Merge branch 'NewMapStructure' into AnalysisMapGenWork
This commit is contained in:
commit
052dcd2789
@ -1,35 +1,24 @@
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package zero1hd.polyjet.audio.map;
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<<<<<<< HEAD
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<<<<<<< HEAD
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=======
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.audio.Music;
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import com.badlogic.gdx.math.MathUtils;
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>>>>>>> parent of e4359f4... tuning and adjustments
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=======
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.audio.Music;
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import com.badlogic.gdx.math.MathUtils;
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>>>>>>> parent of e4359f4... tuning and adjustments
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import com.badlogic.gdx.utils.Array;
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import zero1hd.polyjet.audio.AudioData;
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import zero1hd.polyjet.entity.Entities;
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public class GamePlayMap {
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private AudioData playableClip;
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private AudioData musicData;
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private float playTime;
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private Array<EntitySpawnInfo> spawnList;
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private Array<MapWindowData> spawnList;
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private boolean building;
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private int constIndex;
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private int index;
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private int absoluteIndex;
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/**
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* GamePlayMap is what the game area will use to generate entities and judge current audio data
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* @param audioData audio data
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*/
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public GamePlayMap(AudioData audioData) {
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this.playableClip = audioData;
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this.musicData = audioData;
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spawnList = new Array<>();
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}
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@ -37,8 +26,8 @@ public class GamePlayMap {
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* returns audio data
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* @return
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*/
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public AudioData getMusicData() {
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return playableClip;
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public Music getPlayableClip() {
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return musicData.getPlaybackMusic();
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}
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/**
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@ -54,8 +43,10 @@ public class GamePlayMap {
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*/
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public void beginBuild() {
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building = true;
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spawnList.clear();
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spawnList.add(new MapWindowData());
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index = 0;
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constIndex = 0;
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absoluteIndex = 0;
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}
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/**
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@ -64,7 +55,7 @@ public class GamePlayMap {
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public void endBuild() {
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building = false;
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index = 0;
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constIndex = 0;
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absoluteIndex = 0;
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}
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@ -74,51 +65,47 @@ public class GamePlayMap {
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* @param entityType what type of entity to spawn
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* @param parameters the arguments for the entity. It is important to have the same amount of parameters the entity requires to spawn
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*/
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public void addToMap(Entities entityType, float... parameters) {
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if (building && entityType != null && parameters != null) {
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spawnList.add(new EntitySpawnInfo(entityType, index, parameters));
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spawnList.get(index).addEntity(new EntitySpawnInfo(entityType, parameters));
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}
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}
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public void nextWindow() {
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constIndex++;
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index++;
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}
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/**
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* Only works when not started.
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* retrieve next entity in list.
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* @return
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* Moves onto the next window of the map for the song
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*/
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public EntitySpawnInfo nextEntityBatch(boolean indexUpdate) {
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if (!building) {
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if (indexUpdate) {
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constIndex++;
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index++;
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}
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EntitySpawnInfo spawnInfo = spawnList.get(index);
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return spawnInfo;
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} else {
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return null;
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public void nextWindow() {
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absoluteIndex++;
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resetIndex();
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if (building) {
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spawnList.add(new MapWindowData());
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}
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}
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public EntitySpawnInfo safeNextEntityBatch() {
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playableClip.readIndexUpdate();
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if (index != playableClip.getReadIndex()) {
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index = playableClip.getReadIndex();
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<<<<<<< HEAD
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<<<<<<< HEAD
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return nextEntityBatch(false);
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=======
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=======
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>>>>>>> parent of e4359f4... tuning and adjustments
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Gdx.app.debug("GPM", "index: " + index);
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return nextEntity(false);
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>>>>>>> parent of e4359f4... tuning and adjustments
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} else {
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return null;
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/**
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* moves to the previous window to make edits to that frame.
