
|
||||
sprite.setPosition(getX(), getY());
|
||||
hitbox.setPosition(getX(), getY());
|
||||
} else {
|
||||
sprite.setCenter(center.x, center.y);
|
||||
hitbox.setCenter(center);
|
||||
sprite.setOriginCenter();
|
||||
sprite.setRotation(angle);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void reset() {
|
||||
rotRatios.set(0, 0);
|
||||
hitbox.set(0, 0, 0, 0);
|
||||
sprite.setBounds(0, 0, 0, 0);
|
||||
sprite.setPosition(0, 0);
|
||||
sprite.setRotation(0);
|
||||
sprite.setOrigin(0, 0);
|
||||
setPosition(0, 0);
|
||||
center.set(0, 0);
|
||||
angle = 0;
|
||||
|
@ -44,13 +44,13 @@ public class EntityController {
|
||||
}
|
||||
|
||||
private void setup() {
|
||||
index.put(EntityIndex.VOID_CIRCLE, new EntityFrame<>(this, VoidCircle.class));
|
||||
index.put(EntityIndex.PELLET, new EntityFrame<>(this, Pellet.class));
|
||||
index.put(EntityIndex.SHARD, new EntityFrame<>(this, Shard.class));
|
||||
index.put(EntityIndex.BAR, new EntityFrame<>(this, Bar.class));
|
||||
index.put(EntityIndex.FLAKE, new EntityFrame<>(this, Flake.class));
|
||||
index.put(EntityIndex.VOID_CIRCLE, (voidCircle = new EntityFrame<>(this, VoidCircle.class)));
|
||||
index.put(EntityIndex.PELLET, pellet = new EntityFrame<>(this, Pellet.class));
|
||||
index.put(EntityIndex.SHARD, shard = new EntityFrame<>(this, Shard.class));
|
||||
index.put(EntityIndex.BAR, bar = new EntityFrame<>(this, Bar.class));
|
||||
index.put(EntityIndex.FLAKE, flake = new EntityFrame<>(this, Flake.class));
|
||||
|
||||
index.put(EntityIndex.LASER, new EntityFrame<>(this, Laser.class));
|
||||
index.put(EntityIndex.LASER, laser = new EntityFrame<>(this, Laser.class));
|
||||
}
|
||||
|
||||
public HashMap<EntityIndex, EntityFrame<? extends Entity>> getIndex() {
|
||||
|
@ -5,6 +5,7 @@ import java.util.HashMap;
|
||||
import com.badlogic.gdx.audio.Sound;
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.badlogic.gdx.graphics.g2d.Batch;
|
||||
import com.badlogic.gdx.graphics.g2d.Sprite;
|
||||
|
||||
import zero1hd.polyjet.Main;
|
||||
import zero1hd.polyjet.entity.EntityIndex;
|
||||
@ -16,7 +17,7 @@ public class Laser extends Entity {
|
||||
|
||||
@Override
|
||||
public void preInit() {
|
||||
sprite.setTexture(assets.get("laser.png", Texture.class));
|
||||
sprite = new Sprite(assets.get("laser.png", Texture.class));
|
||||
sfx = assets.get("laser.ogg", Sound.class);
|
||||
setSize(0.25f, 2f);
|
||||
super.preInit();
|
||||
@ -46,11 +47,10 @@ public class Laser extends Entity {
|
||||
@Override
|
||||
public void act(float delta) {
|
||||
toBack();
|
||||
super.act(delta);
|
||||
|
||||
if (getY() > Main.GAME_AREA_HEIGHT) {
|
||||
dead = true;
|
||||
}
|
||||
super.act(delta);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -61,6 +61,7 @@ public class Laser extends Entity {
|
||||
@Override
|
||||
public void reset() {
|
||||
dead = false;
|
||||
super.reset();
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -16,7 +16,6 @@ public class PolyJetEntity extends Entity {
|
||||
private ParticleEffect thrust;
|
||||
private Texture polyjet;
|
||||
private ParticleEffect teleportCloak;
|
||||
private Rectangle hitbox;
|
||||
|
||||
public boolean moveLeft, moveRight, moveUp, moveDown, teleporting, accelerate;
|
||||
private float speed, accel;
|
||||
@ -97,4 +96,8 @@ public class PolyJetEntity extends Entity {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public Rectangle getHitbox() {
|
||||
return hitbox;
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,7 @@ package zero1hd.polyjet.entity.enemies;
|
||||
import java.util.HashMap;
|
||||
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.badlogic.gdx.graphics.g2d.Sprite;
|
||||
import com.badlogic.gdx.math.Rectangle;
|
||||
|
||||
import zero1hd.polyjet.Main;
|
||||
@ -15,7 +16,7 @@ public class Bar extends Entity {
|
||||
@Override
|
||||
public void preInit() {
|
||||
setSize(8f, 0.5f);
|
||||
sprite.setTexture(assets.get("bar.png", Texture.class));
