refactoring to comply with c# conventions

This commit is contained in:
Harrison Deng 2018-11-20 18:56:41 -06:00
parent efbaad9c1b
commit 3347316182
37 changed files with 115 additions and 115 deletions

View File

@ -7,7 +7,7 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.Audio namespace RhythmBullet.Audio
{ {
internal class MusicController : IDisposable internal class MusicController : IDisposable
{ {

View File

@ -8,7 +8,7 @@ using System.Text;
using System.Threading; using System.Threading;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.Audio namespace RhythmBullet.Audio
{ {
internal delegate void SearchListener(MusicList musicList); internal delegate void SearchListener(MusicList musicList);

View File

@ -4,7 +4,7 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.Audio namespace RhythmBullet.Audio
{ {
public enum SupportedFormats public enum SupportedFormats
{ {

View File

@ -7,7 +7,7 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.Audio namespace RhythmBullet.Audio
{ {
public class TransparentSampleProvider : ISampleProvider public class TransparentSampleProvider : ISampleProvider
{ {

View File

@ -1,13 +1,13 @@
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using RhythmBullet.Zer01HD.UI.Modular; using RhythmBullet.UI.Modular;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.Audio.Visualizer namespace RhythmBullet.Audio.Visualizer
{ {
internal class HorizontalVisualizer : UIModule, IDisposable internal class HorizontalVisualizer : UIModule, IDisposable
{ {

View File

@ -1,11 +1,11 @@
using RhythmBullet.Zer01HD.Utilities.ContentSystem; using RhythmBullet.Utilities.ContentSystem;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.ContentResolvers namespace RhythmBullet.ContentResolvers
{ {
class FontContentResolver : IContentPathModifier class FontContentResolver : IContentPathModifier
{ {

View File

@ -1,14 +1,14 @@
using RhythmBullet.Zer01HD.Preferences; using RhythmBullet.Preferences;
using RhythmBullet.Zer01HD.Utilities; using RhythmBullet.Utilities;
using RhythmBullet.Zer01HD.Utilities.ContentSystem; using RhythmBullet.Utilities.ContentSystem;
using RhythmBullet.Zer01HD.Utilities.DataTypes; using RhythmBullet.Utilities.DataTypes;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.ContentResolvers namespace RhythmBullet.ContentResolvers
{ {
class ResolutionContentResolver : IContentPathModifier class ResolutionContentResolver : IContentPathModifier
{ {

View File

@ -1,7 +1,7 @@
using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input;
using RhythmBullet.Zer01HD.Utilities.Persistence; using RhythmBullet.Utilities.Persistence;
namespace RhythmBullet.Zer01HD.Preferences namespace RhythmBullet.Preferences
{ {
public class Controls : Utilities.Persistence.Preferences public class Controls : Utilities.Persistence.Preferences
{ {

View File

@ -1,9 +1,9 @@
using System; using System;
using System.Xml.Serialization; using System.Xml.Serialization;
using RhythmBullet.Zer01HD.Utilities.DataTypes; using RhythmBullet.Utilities.DataTypes;
using RhythmBullet.Zer01HD.Utilities.Persistence; using RhythmBullet.Utilities.Persistence;
namespace RhythmBullet.Zer01HD.Preferences namespace RhythmBullet.Preferences
{ {
public class General : Utilities.Persistence.Preferences public class General : Utilities.Persistence.Preferences
{ {

