added bar entity
BIN
android/assets/1280x720/bar.png
Executable file
After Width: | Height: | Size: 109 B |
BIN
android/assets/1280x800/bar.png
Executable file
After Width: | Height: | Size: 116 B |
BIN
android/assets/1366x768/bar.png
Executable file
After Width: | Height: | Size: 111 B |
BIN
android/assets/1920x1080/bar.png
Executable file
After Width: | Height: | Size: 131 B |
BIN
android/assets/1920x1200/bar.png
Executable file
After Width: | Height: | Size: 135 B |
BIN
android/assets/2560x1440/bar.png
Executable file
After Width: | Height: | Size: 143 B |
BIN
android/assets/3840x2160/bar.png
Executable file
After Width: | Height: | Size: 234 B |
BIN
android/assets/800x480/bar.png
Executable file
After Width: | Height: | Size: 96 B |
@ -126,6 +126,7 @@ public class Polyjet extends Game {
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assetManager.load("laser.png", Texture.class);
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assetManager.load("pellet.png", Texture.class);
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assetManager.load("shard.png", Texture.class);
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assetManager.load("bar.png", Texture.class);
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}
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public void generateFonts() {
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initComplete = true;
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@ -1,7 +1,7 @@
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package zero1hd.polyjet.entity;
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public enum Entities {
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POLYJET, BAR_BEAT, VOID_CIRCLE, SHARD, LASER, PELLET;
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POLYJET, BAR, VOID_CIRCLE, SHARD, LASER, PELLET;
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public float x;
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public float y;
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@ -7,6 +7,7 @@ import com.badlogic.gdx.utils.Array;
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import com.badlogic.gdx.utils.Pool;
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import zero1hd.polyjet.entity.ally.Laser;
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import zero1hd.polyjet.entity.enemies.Bar;
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import zero1hd.polyjet.entity.enemies.Pellet;
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import zero1hd.polyjet.entity.enemies.Shard;
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import zero1hd.polyjet.entity.enemies.VoidCircle;
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@ -17,10 +18,12 @@ public class EntityController {
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public Array<Entity> activeAllies;
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public Array<Entity> activeEnemies;
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//Enemy pool declaration;
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private Pool<VoidCircle> voidCirclePool;
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private Pool<Pellet> pelletPool;
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private Pool<Shard> shardPool;
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private Pool<Bar> barPool;
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//Ally pool declaration;
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private Pool<Laser> laserPool;
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@ -51,6 +54,12 @@ public class EntityController {
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return new Shard(assets.get("shard.png", Texture.class));
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}
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};
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barPool = new Pool<Bar>() {
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@Override
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protected Bar newObject() {
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return new Bar(assets.get("bar.png", Texture.class));
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}
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};
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//Ally pool initialization;
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laserPool = new Pool<Laser>() {
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@ -80,6 +89,10 @@ public class EntityController {
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Shard shard = shardPool.obtain();
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activeEnemies.add(shard);
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return shard;
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case BAR:
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Bar bar = barPool.obtain();
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activeEnemies.add(bar);
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return bar;
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default:
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return null;
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}
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@ -111,6 +124,11 @@ public class EntityController {
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activeEnemies.removeValue(entity, true);
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shardPool.free(shard);
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break;
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case BAR:
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Bar bar = (Bar) entity;
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bar.remove();
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activeEnemies.removeValue(entity, true);
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barPool.free(bar);
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default:
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break;
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}
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82
core/src/zero1hd/polyjet/entity/enemies/Bar.java
Executable file
@ -0,0 +1,82 @@
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package zero1hd.polyjet.entity.enemies;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.Batch;
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import com.badlogic.gdx.math.Rectangle;
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import com.badlogic.gdx.scenes.scene2d.Actor;
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import com.badlogic.gdx.utils.Pool.Poolable;
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import zero1hd.polyjet.Polyjet;
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import zero1hd.polyjet.entity.Entities;
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import zero1hd.polyjet.entity.Entity;
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public class Bar extends Actor implements Entity, Poolable {
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private boolean dead;
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private Texture texture;
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private float rate;
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private Rectangle hitbox;
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public Bar(Texture barTexture) {
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this.texture = barTexture;
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hitbox = new Rectangle();
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}
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public void init(float x, float rate) {
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setSize(5f, 0.5f);
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setPosition(x, Polyjet.GAME_AREA_HEIGHT);