|
||||
sprite = new Sprite(assets.get("bar.png", Texture.class));
|
||||
enemy = true;
|
||||
super.preInit();
|
||||
}
|
||||
@ -46,6 +47,7 @@ public class Bar extends Entity {
|
||||
@Override
|
||||
public void reset() {
|
||||
dead = false;
|
||||
super.reset();
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -4,24 +4,24 @@ import java.util.HashMap;
|
||||
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.badlogic.gdx.graphics.g2d.Batch;
|
||||
import com.badlogic.gdx.graphics.g2d.Sprite;
|
||||
import com.badlogic.gdx.math.Rectangle;
|
||||
|
||||
import zero1hd.polyjet.Main;
|
||||
import zero1hd.polyjet.entity.EntityIndex;
|
||||
import zero1hd.polyjet.entity.Entity;
|
||||
import zero1hd.polyjet.entity.EntityController;
|
||||
|
||||
public class Flake extends Entity {
|
||||
private float timer;
|
||||
private float totalTime;
|
||||
private Shard[] shards;
|
||||
private EntityController ec;
|
||||
|
||||
@Override
|
||||
public void preInit() {
|
||||
sprite.setTexture(assets.get("flake.png", Texture.class));
|
||||
sprite = new Sprite(assets.get("flake.png", Texture.class));
|
||||
simple = true;
|
||||
enemy = true;
|
||||
move = false;
|
||||
setSize(3f, 3f);
|
||||
super.preInit();
|
||||
}
|
||||
@ -33,13 +33,13 @@ public class Flake extends Entity {
|
||||
shards[i].init(x, y, 360/shards.length*i, 0, 2);
|
||||
ec.getStage().addActor(shards[i]);
|
||||
}
|
||||
setSize(3f, 3f);
|
||||
this.speed = rate;
|
||||
this.timer = fuse;
|
||||
this.totalTime = fuse;
|
||||
this.angle = angle;
|
||||
hitbox.setSize(getWidth(), getHeight());
|
||||
setPosition(x-center.x, y-center.y);
|
||||
setPosition(x-getWidth()/2f, y-getHeight()/2f);
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
@ -67,19 +67,27 @@ public class Flake extends Entity {
|
||||
if (timer > 0) {
|
||||
timer -= delta;
|
||||
}
|
||||
|
||||
move(delta, false);
|
||||
System.out.println("---Start----");
|
||||
System.out.println("Flake: " + center);
|
||||
for (int i = 0; i < shards.length; i++) {
|
||||
shards[i].setPosition(center.x-shards[i].getCenter().x, center.y-shards[i].getCenter().y);
|
||||
shards[i].setPosition(center.x-shards[i].getWidth()/2f, center.y-shards[i].getWidth()/2f);
|
||||
shards[i].move(delta, true);
|
||||
System.out.println("Shard " + i + ": " + shards[i].getCenter());
|
||||
System.out.println("Sprite Pos: " + shards[i].getHitZone());
|
||||
}
|
||||
|
||||
if (getX() > Main.GAME_AREA_WIDTH || getY() > Main.GAME_AREA_HEIGHT || getX() < 0-getWidth() || getY() < 0-getHeight()) {
|
||||
timer = 0;
|
||||
}
|
||||
|
||||
super.act(delta);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(Batch batch, float parentAlpha) {
|
||||
sprite.setColor(0.1f,0.1f,0.1f,1f - timer/totalTime);
|
||||
sprite.setColor(0.1f,0.1f,0.1f, timer/totalTime);
|
||||
super.draw(batch, parentAlpha);
|
||||
}
|
||||
|
||||
@ -122,6 +130,7 @@ public class Flake extends Entity {
|
||||
shards = null;
|
||||
hitbox.set(0, 0, 0, 0);
|
||||
totalTime = 0;
|
||||
super.reset();
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -3,6 +3,7 @@ package zero1hd.polyjet.entity.enemies;
|
||||
import java.util.HashMap;
|
||||
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.badlogic.gdx.graphics.g2d.Sprite;
|
||||
import com.badlogic.gdx.utils.Pool.Poolable;
|
||||
|
||||
import zero1hd.polyjet.Main;
|
||||
@ -14,7 +15,7 @@ public class Pellet extends Entity implements Poolable {
|
||||
|
||||
@Override
|
||||
public void preInit() {
|
||||
sprite.setTexture(assets.get("pellet.png", Texture.class));
|
||||
sprite = new Sprite(assets.get("pellet.png", Texture.class));
|
||||
setSize(0.5f, 0.5f);
|
||||
super.preInit();
|
||||
}
|
||||
@ -54,6 +55,7 @@ public class Pellet extends Entity implements Poolable {
|
||||
dead = true;
|
||||
break;
|
||||
}
|
||||
super.collided(entity);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -69,6 +71,7 @@ public class Pellet extends Entity implements Poolable {
