refactoring to comply with c# conventions
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@@ -0,0 +1,52 @@
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using Microsoft.Xna.Framework.Input;
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using RhythmBullet.UI.Modular;
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using RhythmBullet.Utilities.Input;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RhythmBullet.Utilities.UI.Modular.Modules.Interactive
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{
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public delegate bool Clicked();
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public class BasicButton : UIModuleGroup
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{
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public event Clicked Listeners;
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public BasicButton()
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{
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}
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public sealed override bool MouseStateChanged(MouseState state)
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{
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if (InputUtilities.MouseWithinBoundries(bounds))
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{
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if (InputUtilities.MouseClicked())
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{
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OnClick();
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}
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Highlighted = true;
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} else
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{
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Highlighted = false;
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}
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return base.MouseStateChanged(state);
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}
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public sealed override bool KeyboardStateChanged(KeyboardState state)
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{
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return base.KeyboardStateChanged(state);
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}
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protected void OnClick()
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{
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Listeners?.Invoke();
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}
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public bool Highlighted { get; private set; }
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}
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}
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