imrpoved UI system structure and added a basic text module for testing; Untested.
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@@ -9,7 +9,7 @@ using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.Utilities.ContentSystem
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{
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class ContentSystem
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public class ContentSystem
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{
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volatile bool queued;
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Thread thread;
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@@ -46,7 +46,7 @@ namespace RhythmBullet.Zer01HD.Utilities.ContentSystem
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}
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}
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T get<T>(string assetName)
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public T Get<T>(string assetName)
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{
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lock(queue)
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{
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@@ -54,7 +54,7 @@ namespace RhythmBullet.Zer01HD.Utilities.ContentSystem
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}
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}
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void Queue(string assetName, Type type)
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public void Queue(string assetName, Type type)
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{
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queued = true;
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lock (queue)
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12
RhythmBullet/Zer01HD/Utilities/ParticleSystem/Particle.cs
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12
RhythmBullet/Zer01HD/Utilities/ParticleSystem/Particle.cs
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@@ -0,0 +1,12 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.Utilities.ParticleSystem
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{
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class Particle
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{
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}
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}
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