improvements on music selection screen
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Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 11 KiB |
@ -3,11 +3,13 @@ package zero1hd.rhythmbullet.graphics.ui.components;
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import com.badlogic.gdx.Preferences;
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import com.badlogic.gdx.files.FileHandle;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.scenes.scene2d.ui.Image;
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import com.badlogic.gdx.scenes.scene2d.ui.Label;
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import com.badlogic.gdx.scenes.scene2d.ui.Skin;
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import com.badlogic.gdx.scenes.scene2d.ui.Table;
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import com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup;
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import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable;
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import com.badlogic.gdx.utils.Disposable;
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import zero1hd.rhythmbullet.audio.SongInfo;
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@ -32,13 +34,14 @@ public class MusicSelectable extends WidgetGroup implements Disposable {
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table.setBackground("holo-pane");
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setName(musicFile.name());
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table.defaults().pad(10f);
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this.albumCover = defaultAlbumC;
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this.musicFile = musicFile;
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songInfo = new SongInfo(musicFile, musicAnnotation);
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imageIcon = new Image(albumCover);
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table.add(imageIcon).size(128f);
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table.add(imageIcon).size(115).padTop(15).center();
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displayName = new ScrollText(musicFile.nameWithoutExtension().replace('_', ' '), null, skin, true, false);
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table.add(displayName).expandX().fillX();
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@ -51,7 +54,6 @@ public class MusicSelectable extends WidgetGroup implements Disposable {
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authorLabel = new Label("Loading...", skin, "sub-font", skin.getColor("default"));
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table.add(authorLabel);
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table.defaults().pad(10f);
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addActor(table);
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}
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@ -68,7 +70,9 @@ public class MusicSelectable extends WidgetGroup implements Disposable {
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: (songInfo.getDurationInSeconds() - (songInfo.getDurationInSeconds() / 60) * 60)));
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authorLabel.setText("Author: " + songInfo.getAuthor());
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songInfo.setupTexture(albumCover);
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albumCover = songInfo.getAlbumCover();
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imageIcon.setDrawable((new TextureRegionDrawable(new TextureRegion(albumCover))));
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}
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@Override
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@ -84,16 +84,17 @@ public class MainPage extends Page implements Observer {
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table.add(quitButton).fillX();
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musicControls = new MusicControls(core.getDefaultSkin(), sc);
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musicControls.setPosition((getWidth()-musicControls.getMinWidth() - 20f), getHeight()-musicControls.getMinHeight()*0.8f);
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musicControls.setPosition((getWidth()-musicControls.getMinWidth() - 20f), getHeight()-musicControls.getMinHeight()*1.5f -15f);
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musicControls.invalidate();
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addActor(musicControls);
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scrollText = new ScrollText("...", "...", core.getDefaultSkin(), false, true);
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scrollText.setWidth((0.4f * getWidth()));
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scrollText.setPosition(((getWidth() - scrollText.getWidth())/2f), getHeight() - scrollText.getHeight()*1.5f);
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scrollText.setPosition(((getWidth() - scrollText.getWidth())/2f), 0.8f*Gdx.graphics.getHeight());
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if (scrollText.getX() + scrollText.getWidth() > musicControls.getX()) {
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Gdx.app.debug("MainPage", "using minimal layout for scrolling text.");
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musicControls.setX(getWidth() - musicControls.getMinWidth() - 10f);
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musicControls.setY(Gdx.graphics.getHeight() - 45f);
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scrollText.setPosition(15, getHeight() - scrollText.getHeight() - 15f);
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musicControls.invalidate();
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}
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@ -9,9 +9,13 @@ import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Preferences;
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import com.badlogic.gdx.assets.AssetManager;
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import com.badlogic.gdx.files.FileHandle;
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import com.badlogic.gdx.graphics.Pixmap;
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import com.badlogic.gdx.graphics.Pixmap.Format;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.TextureAtlas;
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import com.badlogic.gdx.math.Vector3;
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import com.badlogic.gdx.scenes.scene2d.Actor;
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import com.badlogic.gdx.scenes.scene2d.ui.Image;
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import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane;
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import com.badlogic.gdx.scenes.scene2d.ui.Skin;
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import com.badlogic.gdx.scenes.scene2d.ui.Table;
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@ -37,8 +41,13 @@ public class MusicSelectionPage extends Page {
