refactors

This commit is contained in:
Harrison Deng 2019-01-22 19:31:15 -06:00
parent 2502556b33
commit 242d6013c0
11 changed files with 20 additions and 23 deletions

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@ -1,7 +1,7 @@
using NAudio.Wave; using NAudio.Wave;
using System; using System;
namespace RecrownedAthenaeum.Audio namespace RhythmBullet.Audio
{ {
internal class MusicController : IDisposable internal class MusicController : IDisposable
{ {

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@ -4,7 +4,7 @@ using System.Diagnostics;
using System.IO; using System.IO;
using System.Threading; using System.Threading;
namespace RecrownedAthenaeum.Audio namespace RhythmBullet.Audio
{ {
internal delegate void SearchListener(MusicList musicList); internal delegate void SearchListener(MusicList musicList);

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@ -1,4 +1,4 @@
namespace RecrownedAthenaeum.Audio namespace RhythmBullet.Audio
{ {
public enum SupportedFormats public enum SupportedFormats
{ {

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@ -3,7 +3,7 @@ using NAudio.Dsp;
using NAudio.Wave; using NAudio.Wave;
using System; using System;
namespace RecrownedAthenaeum.Audio namespace RhythmBullet.Audio
{ {
public class TransparentSampleProvider : ISampleProvider public class TransparentSampleProvider : ISampleProvider
{ {

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@ -1,12 +1,10 @@
using RecrownedAthenaeum.ContentSystem; namespace RecrownedAthenaeum.ContentSystem.ContentResolvers
namespace RecrownedAthenaeum.ContentResolvers
{ {
class FontContentResolver : IContentPathModifier internal class FontContentResolver : IContentPathResolver
{ {
readonly ResolutionContentResolver rcr; readonly ResolutionContentResolver rcr;
public FontContentResolver(ResolutionContentResolver rcr) internal FontContentResolver(ResolutionContentResolver rcr)
{ {
this.rcr = rcr; this.rcr = rcr;
} }

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@ -1,9 +1,8 @@
using RecrownedAthenaeum.ContentSystem; using RecrownedAthenaeum.SpecialTypes;
using RecrownedAthenaeum.SpecialTypes;
namespace RecrownedAthenaeum.ContentResolvers namespace RecrownedAthenaeum.ContentSystem.ContentResolvers
{ {
class ResolutionContentResolver : IContentPathModifier internal class ResolutionContentResolver : IContentPathResolver
{ {
int width, height; int width, height;
bool updated; bool updated;

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@ -1,6 +1,6 @@
using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input;
namespace RecrownedAthenaeum.Preferences namespace RhythmBullet.Preferences
{ {
public class Controls public class Controls
{ {

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@ -1,7 +1,7 @@
using System; using RecrownedAthenaeum.SpecialTypes;
using RecrownedAthenaeum.SpecialTypes; using System;
namespace RecrownedAthenaeum.Preferences namespace RhythmBullet.Preferences
{ {
public class General public class General
{ {

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@ -1,10 +1,10 @@
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using RecrownedAthenaeum.UI.Book;
using RecrownedAthenaeum.ContentSystem; using RecrownedAthenaeum.ContentSystem;
using RecrownedAthenaeum.UI.Book;
using RecrownedAthenaeum.UI.Modular.Modules; using RecrownedAthenaeum.UI.Modular.Modules;
using RecrownedAthenaeum.UI.Modular.Modules.Interactive; using RecrownedAthenaeum.UI.Modular.Modules.Interactive;
namespace RecrownedAthenaeum.Screens.MainMenu namespace RhythmBullet.Screens.MainMenu
{ {
internal class MainPage : Page internal class MainPage : Page
{ {

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@ -1,12 +1,12 @@
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using RecrownedAthenaeum.Screens.Transitions;
using RecrownedAthenaeum.UI.Book;
using RecrownedAthenaeum.Camera; using RecrownedAthenaeum.Camera;
using RecrownedAthenaeum.ContentSystem; using RecrownedAthenaeum.ContentSystem;
using RecrownedAthenaeum.ScreenSystem; using RecrownedAthenaeum.ScreenSystem;
using RecrownedAthenaeum.UI.Book;
using RhythmBullet.Screens.Transitions;
namespace RecrownedAthenaeum.Screens.MainMenu namespace RhythmBullet.Screens.MainMenu
{ {
class MainScreen : Screen class MainScreen : Screen
{ {

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@ -3,7 +3,7 @@ using Microsoft.Xna.Framework.Graphics;
using RecrownedAthenaeum.ScreenSystem; using RecrownedAthenaeum.ScreenSystem;
using System; using System;
namespace RecrownedAthenaeum.Screens.Transitions namespace RhythmBullet.Screens.Transitions
{ {
internal class FadeAwayTransition : IDisposable, ITransition internal class FadeAwayTransition : IDisposable, ITransition
{ {