implemented the refactors in RA
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@@ -1,5 +1,5 @@
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using RecrownedAthenaeum.ContentSystem;
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using RecrownedAthenaeum.DataTypes;
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using RecrownedAthenaeum.SpecialTypes;
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namespace RecrownedAthenaeum.ContentResolvers
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{
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@@ -1,5 +1,5 @@
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using System;
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using RecrownedAthenaeum.DataTypes;
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using RecrownedAthenaeum.SpecialTypes;
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namespace RecrownedAthenaeum.Preferences
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{
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@@ -79,7 +79,7 @@
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</Reference>
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<Reference Include="RecrownedAthenaeum, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\RecrownedAthenaeum\RecrownedAthenaeum\bin\Release\RecrownedAthenaeum.dll</HintPath>
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<HintPath>..\References\RecrownedAthenaeum\RecrownedAthenaeum.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Xml" />
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@@ -7,12 +7,13 @@ using RecrownedAthenaeum.Preferences;
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using RecrownedAthenaeum.Screens.MainMenu;
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using RecrownedAthenaeum.Camera;
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using RecrownedAthenaeum.ContentSystem;
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using RecrownedAthenaeum.DataTypes;
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using RecrownedAthenaeum.SpecialTypes;
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using RecrownedAthenaeum.Input;
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using RecrownedAthenaeum.Persistence;
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using RecrownedAthenaeum.ScreenSystem;
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using System;
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using System.Diagnostics;
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using RecrownedAthenaeum.UI.Skin;
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namespace RecrownedAthenaeum
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{
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@@ -37,6 +38,7 @@ namespace RecrownedAthenaeum
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private MainScreen mainScreen;
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private Texture2D currentCursorTexture;
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internal readonly MusicController musicController;
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private Skin skin;
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public RhythmBulletGame()
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{
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@@ -169,6 +171,7 @@ namespace RecrownedAthenaeum
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assets.Queue<Texture2D>("title");
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assets.Queue<Texture2D>("default_cover", false);
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assets.Queue<Texture2D>("backgrounds/mainBG");
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assets.Queue<TextureAtlas>("UI");
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}
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private void SetUpCursor()
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