improved transition system with usage of target rendering

This commit is contained in:
2018-11-03 01:08:39 -05:00
parent 44b2c74ff5
commit 042fba4249
4 changed files with 69 additions and 27 deletions

View File

@@ -36,10 +36,10 @@ namespace RhythmBullet.Zer01HD.Game.Screens
base.Draw(spriteBatch);
}
public override void EnteringTransition(double delta, bool assetsLoaded, ref Color backgroundColor)
public override void EnteringTransition(double delta, bool assetsLoaded, ref Color backgroundColor, RenderTarget2D previousScreenExitFrame)
{
fadeInTransition.Fade((float)delta);
base.EnteringTransition(delta, assetsLoaded, ref backgroundColor);
base.EnteringTransition(delta, assetsLoaded, ref backgroundColor, previousScreenExitFrame);
}
}
}