diff --git a/RhythmBullet/RhythmBulletGame.cs b/RhythmBullet/RhythmBulletGame.cs index ff2362c..ae5b4e1 100644 --- a/RhythmBullet/RhythmBulletGame.cs +++ b/RhythmBullet/RhythmBulletGame.cs @@ -242,8 +242,8 @@ namespace RhythmBullet Skin skin = new Skin(assets.Get("UI"), assets.Get("cursor")); skin.AddColor("default", Color.White); - TextButtonSkinDefinition textButtonSkinDefinition = new TextButtonSkinDefinition("Rounded9pButton-down", "Rounded9pButton"); - textButtonSkinDefinition.disabledRegion = "Rounded9pButton-disabled"; + TextButtonSkinDefinition textButtonSkinDefinition = new TextButtonSkinDefinition("rectangle-button-down", "rectangle-button"); + textButtonSkinDefinition.disabledRegion = "rectangle-button-disabled"; skin.AddDefinition(textButtonSkinDefinition); diff --git a/RhythmBullet/Screens/MainMenu/MainPage.cs b/RhythmBullet/Screens/MainMenu/MainPage.cs index 14c8cf4..ed4f3d1 100644 --- a/RhythmBullet/Screens/MainMenu/MainPage.cs +++ b/RhythmBullet/Screens/MainMenu/MainPage.cs @@ -7,6 +7,7 @@ using RecrownedAthenaeum.UI.Modular.Modules; using RecrownedAthenaeum.UI.Modular.Modules.Interactive; using RecrownedAthenaeum.UI.SkinSystem; using RecrownedAthenaeum.UI.SkinSystem.Definitions; +using System; namespace RhythmBullet.Screens.MainMenu { @@ -18,7 +19,6 @@ namespace RhythmBullet.Screens.MainMenu internal MainPage() : base(0, 0) { - Debugging = true; } protected override void Initialize(ContentManagerController assets, ISkin skin)