|
||||
@Override
|
||||
public void reset() {
|
||||
dead = false;
|
||||
super.reset();
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -2,7 +2,6 @@ package zero1hd.polyjet.entity.enemies;
|
||||
|
||||
import java.util.HashMap;
|
||||
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.badlogic.gdx.graphics.g2d.Batch;
|
||||
import com.badlogic.gdx.graphics.g2d.Sprite;
|
||||
@ -19,7 +18,8 @@ public class Shard extends Entity {
|
||||
@Override
|
||||
public void preInit() {
|
||||
sprite = new Sprite(assets.get("shard.png", Texture.class));
|
||||
sprite.setSize(2f, 3f);
|
||||
setSize(2f, 2f);
|
||||
sprite.setSize(3f, 2f);
|
||||
simple = false;
|
||||
enemy = true;
|
||||
super.preInit();
|
||||
@ -30,11 +30,9 @@ public class Shard extends Entity {
|
||||
this.hp = hp;
|
||||
maxHp = hp;
|
||||
this.angle = angle;
|
||||
sprite.setRotation(angle+90);
|
||||
setSize(2f, 2f);
|
||||
setPosition(x-(getWidth()/2f), y-(getHeight()/2f));
|
||||
hitbox.setSize(getWidth(), getHeight());
|
||||
sprite.setOriginCenter();
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
@ -58,7 +56,6 @@ public class Shard extends Entity {
|
||||
|
||||
@Override
|
||||
public void act(float delta) {
|
||||
|
||||
if (getX() > Main.GAME_AREA_WIDTH || getY() > Main.GAME_AREA_HEIGHT || getX() < 0-getWidth() || getY() < 0-getHeight()) {
|
||||
hp = 0;
|
||||
}
|
||||
@ -68,8 +65,6 @@ public class Shard extends Entity {
|
||||
@Override
|
||||
public void draw(Batch batch, float parentAlpha) {
|
||||
sprite.setColor(((float)hp/(float)maxHp), ((float)hp/(float)maxHp), ((float)hp/(float)maxHp), 0.5f);
|
||||
sprite.draw(batch);
|
||||
batch.setColor(Color.WHITE);
|
||||
super.draw(batch, parentAlpha);
|
||||
}
|
||||
|
||||
|
@ -3,15 +3,13 @@ package zero1hd.polyjet.entity.enemies;
|
||||
import java.util.HashMap;
|
||||
|
||||
import com.badlogic.gdx.audio.Sound;
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.badlogic.gdx.graphics.g2d.Batch;
|
||||
import com.badlogic.gdx.utils.Pool.Poolable;
|
||||
import com.badlogic.gdx.graphics.g2d.Sprite;
|
||||
|
||||
import zero1hd.polyjet.entity.EntityIndex;
|
||||
import zero1hd.polyjet.entity.Entity;
|
||||
|
||||
public class VoidCircle extends Entity implements Poolable {
|
||||
public class VoidCircle extends Entity {
|
||||
private float timer;
|
||||
private float endRadius;
|
||||
private float currentRadius;
|
||||
@ -24,8 +22,9 @@ public class VoidCircle extends Entity implements Poolable {
|
||||
|
||||
@Override
|
||||
public void preInit() {
|
||||
sprite.setTexture(assets.get("void_circle.png", Texture.class));
|
||||
sprite = new Sprite(assets.get("void_circle.png", Texture.class));
|
||||
simple = false;
|
||||
enemy = true;
|
||||
sound = assets.get("disintegrate.ogg", Sound.class);
|
||||
super.preInit();
|
||||
}
|
||||
@ -84,12 +83,6 @@ public class VoidCircle extends Entity implements Poolable {
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void draw(Batch batch, float parentAlpha) {
|
||||
batch.setColor(Color.WHITE);
|
||||
super.draw(batch, parentAlpha);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void reset() {
|
||||
currentRadius = 0;
|
||||
@ -100,6 +93,7 @@ public class VoidCircle extends Entity implements Poolable {
|
||||
done = false;
|
||||
begin = false;
|
||||
setSize(0, 0);
|
||||
super.reset();
|
||||
}
|
||||
|
||||
public void growCurrentRadius(float radius) {
|
||||
|
@ -48,7 +48,7 @@ public class GamePlayArea extends Stage {
|
||||
|
||||
polyjet = new PolyJetEntity(assetManager, 25f, 25f, "standard");
|
||||
ec = new EntityController(assetManager, prefs, this);
|
||||
collisionDetector = new CollisionDetector(ec.activeAllies, ec.activeEnemies, assetManager, prefs);
|
||||
collisionDetector = new CollisionDetector(ec.activeEnemies, ec.activeAllies, assetManager, prefs);
|
||||
ec.activeAllies.add(polyjet);
|
||||
addActor(polyjet);
|
||||
}
|
||||
|