began implementing skin system.
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549d30396e
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@ -38,7 +38,8 @@ namespace RecrownedAthenaeum
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private MainScreen mainScreen;
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private MainScreen mainScreen;
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private Texture2D currentCursorTexture;
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private Texture2D currentCursorTexture;
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internal readonly MusicController musicController;
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internal readonly MusicController musicController;
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private Skin skin;
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private SkinManager skinManager = new SkinManager();
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private readonly ISkin skin;
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public RhythmBulletGame()
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public RhythmBulletGame()
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{
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{
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@ -47,12 +48,13 @@ namespace RecrownedAthenaeum
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assets = new ContentManagerController(Content);
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assets = new ContentManagerController(Content);
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musicController = new MusicController();
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musicController = new MusicController();
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skin = skinManager.Skin;
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resolutionContentResolver = new ResolutionContentResolver();
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resolutionContentResolver = new ResolutionContentResolver();
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FontContentResolver fcr = new FontContentResolver(resolutionContentResolver);
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FontContentResolver fcr = new FontContentResolver(resolutionContentResolver);
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assets.contentPathModifier.Add(typeof(Texture2D), resolutionContentResolver);
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assets.contentPathModifier.Add(typeof(Texture2D), resolutionContentResolver);
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assets.contentPathModifier.Add(typeof(SpriteFont), fcr);
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assets.contentPathModifier.Add(typeof(SpriteFont), fcr);
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preferencesManager = new PreferencesManager(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "/RhythmBullet",
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preferencesManager = new PreferencesManager(
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Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "/RhythmBullet",
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new General(),
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new General(),
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new Controls());
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new Controls());
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preferencesManager.Load();
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preferencesManager.Load();
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@ -123,12 +125,10 @@ namespace RecrownedAthenaeum
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else if (!initialLoadComplete)
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else if (!initialLoadComplete)
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{
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{
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Debug.WriteLine("Initial load complete.");
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Debug.WriteLine("Initial load complete.");
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initialLoadComplete = true;
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Initiate();
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SetUpCursor();
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mainScreen = new MainScreen(assets);
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}
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}
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screenManager.UpdateCurrentScreen(gameTime, assets.Done && musicController.musicList.Searched);
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screenManager.UpdateCurrentScreen(gameTime, CheckReadyForInitiate());
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InputUtilities.Update();
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InputUtilities.Update();
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Camera.Update();
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Camera.Update();
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@ -156,7 +156,7 @@ namespace RecrownedAthenaeum
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assets.UnloadAll();
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assets.UnloadAll();
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QueueContent();
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QueueContent();
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screenManager.Resize(new LoadingScreen(this, Content.Load<Texture2D>("loading_ring"), 0.4f, true));
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screenManager.Resize(new LoadingScreen(this, Content.Load<Texture2D>("loading_ring"), 0.4f, true));
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SetUpCursor();
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UpdateCursor();
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}
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}
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private void PostResize()
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private void PostResize()
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@ -174,9 +174,16 @@ namespace RecrownedAthenaeum
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assets.Queue<TextureAtlas>("UI");
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assets.Queue<TextureAtlas>("UI");
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}
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}
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private void SetUpCursor()
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private void Initiate()
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{
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{
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Texture2D texture = assets.Get<Texture2D>("cursor");
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initialLoadComplete = true;
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UpdateCursor();
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mainScreen = new MainScreen(assets);
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}
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private void UpdateCursor()
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{
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Texture2D texture = skin.CursorTexture;
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int cursorSize = (int)(0.08f * graphics.PreferredBackBufferHeight);
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int cursorSize = (int)(0.08f * graphics.PreferredBackBufferHeight);
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Debug.WriteLine("Cursor size length: " + cursorSize);
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Debug.WriteLine("Cursor size length: " + cursorSize);
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RenderTarget2D renderTarget = new RenderTarget2D(GraphicsDevice, cursorSize, cursorSize);
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RenderTarget2D renderTarget = new RenderTarget2D(GraphicsDevice, cursorSize, cursorSize);
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@ -192,6 +199,11 @@ namespace RecrownedAthenaeum
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Mouse.SetCursor(MouseCursor.FromTexture2D(currentCursorTexture, currentCursorTexture.Width / 2, currentCursorTexture.Height / 2));
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Mouse.SetCursor(MouseCursor.FromTexture2D(currentCursorTexture, currentCursorTexture.Width / 2, currentCursorTexture.Height / 2));
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}
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}
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private bool CheckReadyForInitiate()
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{
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return assets.Done && musicController.musicList.Searched && skinManager.ReadyForUse;
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}
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private void ShowFirstScreen(Screen Screen)
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private void ShowFirstScreen(Screen Screen)
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{
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{
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Screen.NextScreen = mainScreen;
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Screen.NextScreen = mainScreen;
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