implemented the refactors in RA

This commit is contained in:
2019-01-15 17:59:19 -06:00
parent 6fb628ee08
commit 549d30396e
10 changed files with 30789 additions and 4 deletions

View File

@@ -1,5 +1,5 @@
using RecrownedAthenaeum.ContentSystem;
using RecrownedAthenaeum.DataTypes;
using RecrownedAthenaeum.SpecialTypes;
namespace RecrownedAthenaeum.ContentResolvers
{

View File

@@ -1,5 +1,5 @@
using System;
using RecrownedAthenaeum.DataTypes;
using RecrownedAthenaeum.SpecialTypes;
namespace RecrownedAthenaeum.Preferences
{

View File

@@ -79,7 +79,7 @@
</Reference>
<Reference Include="RecrownedAthenaeum, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\RecrownedAthenaeum\RecrownedAthenaeum\bin\Release\RecrownedAthenaeum.dll</HintPath>
<HintPath>..\References\RecrownedAthenaeum\RecrownedAthenaeum.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Xml" />

View File

@@ -7,12 +7,13 @@ using RecrownedAthenaeum.Preferences;
using RecrownedAthenaeum.Screens.MainMenu;
using RecrownedAthenaeum.Camera;
using RecrownedAthenaeum.ContentSystem;
using RecrownedAthenaeum.DataTypes;
using RecrownedAthenaeum.SpecialTypes;
using RecrownedAthenaeum.Input;
using RecrownedAthenaeum.Persistence;
using RecrownedAthenaeum.ScreenSystem;
using System;
using System.Diagnostics;
using RecrownedAthenaeum.UI.Skin;
namespace RecrownedAthenaeum
{
@@ -37,6 +38,7 @@ namespace RecrownedAthenaeum
private MainScreen mainScreen;
private Texture2D currentCursorTexture;
internal readonly MusicController musicController;
private Skin skin;
public RhythmBulletGame()
{
@@ -169,6 +171,7 @@ namespace RecrownedAthenaeum
assets.Queue<Texture2D>("title");
assets.Queue<Texture2D>("default_cover", false);
assets.Queue<Texture2D>("backgrounds/mainBG");
assets.Queue<TextureAtlas>("UI");
}
private void SetUpCursor()