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this.rate = rate;
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hitbox.set(getX(), getY(), getWidth(), getHeight());
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}
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@Override
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public void act(float delta) {
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moveBy(0f, -delta*rate);
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hitbox.setPosition(getX(), getY());
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super.act(delta);
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if (getY() < 0-getHeight()) {
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dead = true;
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}
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}
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@Override
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public void draw(Batch batch, float parentAlpha) {
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batch.draw(texture, getX(), getY(), getWidth(), getHeight());
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super.draw(batch, parentAlpha);
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}
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@Override
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public void reset() {
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hitbox.set(0, 0, 0, 0);
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setPosition(0, 0);
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rate = 0;
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dead = false;
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setSize(0, 0);
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}
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@Override
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public void collided(Entity entity) {
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switch (entity.getEntityType()) {
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case POLYJET:
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dead = true;
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break;
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default:
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break;
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}
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}
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@Override
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public Rectangle getHitZone() {
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return hitbox;
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}
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@Override
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public Entities getEntityType() {
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return Entities.BAR;
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}
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@Override
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public boolean isDead() {
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return dead;
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}
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}
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@ -35,12 +35,12 @@ public class Shard extends Actor implements Entity, Poolable {
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this.rate = rate;
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this.hp = hp;
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maxHp = hp;
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setPosition(x, y);
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this.angle.set(MathUtils.sinDeg(angle), MathUtils.cosDeg(angle));
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sprite.setRotation(-angle);
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setSize(2f, 2f);
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hitbox.setSize(getWidth(), getHeight());
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center.set(getWidth()/2f, getHeight()/2f);
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setPosition(x-center.x, y-center.y);
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sprite.setOrigin(sprite.getWidth()/2f, sprite.getHeight()/2f);
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}
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@ -120,7 +120,7 @@ public class GamePlayArea extends Stage {
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if (keycode == KeyMap.shoot) {
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Laser laser = (Laser) entityController.retrieveEntity(Entities.LASER);
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laser.init(polyjet.getX() + (polyjet.getWidth()-laser.getWidth())/2f, polyjet.getY() + polyjet.getHeight()+0.25f, 30f);
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laser.init(polyjet.getX() + (polyjet.getWidth()-laser.getWidth())/2f, polyjet.getY() + polyjet.getHeight()+0.25f, 60f);
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addActor(laser);
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}
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return false;
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@ -14,6 +14,7 @@ import zero1hd.polyjet.entity.Entities;
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import zero1hd.polyjet.entity.Entity;
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||||
import zero1hd.polyjet.entity.EntityController;
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import zero1hd.polyjet.entity.ally.Laser;
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import zero1hd.polyjet.entity.enemies.Bar;
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import zero1hd.polyjet.entity.enemies.Pellet;
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import zero1hd.polyjet.entity.enemies.Shard;
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import zero1hd.polyjet.entity.enemies.VoidCircle;
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@ -63,8 +64,6 @@ public class SpawnerWindow extends Window {
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Entity entity;
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if ((entity = ec.retrieveEntity(listOfEntities.getSelected())) != null) {
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switch(entity.getEntityType()) {
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case BAR_BEAT:
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break;
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case LASER:
|
||||
Laser laser = (Laser) entity;
|
||||
laser.init(coords.x, coords.y, mod1.getValue());
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@ -84,6 +83,12 @@ public class SpawnerWindow extends Window {
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Shard shard = (Shard) entity;
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shard.init(coords.x, coords.y, mod2.getValue()/mod2.getMaxValue()*360f, mod1.getValue(), (int) mod3.getValue());
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stage.addActor(shard);
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break;
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case BAR:
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||||
Bar bar = (Bar) entity;
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||||
bar.init(coords.x, mod1.getValue());
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||||
stage.addActor(bar);
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break;
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||||
default:
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||||
break;
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}
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