View File

@ -47,44 +47,44 @@
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects> <AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Zer01HD\Audio\MusicController.cs" /> <Compile Include="Audio\MusicController.cs" />
<Compile Include="Zer01HD\Audio\MusicList.cs" /> <Compile Include="Audio\MusicList.cs" />
<Compile Include="Zer01HD\Audio\SupportedFormats.cs" /> <Compile Include="Audio\SupportedFormats.cs" />
<Compile Include="Zer01HD\Audio\TransparentSampleProvider.cs" /> <Compile Include="Audio\TransparentSampleProvider.cs" />
<Compile Include="Zer01HD\Audio\Visualizer\HorizontalVisualizer.cs" /> <Compile Include="Audio\Visualizer\HorizontalVisualizer.cs" />
<Compile Include="Zer01HD\Screens\MainMenu\MainPage.cs" /> <Compile Include="Screens\MainMenu\MainPage.cs" />
<Compile Include="Zer01HD\Screens\Transitions\FadeAwayTransition.cs" /> <Compile Include="Screens\Transitions\FadeAwayTransition.cs" />
<Compile Include="Zer01HD\Utilities\Camera\Camera2D.cs" /> <Compile Include="Utilities\Camera\Camera2D.cs" />
<Compile Include="Zer01HD\Utilities\ContentSystem\NormalContentResolver.cs" /> <Compile Include="Utilities\ContentSystem\NormalContentResolver.cs" />
<Compile Include="Zer01HD\Utilities\Input\IInputListener.cs" /> <Compile Include="Utilities\Input\IInputListener.cs" />
<Compile Include="Zer01HD\Utilities\Input\InputListener.cs" /> <Compile Include="Utilities\Input\InputListener.cs" />
<Compile Include="Zer01HD\Utilities\Input\InputUtilities.cs" /> <Compile Include="Utilities\Input\InputUtilities.cs" />
<Compile Include="Zer01HD\Utilities\Persistence\Preferences.cs" /> <Compile Include="Utilities\Persistence\Preferences.cs" />
<Compile Include="Zer01HD\Utilities\ScreenSystem\ScreenManager.cs" /> <Compile Include="Utilities\ScreenSystem\ScreenManager.cs" />
<Compile Include="Zer01HD\Utilities\UI\Modular\Modules\Interactive\BasicButton.cs" /> <Compile Include="Utilities\UI\Modular\Modules\Interactive\BasicButton.cs" />
<Compile Include="Zer01HD\Utilities\ScreenSystem\ITransition.cs" /> <Compile Include="Utilities\ScreenSystem\ITransition.cs" />
<Compile Include="Zer01HD\Utilities\ScreenSystem\LoadingScreen.cs" /> <Compile Include="Utilities\ScreenSystem\LoadingScreen.cs" />
<Compile Include="Zer01HD\Screens\MainMenu\MainScreen.cs" /> <Compile Include="Screens\MainMenu\MainScreen.cs" />
<Compile Include="Zer01HD\Utilities\UI\Modular\Modules\Image.cs" /> <Compile Include="Utilities\UI\Modular\Modules\Image.cs" />
<Compile Include="Zer01HD\Utilities\UI\Modular\UIModule.cs" /> <Compile Include="Utilities\UI\Modular\UIModule.cs" />
<Compile Include="Zer01HD\Utilities\UI\Modular\UIModuleGroup.cs" /> <Compile Include="Utilities\UI\Modular\UIModuleGroup.cs" />
<Compile Include="RhythmBulletGame.cs" /> <Compile Include="RhythmBulletGame.cs" />
<Compile Include="Program.cs" /> <Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Zer01HD\Utilities\UI\Book\Page.cs" /> <Compile Include="Utilities\UI\Book\Page.cs" />
<Compile Include="Zer01HD\Utilities\UI\Book\Book.cs" /> <Compile Include="Utilities\UI\Book\Book.cs" />
<Compile Include="Zer01HD\Utilities\UI\Modular\Modules\TextLabel.cs" /> <Compile Include="Utilities\UI\Modular\Modules\TextLabel.cs" />
<Compile Include="Zer01HD\Utilities\ScreenSystem\Screen.cs" /> <Compile Include="Utilities\ScreenSystem\Screen.cs" />
<Compile Include="Zer01HD\Utilities\ContentSystem\ContentLoad.cs" /> <Compile Include="Utilities\ContentSystem\ContentLoad.cs" />
<Compile Include="Zer01HD\ContentResolvers\FontContentResolver.cs" /> <Compile Include="ContentResolvers\FontContentResolver.cs" />
<Compile Include="Zer01HD\ContentResolvers\ResolutionContentResolver.cs" /> <Compile Include="ContentResolvers\ResolutionContentResolver.cs" />
<Compile Include="Zer01HD\Utilities\ContentSystem\ContentManagerController.cs" /> <Compile Include="Utilities\ContentSystem\ContentManagerController.cs" />
<Compile Include="Zer01HD\Utilities\ContentSystem\IContentPathModifier.cs" /> <Compile Include="Utilities\ContentSystem\IContentPathModifier.cs" />
<Compile Include="Zer01HD\Utilities\ParticleSystem\Particle.cs" /> <Compile Include="Utilities\ParticleSystem\Particle.cs" />
<Compile Include="Zer01HD\Preferences\Controls.cs" /> <Compile Include="Preferences\Controls.cs" />
<Compile Include="Zer01HD\Preferences\General.cs" /> <Compile Include="Preferences\General.cs" />
<Compile Include="Zer01HD\Utilities\Persistence\PreferencesManager.cs" /> <Compile Include="Utilities\Persistence\PreferencesManager.cs" />
<Compile Include="Zer01HD\Utilities\DataTypes\Resolution.cs" /> <Compile Include="Utilities\DataTypes\Resolution.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Reference Include="BulletSharp, Version=0.11.0.0, Culture=neutral, processorArchitecture=MSIL"> <Reference Include="BulletSharp, Version=0.11.0.0, Culture=neutral, processorArchitecture=MSIL">

