added better background controls

This commit is contained in:
Harrison Deng 2018-01-17 12:43:38 -06:00
parent 0de981ad13
commit 3c70a4d3f8
9 changed files with 25 additions and 6 deletions

BIN
android/assets/gradients.png Executable file → Normal file

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@ -159,10 +159,10 @@ public class Mp3Manager implements MusicManager {
try {
decoder.decodeFrame(header, bitstream);
} catch (ArrayIndexOutOfBoundsException e) {
} catch (ArrayIndexOutOfBoundsException ae) {
Gdx.app.debug("Mp3Manager", "Last buffer reached since array was out of bounds.");
} catch (DecoderException e) {
Gdx.app.error("MP3 Decoder Error", e.toString());
} catch (DecoderException de) {
Gdx.app.error("MP3 Decoder Error", de.toString());
}
bitstream.closeFrame();
bytesRead = sampleBuffer.reset();
@ -170,8 +170,8 @@ public class Mp3Manager implements MusicManager {
} else {
currentByteSet = null;
}
} catch (BitstreamException e1) {
e1.printStackTrace();
} catch (BitstreamException be) {
be.printStackTrace();
}
return bytesRead;
} else {

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@ -1,6 +1,7 @@
package zero1hd.rhythmbullet.desktop.graphics.ui.pages;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.scenes.scene2d.Actor;
@ -30,6 +31,7 @@ public class AnalysisPage extends Page {
public AnalysisPage(Skin skin, AssetManager assets) {
setTextureBackground(assets.get("gradients.atlas", TextureAtlas.class).findRegion("red-round"));
setBgColor(Color.toFloatBits(82,111,157, 255));
table = new Table();
table.setFillParent(true);
table.defaults().space(10f);

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@ -1,6 +1,7 @@
package zero1hd.rhythmbullet.desktop.graphics.ui.pages;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.scenes.scene2d.Actor;
@ -17,6 +18,7 @@ public class KeybindOptionsPage extends Page {
private TextButton backButton;
public KeybindOptionsPage(Skin skin, AssetManager assets, final Vector3 cameraPosition) {
setTextureBackground(assets.get("gradients.atlas", TextureAtlas.class).findRegion("red-round"));
setBgColor(Color.toFloatBits(186,238,255, 255));
keyMap = new KeyMap(assets);
controlTable = new ControlOptions(skin, keyMap);

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@ -4,6 +4,7 @@ import java.util.Observable;
import java.util.Observer;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.math.Vector3;
@ -39,6 +40,7 @@ public class MainPage extends Page implements Observer {
public MainPage(RhythmBullet core, final Vector3 targetPosition, MusicListController mlc, final MainMenu mainMenu) {
this.mlc = mlc;
setTextureBackground(core.getAssetManager().get("gradients.atlas", TextureAtlas.class).findRegion("red-linear"));
setBgColor(Color.toFloatBits(83,100,170, 255));
this.mMenu = mainMenu;
titleBar = new TitleBarVisualizer(core.getAssetManager());
addActor(titleBar);

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@ -8,6 +8,7 @@ import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.Preferences;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
@ -67,6 +68,7 @@ public class MusicSelectionPage extends Page implements Observer {
public MusicSelectionPage(Skin skin, MusicListController musicListController, MusicInfoController musicInfoController, AssetManager assetManager, final Vector3 cameraTarget, final AnalysisPage ap) {
setTextureBackground(assetManager.get("gradients.atlas", TextureAtlas.class).findRegion("red-round"));
setBgColor(Color.toFloatBits(110,164,193, 255));
this.assets = assetManager;
this.skin = skin;
this.mc = musicListController;

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@ -1,6 +1,7 @@
package zero1hd.rhythmbullet.desktop.graphics.ui.pages;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.Preferences;
import com.badlogic.gdx.math.MathUtils;
@ -27,6 +28,7 @@ public class OptionsPage extends Page {
public OptionsPage(final RhythmBullet core, final Vector3 targetPosition, KeybindOptionsPage moreOptionsPage, final MusicListController sc) {
super("General", core.getDefaultSkin());
setTextureBackground(core.getAssetManager().get("gradients.atlas", TextureAtlas.class).findRegion("red-round"));
setBgColor(Color.toFloatBits(93,75,144, 255));
//Back button
TextButton backButton = new TextButton("Back", core.getDefaultSkin());
backButton.addListener(new ChangeListener() {

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@ -1,6 +1,7 @@
package zero1hd.rhythmbullet.desktop.graphics.ui.pages;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.scenes.scene2d.Group;
@ -12,10 +13,11 @@ import com.badlogic.gdx.utils.Disposable;
public class Page extends Group implements Disposable {
private Label pageTitle;
private TextureRegion background;
private float bgColor;
public Page() {
setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
setTouchable(Touchable.childrenOnly);
bgColor = Color.toFloatBits(255, 255, 255, 255);
}
public Page(String titleText, Skin skin) {
@ -33,11 +35,16 @@ public class Page extends Group implements Disposable {
@Override
public void draw(Batch batch, float parentAlpha) {
if (background != null) {
batch.setColor(bgColor);
batch.draw(background, getX(), getY(), getWidth(), getHeight());
}
super.draw(batch, parentAlpha);
}
public void setBgColor(float bgColor) {
this.bgColor = bgColor;
}
public void addSpaceToTitle(float space) {
pageTitle.moveBy(space, 0);
}

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@ -2,6 +2,7 @@ package zero1hd.rhythmbullet.desktop.graphics.ui.pages;
import com.badlogic.gdx.Preferences;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.scenes.scene2d.Actor;
@ -20,6 +21,7 @@ public class VideoOptionsPage extends Page {
public VideoOptionsPage(Skin skin, Preferences prefs, final MainMenu menu, AssetManager assets) {
setTextureBackground(assets.get("gradients.atlas", TextureAtlas.class).findRegion("red-round"));
setBgColor(Color.toFloatBits(110,164,193, 255));
graphicsTable = new GraphicsOptions(menu, skin, prefs);
scrollPane = new ScrollPane(graphicsTable, skin);
scrollPane.setFadeScrollBars(false);