Implemented proper disposal system and updated alongside RA.

This commit is contained in:
Harrison Deng 2019-01-22 19:20:13 -06:00
parent 8cf2fb5ae3
commit 2502556b33

View File

@ -5,10 +5,12 @@ using RecrownedAthenaeum.Render;
using RecrownedAthenaeum.UI.Modular;
using System;
namespace RecrownedAthenaeum.Audio.Visualizer
namespace RhythmBullet.Audio.Visualizer
{
internal class HorizontalVisualizer : UIModule
internal class HorizontalVisualizer : UIModule, IDisposable
{
bool disposed;
private PrimitiveBatch primitiveBatch;
private RectangleRenderer renderer;
private const int BAR_COUNT = 70;
private const int SMOOTH_RANGE = 3;
@ -27,12 +29,13 @@ namespace RecrownedAthenaeum.Audio.Visualizer
binsPerBar = tsp.GetCurrentSpectrum().Length / BAR_COUNT;
barValue = new int[BAR_COUNT];
renderer = new RectangleRenderer(graphicsDevice, camera2D);
primitiveBatch = new PrimitiveBatch(camera2D);
renderer = new RectangleRenderer(primitiveBatch);
}
public override void Update(GameTime gameTime)
{
if (disposed) throw new ObjectDisposedException(this.Name);
UpdateBars((float)gameTime.ElapsedGameTime.TotalSeconds);
AverageBars();
base.Update(gameTime);
@ -40,6 +43,7 @@ namespace RecrownedAthenaeum.Audio.Visualizer
public override void Draw(SpriteBatch batch)
{
if (disposed) throw new ObjectDisposedException(this.Name);
for (int i = 0; i < BAR_COUNT; i++)
{
bar.X = (i * (bar.Width + spaceBetweenBars)) + bounds.X;
@ -98,9 +102,24 @@ namespace RecrownedAthenaeum.Audio.Visualizer
}
}
public void Dispose()
{
if (disposed) throw new ObjectDisposedException(this.Name);
Dispose(true);
}
public virtual void Dispose(bool disposing)
{
if (disposing && !disposed)
{
primitiveBatch.Dispose();
}
disposed = true;
}
~HorizontalVisualizer()
{
renderer.Dispose();
Dispose(false);
}
}
}