46 lines
1.5 KiB
C#
46 lines
1.5 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using RhythmBullet.Zer01HD.Game.Screens.Transitions;
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using RhythmBullet.Zer01HD.UI;
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using RhythmBullet.Zer01HD.Utilities.ContentSystem;
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using RhythmBullet.Zer01HD.Utilities.UI;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.Game.Screens
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{
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class MainScreen : Screen
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{
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Texture2D background;
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FadeInTransition fadeInTransition;
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public MainScreen(GraphicsDevice graphicsDevice, Color transitionFromColor, ContentSystem assets) : base(true)
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{
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fadeInTransition = new FadeInTransition(graphicsDevice, transitionFromColor);
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background = assets.Get<Texture2D>("backgrounds/mainBG");
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}
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public override void Show()
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{
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fadeInTransition.Init(ScreenSize);
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base.Show();
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}
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public override void Draw(SpriteBatch spriteBatch)
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{
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spriteBatch.Draw(background, ScreenSize, Color.White);
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fadeInTransition.Draw(spriteBatch);
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base.Draw(spriteBatch);
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}
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public override void EnteringTransition(double delta, bool assetsLoaded, ref Color backgroundColor, RenderTarget2D previousScreenExitFrame)
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{
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fadeInTransition.Fade((float)delta);
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base.EnteringTransition(delta, assetsLoaded, ref backgroundColor, previousScreenExitFrame);
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}
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}
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}
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