implemented basics of skin system.
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@@ -10,5 +10,7 @@ namespace RhythmBullet.Preferences
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public float MusicVolume = 1f;
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public float FXVolume = 1f;
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public string MusicDirectory = Environment.GetFolderPath(Environment.SpecialFolder.MyMusic);
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public string skinName;
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public string skinDirectory;
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}
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}
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@@ -4,11 +4,13 @@ using Microsoft.Xna.Framework.Input;
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using RecrownedAthenaeum.Camera;
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using RecrownedAthenaeum.ContentSystem;
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using RecrownedAthenaeum.ContentSystem.ContentResolvers;
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using RecrownedAthenaeum.Data;
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using RecrownedAthenaeum.Input;
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using RecrownedAthenaeum.Persistence;
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using RecrownedAthenaeum.ScreenSystem;
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using RecrownedAthenaeum.SpecialTypes;
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using RecrownedAthenaeum.UI.Skin;
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using RecrownedAthenaeum.UI.Skin.Definitions;
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using RhythmBullet.Audio;
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using RhythmBullet.Preferences;
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using RhythmBullet.Screens.MainMenu;
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@@ -40,7 +42,7 @@ namespace RhythmBullet
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private Texture2D currentCursorTexture;
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internal readonly MusicController musicController;
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private SkinManager skinManager = new SkinManager();
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private readonly ISkin skin;
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private ISkin Skin { get { return skinManager.Skin; } }
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public RhythmBulletGame()
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{
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@@ -49,7 +51,6 @@ namespace RhythmBullet
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assets = new ContentManagerController(Content);
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musicController = new MusicController();
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skin = skinManager.Skin;
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resolutionContentResolver = new ResolutionContentResolver();
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FontContentResolver fcr = new FontContentResolver(resolutionContentResolver);
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assets.contentPathModifier.Add(typeof(Texture2D), resolutionContentResolver);
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@@ -73,11 +74,16 @@ namespace RhythmBullet
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/// </summary>
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protected override void Initialize()
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{
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Resolution resolution = preferencesManager.GetPreferences<General>().Resolution;
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General general = preferencesManager.GetPreferences<General>();
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Resolution resolution = general.Resolution;
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resolutionContentResolver.Width = resolution.Width;
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resolutionContentResolver.Height = resolution.Height;
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musicController.musicList.path = preferencesManager.GetPreferences<General>().MusicDirectory;
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musicController.musicList.path = general.MusicDirectory;
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musicController.musicList.StartSearch();
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if ((general.skinName ) != null)
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{
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skinManager.LoadSkin(skinManager.ReadSkinData(general.skinDirectory + general.skinName), general.skinDirectory + general.skinName);
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}
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Debug.WriteLine("Initial setup complete.");
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base.Initialize();
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}
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@@ -123,7 +129,7 @@ namespace RhythmBullet
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}
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else if (!initialLoadComplete && CheckReadyForInitiate())
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{
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Initiate();
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PostLoad();
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}
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}
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else
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@@ -167,6 +173,27 @@ namespace RhythmBullet
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screenManager.PostResize();
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}
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private bool CheckReadyForInitiate()
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{
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bool ready = true;
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if (!assets.Done ||
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!musicController.musicList.Searched)
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{
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ready = false;
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}
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if (preferencesManager.GetPreferences<General>().skinName != null && !skinManager.MergingSkins)
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{
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ready = false;
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}
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return ready;
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}
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private void ShowFirstScreen(Screen Screen)
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{
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Screen.NextScreen = mainScreen;
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}
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private void QueueContent()
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{
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assets.Queue<Texture2D>("cursor", false);
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@@ -176,16 +203,18 @@ namespace RhythmBullet
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assets.Queue<TextureAtlas>("UI");
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}
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private void Initiate()
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private void PostLoad()
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{
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initialLoadComplete = true;
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Debug.WriteLine("Initial setup and loading complete.");
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SetUpDefaultSkin();
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UpdateCursor();
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mainScreen = new MainScreen(assets);
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initialLoadComplete = true;
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}
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private void UpdateCursor()
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{
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Texture2D texture = skin.CursorTexture;
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Texture2D texture = skinManager.Skin.CursorTexture;
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int cursorSize = (int)(0.08f * graphics.PreferredBackBufferHeight);
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Debug.WriteLine("Cursor size length: " + cursorSize);
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RenderTarget2D renderTarget = new RenderTarget2D(GraphicsDevice, cursorSize, cursorSize);
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@@ -201,14 +230,17 @@ namespace RhythmBullet
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Mouse.SetCursor(MouseCursor.FromTexture2D(currentCursorTexture, currentCursorTexture.Width / 2, currentCursorTexture.Height / 2));
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}
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private bool CheckReadyForInitiate()
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private void SetUpDefaultSkin()
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{
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return assets.Done && musicController.musicList.Searched && skinManager.ReadyForUse;
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}
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Skin skin = new Skin(assets.Get<TextureAtlas>("UI"), assets.Get<Texture2D>("cursor"));
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skin.AddColor("default", Color.White);
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private void ShowFirstScreen(Screen Screen)
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{
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Screen.NextScreen = mainScreen;
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TextButtonSkinDefinition textButtonSkinDefinition = new TextButtonSkinDefinition("Rounded9pButton-down", "Rounded9pButton");
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textButtonSkinDefinition.disabledRegion = "Rounded9pButton-disabled";
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skin.AddDefinition("default", textButtonSkinDefinition);
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skin.Laminate();
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skinManager.BaseSkin = skin;
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}
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}
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}
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