View File

@ -1,17 +1,17 @@
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input;
using RhythmBullet.Zer01HD.Audio; using RhythmBullet.Audio;
using RhythmBullet.Zer01HD.ContentResolvers; using RhythmBullet.ContentResolvers;
using RhythmBullet.Zer01HD.Preferences; using RhythmBullet.Preferences;
using RhythmBullet.Zer01HD.Screens.MainMenu; using RhythmBullet.Screens.MainMenu;
using RhythmBullet.Zer01HD.Utilities; using RhythmBullet.Utilities;
using RhythmBullet.Zer01HD.Utilities.Camera; using RhythmBullet.Utilities.Camera;
using RhythmBullet.Zer01HD.Utilities.ContentSystem; using RhythmBullet.Utilities.ContentSystem;
using RhythmBullet.Zer01HD.Utilities.DataTypes; using RhythmBullet.Utilities.DataTypes;
using RhythmBullet.Zer01HD.Utilities.Input; using RhythmBullet.Utilities.Input;
using RhythmBullet.Zer01HD.Utilities.Persistence; using RhythmBullet.Utilities.Persistence;
using RhythmBullet.Zer01HD.Utilities.ScreenSystem; using RhythmBullet.Utilities.ScreenSystem;
using System; using System;
using System.Diagnostics; using System.Diagnostics;

View File

@ -1,10 +1,10 @@
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using RhythmBullet.Zer01HD.UI.Book; using RhythmBullet.UI.Book;
using RhythmBullet.Zer01HD.Utilities.ContentSystem; using RhythmBullet.Utilities.ContentSystem;
using RhythmBullet.Zer01HD.Utilities.UI.Modular.Modules; using RhythmBullet.Utilities.UI.Modular.Modules;
namespace RhythmBullet.Zer01HD.Screens.MainMenu namespace RhythmBullet.Screens.MainMenu
{ {
internal class MainPage : Page internal class MainPage : Page
{ {

View File

@ -3,14 +3,14 @@
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input;
using RhythmBullet.Zer01HD.Screens.Transitions; using RhythmBullet.Screens.Transitions;
using RhythmBullet.Zer01HD.UI.Book; using RhythmBullet.UI.Book;
using RhythmBullet.Zer01HD.Utilities.Camera; using RhythmBullet.Utilities.Camera;
using RhythmBullet.Zer01HD.Utilities.ContentSystem; using RhythmBullet.Utilities.ContentSystem;
using RhythmBullet.Zer01HD.Utilities.ScreenSystem; using RhythmBullet.Utilities.ScreenSystem;
using System; using System;
namespace RhythmBullet.Zer01HD.Screens.MainMenu namespace RhythmBullet.Screens.MainMenu
{ {
class MainScreen : Screen class MainScreen : Screen
{ {