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private Skin skin;
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private AssetManager assets;
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private Image vertSplitBar;
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private Image horSplitBar;
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private Texture white;
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public MusicSelectionPage(Skin skin, SongList songList, AssetManager assetManager, Vector3 cameraTarget) {
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super("Select music", skin);
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setTextureBackground(assetManager.get("gradients.atlas", TextureAtlas.class).findRegion("red-round"));
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this.skin = skin;
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this.songList = songList;
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musicFileAnnotation = Gdx.app.getPreferences("music_file_annotation");
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@ -46,10 +55,13 @@ public class MusicSelectionPage extends Page {
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songTable = new Table();
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songTable.defaults().spaceBottom(10f);
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scrollbar = new ScrollPane(songTable, skin);
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scrollbar.setSize(0.4f*getWidth(), getHeightBelowTitle());
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scrollbar.setSize(0.45f*getWidth(), getHeightBelowTitle());
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scrollbar.setFadeScrollBars(false);
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addActor(scrollbar);
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selectables = new Array<>();
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back = new TextButton("Back", skin);
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back.setWidth(back.getWidth()+20f);
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back.setPosition(getWidth()-back.getWidth()-15f, getHeightBelowTitle());
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back.addListener(new ChangeListener() {
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@Override
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@ -61,6 +73,22 @@ public class MusicSelectionPage extends Page {
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back.toFront();
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refresh();
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Pixmap pixmap = new Pixmap(2, 2, Format.RGBA8888);
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pixmap.setColor(skin.getColor("default"));
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pixmap.fill();
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white = new Texture(pixmap);
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pixmap.dispose();
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vertSplitBar = new Image(white);
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vertSplitBar.setHeight(getHeight());
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vertSplitBar.setPosition(scrollbar.getWidth() + scrollbar.getX(), 0);
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addActor(vertSplitBar);
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horSplitBar = new Image(white);
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horSplitBar.setWidth(vertSplitBar.getX());
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horSplitBar.setPosition(0, getHeightBelowTitle());
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addActor(horSplitBar);
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}
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@Override
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@ -77,7 +105,7 @@ public class MusicSelectionPage extends Page {
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return selectedMusicInfo;
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}
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public void refresh() {
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public void refresh() {
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Logger.getLogger("org.jaudiotagger").setLevel(Level.OFF);
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songTable.clear();
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selectables.clear();
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@ -108,4 +136,10 @@ public class MusicSelectionPage extends Page {
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Gdx.app.debug("MusicSelectionPage", "Refresh complete. " + selectables.size + " songs loaded.");
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});
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}
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@Override
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public void dispose() {
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white.dispose();
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super.dispose();
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}
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}
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@ -336,13 +336,17 @@ public class MainMenu extends ScreenAdapter implements TransitionAdapter, Observ
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}
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public void unloadShaders() {
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brightFilterShader.dispose();
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combineShader.dispose();
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gaussianBlurShader.dispose();
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normalBuffer.dispose();
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lightFilterBuffer.dispose();
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vBlur.dispose();
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hBlur.dispose();
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try {
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brightFilterShader.dispose();
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combineShader.dispose();
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gaussianBlurShader.dispose();
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normalBuffer.dispose();
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lightFilterBuffer.dispose();
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vBlur.dispose();
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hBlur.dispose();
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} catch (NullPointerException e) {
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saveAll();
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}
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brightFilterShader = null;
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combineShader = null;
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