improved transition system with usage of target rendering
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@@ -36,10 +36,10 @@ namespace RhythmBullet.Zer01HD.Game.Screens
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base.Draw(spriteBatch);
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}
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public override void EnteringTransition(double delta, bool assetsLoaded, ref Color backgroundColor)
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public override void EnteringTransition(double delta, bool assetsLoaded, ref Color backgroundColor, RenderTarget2D previousScreenExitFrame)
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{
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fadeInTransition.Fade((float)delta);
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base.EnteringTransition(delta, assetsLoaded, ref backgroundColor);
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base.EnteringTransition(delta, assetsLoaded, ref backgroundColor, previousScreenExitFrame);
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}
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}
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}
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