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*/
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public void previousWindow() {
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absoluteIndex--;
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resetIndex();
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}
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/**
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* use this to add rest for current index position
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*/
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public void addNullToMap() {
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if (building) {
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spawnList.set(index, null);
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}
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}
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public MapWindowData nextWindowData() {
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if (index != musicData.getReadIndex()) {
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absoluteIndex = musicData.getReadIndex();
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resetIndex();
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return spawnList.get(index);
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}
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return null;
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}
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/**
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@ -129,11 +116,11 @@ public class GamePlayMap {
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this.index = index;
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}
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public void restoreIndex() {
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this.index = constIndex;
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public boolean isCurrentNull() {
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return spawnList.get(index) == null ? true : false;
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}
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public int getIndex() {
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return index;
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public void resetIndex() {
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index = absoluteIndex;
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}
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}
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19
core/src/zero1hd/polyjet/audio/map/MapWindowData.java
Executable file
19
core/src/zero1hd/polyjet/audio/map/MapWindowData.java
Executable file
@ -0,0 +1,19 @@
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package zero1hd.polyjet.audio.map;
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import com.badlogic.gdx.utils.Array;
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public class MapWindowData {
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Array<EntitySpawnInfo> entityDatas;
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public MapWindowData() {
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entityDatas = new Array<>(EntitySpawnInfo.class);
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}
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public void addEntity(EntitySpawnInfo entity) {
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entityDatas.add(entity);
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}
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public EntitySpawnInfo[] getArray() {
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return entityDatas.toArray();
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}
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}
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@ -56,20 +56,16 @@ public class RhythmMapAlgorithm implements Runnable {
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map.beginBuild();
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for (int index = 0; index < bassPeaks.size; index++) {
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if (bassPeaks.get(index) != 0 || UMPeaks.get(index) != 0) {
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<<<<<<< HEAD
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if (bassPeaks.get(index) > avgBass) {
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=======
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int warningTime = (int) ((3/speedMod)*windowPerSecond);
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if ((index+warningTime < bassPeaks.size) && bassPeaks.get(index + warningTime) >= avgBass) {
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>>>>>>> parent of e4359f4... tuning and adjustments
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if ((index+warningTime < bassPeaks.size) && bassPeaks.get(index + warningTime) != 0) {
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//TODO basic void circle spawning
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float endRadius = (bassPeaks.get(index)/bassMax)*(Polyjet.GAME_AREA_HEIGHT/2f);
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float endRadius = (bassPeaks.get(index + warningTime)/bassMax)*(Polyjet.GAME_AREA_HEIGHT/2f);
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map.addToMap(Entities.VOID_CIRCLE,
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endRadius,
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rand.nextFloat()*Polyjet.GAME_AREA_WIDTH,
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rand.nextFloat()*Polyjet.GAME_AREA_HEIGHT,
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endRadius/(avgSPB*0.5f),
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endRadius/(avgSPB*0.6f),
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3f/speedMod
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);
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}
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@ -87,11 +83,13 @@ public class RhythmMapAlgorithm implements Runnable {
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(Polyjet.GAME_AREA_HEIGHT/4f)/avgSPB);
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}
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}
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} else {
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map.addNullToMap();
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}
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map.nextWindow();
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progress = MathUtils.round(100f*index/bassPeaks.size);
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map.nextWindow();
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sender.send(MiniEvents.MAPGEN_ITERATED);
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}
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map.endBuild();
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import com.badlogic.gdx.utils.viewport.FitViewport;
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import zero1hd.polyjet.Polyjet;
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import zero1hd.polyjet.audio.map.EntitySpawnInfo;
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import zero1hd.polyjet.audio.map.GamePlayMap;
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import zero1hd.polyjet.audio.map.MapWindowData;
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import zero1hd.polyjet.controls.KeyMap;
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import zero1hd.polyjet.entity.CollisionDetector;
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import zero1hd.polyjet.entity.Entities;
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@ -106,18 +108,22 @@ public class GamePlayArea extends Stage {
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getBatch().draw(background, 0f, 0f, Polyjet.GAME_AREA_WIDTH, Polyjet.GAME_AREA_HEIGHT);
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getBatch().end();
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getBatch().setShader(null);
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super.draw();
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}
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@Override
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public void act(float delta) {
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if (audioMap != null) {
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audioMap.getMusicData().readIndexUpdate();
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time = audioMap.getMusicData().getPlaybackMusic().getPosition();
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while (ec.spawnEntity(this, audioMap.nextEntityBatch(false)).getSpawnWindowID() == audioMap.getMusicData().getReadIndex()) {
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audioMap.nextWindow();
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};
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MapWindowData mwd;
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if (audioMap != null && audioMap.getPlayableClip().isPlaying() && (mwd = audioMap.nextWindowData()) != null) {
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EntitySpawnInfo[] currentSpawnInfo = mwd.getArray();
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if (currentSpawnInfo != null) {
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for (int i = 0; i < currentSpawnInfo.length; i++) {
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ec.spawnEntity(this, currentSpawnInfo[i]);
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}
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}
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}
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collisionDetector.collisionCheck();
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ec.deathClean();
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