View File

@ -1,7 +1,7 @@
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using RhythmBullet.Zer01HD.Utilities.UI; using RhythmBullet.Utilities.UI;
using RhythmBullet.Zer01HD.Utilities.ScreenSystem; using RhythmBullet.Utilities.ScreenSystem;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
@ -9,7 +9,7 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.Screens.Transitions namespace RhythmBullet.Screens.Transitions
{ {
internal class FadeAwayTransition : IDisposable, ITransition internal class FadeAwayTransition : IDisposable, ITransition
{ {

View File

@ -6,7 +6,7 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.Utilities.Camera namespace RhythmBullet.Utilities.Camera
{ {
public class Camera2D public class Camera2D
{ {

View File

@ -4,7 +4,7 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.Utilities.ContentSystem namespace RhythmBullet.Utilities.ContentSystem
{ {
struct LoadableContent struct LoadableContent
{ {

View File

@ -9,7 +9,7 @@ using System.Text;
using System.Threading; using System.Threading;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.Utilities.ContentSystem namespace RhythmBullet.Utilities.ContentSystem
{ {
public class ContentManagerController public class ContentManagerController
{ {

View File

@ -4,7 +4,7 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.Utilities.ContentSystem namespace RhythmBullet.Utilities.ContentSystem
{ {
public interface IContentPathModifier public interface IContentPathModifier
{ {

View File

@ -4,7 +4,7 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.Utilities.ContentSystem namespace RhythmBullet.Utilities.ContentSystem
{ {
class NormalContentResolver : IContentPathModifier class NormalContentResolver : IContentPathModifier
{ {

View File

@ -4,7 +4,7 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.Utilities.DataTypes namespace RhythmBullet.Utilities.DataTypes
{ {
public class Resolution : IComparable<Resolution> public class Resolution : IComparable<Resolution>
{ {

View File

@ -5,7 +5,7 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.Utilities.Input namespace RhythmBullet.Utilities.Input
{ {
public interface IInputListener public interface IInputListener
{ {

View File

@ -5,7 +5,7 @@ using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input;
namespace RhythmBullet.Zer01HD.Utilities.Input namespace RhythmBullet.Utilities.Input
{ {
class InputListener : IInputListener class InputListener : IInputListener
{ {

View File

@ -1,13 +1,13 @@
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input;
using RhythmBullet.Zer01HD.Utilities.Input; using RhythmBullet.Utilities.Input;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.Utilities.Input namespace RhythmBullet.Utilities.Input
{ {
public static class InputUtilities public static class InputUtilities
{ {

View File

@ -4,7 +4,7 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.Utilities.ParticleSystem namespace RhythmBullet.Utilities.ParticleSystem
{ {
class Particle class Particle
{ {

View File

@ -5,7 +5,7 @@ using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using System.Xml.Serialization; using System.Xml.Serialization;
namespace RhythmBullet.Zer01HD.Utilities.Persistence namespace RhythmBullet.Utilities.Persistence
{ {
public class Preferences public class Preferences
{ {

View File

@ -1,11 +1,11 @@
using RhythmBullet.Zer01HD.Preferences; using RhythmBullet.Preferences;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.IO; using System.IO;
using System.Xml.Serialization; using System.Xml.Serialization;
namespace RhythmBullet.Zer01HD.Utilities.Persistence namespace RhythmBullet.Utilities.Persistence
{ {
public class PreferencesManager public class PreferencesManager
{ {

View File

@ -6,7 +6,7 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.Utilities.ScreenSystem namespace RhythmBullet.Utilities.ScreenSystem
{ {
public interface ITransition public interface ITransition
{ {

View File

@ -5,7 +5,7 @@ using Microsoft.Xna.Framework.Graphics;
using System; using System;
using System.Diagnostics; using System.Diagnostics;
namespace RhythmBullet.Zer01HD.Utilities.ScreenSystem namespace RhythmBullet.Utilities.ScreenSystem
{ {
public class LoadingScreen : Screen, ITransition public class LoadingScreen : Screen, ITransition
{ {

View File

@ -1,13 +1,13 @@
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using RhythmBullet.Zer01HD.Utilities.Camera; using RhythmBullet.Utilities.Camera;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.Utilities.ScreenSystem namespace RhythmBullet.Utilities.ScreenSystem
{ {
public enum ScreenState { EnterTransition, ExitTransition, Normal } public enum ScreenState { EnterTransition, ExitTransition, Normal }

View File

@ -1,6 +1,6 @@
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using RhythmBullet.Zer01HD.Utilities.Camera; using RhythmBullet.Utilities.Camera;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
@ -8,7 +8,7 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.Utilities.ScreenSystem namespace RhythmBullet.Utilities.ScreenSystem
{ {
public delegate void FirstScreenChange(Screen screen); public delegate void FirstScreenChange(Screen screen);

View File

@ -1,13 +1,13 @@
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using RhythmBullet.Zer01HD.Utilities.Camera; using RhythmBullet.Utilities.Camera;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.UI.Book namespace RhythmBullet.UI.Book
{ {
class Book class Book
{ {

View File

@ -1,14 +1,14 @@
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using RhythmBullet.Zer01HD.UI.Modular; using RhythmBullet.UI.Modular;
using RhythmBullet.Zer01HD.Utilities.Camera; using RhythmBullet.Utilities.Camera;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.UI.Book namespace RhythmBullet.UI.Book
{ {
class Page : UIModuleGroup class Page : UIModuleGroup
{ {

View File

@ -1,13 +1,13 @@
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using RhythmBullet.Zer01HD.UI.Modular; using RhythmBullet.UI.Modular;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.Utilities.UI.Modular.Modules namespace RhythmBullet.Utilities.UI.Modular.Modules
{ {
class Image : UIModule class Image : UIModule
{ {

View File

@ -1,13 +1,13 @@
using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input;
using RhythmBullet.Zer01HD.UI.Modular; using RhythmBullet.UI.Modular;
using RhythmBullet.Zer01HD.Utilities.Input; using RhythmBullet.Utilities.Input;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.Utilities.UI.Modular.Modules.Interactive namespace RhythmBullet.Utilities.UI.Modular.Modules.Interactive
{ {
public delegate bool Clicked(); public delegate bool Clicked();

View File

@ -1,13 +1,13 @@
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using RhythmBullet.Zer01HD.Utilities.Camera; using RhythmBullet.Utilities.Camera;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.UI.Modular.Modules namespace RhythmBullet.UI.Modular.Modules
{ {
public class TextLabel : UIModule public class TextLabel : UIModule
{ {

View File

@ -1,15 +1,15 @@
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input;
using RhythmBullet.Zer01HD.Utilities.Camera; using RhythmBullet.Utilities.Camera;
using RhythmBullet.Zer01HD.Utilities.Input; using RhythmBullet.Utilities.Input;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.UI.Modular namespace RhythmBullet.UI.Modular
{ {
public class UIModule : IInputListener public class UIModule : IInputListener
{ {

View File

@ -6,10 +6,10 @@ using System.Threading.Tasks;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input;
using RhythmBullet.Zer01HD.Utilities.Camera; using RhythmBullet.Utilities.Camera;
using RhythmBullet.Zer01HD.Utilities.Input; using RhythmBullet.Utilities.Input;
namespace RhythmBullet.Zer01HD.UI.Modular namespace RhythmBullet.UI.Modular
{ {
public class UIModuleGroup : UIModule public class UIModuleGroup : UIModule
{ {