shader test changes
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@ -9,8 +9,5 @@ varying vec2 v_texCoords;
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void main()
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void main()
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{
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{
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v_color = a_color;
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v_color.a = v_color.a * (256.0/255.0);
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v_texCoords = a_texCoord + 0;
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gl_Position = u_projTrans * a_position;
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gl_Position = u_projTrans * a_position;
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}
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}
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@ -108,6 +108,7 @@ public class MainMenu extends ScreenAdapter implements TransitionAdapter {
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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stage.act();
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stage.act();
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stage.getBatch().setShader(core.defaultShader);
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stage.draw();
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stage.draw();
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if (stage.getCamera().position.x != targetPosition.x || stage.getCamera().position.y != targetPosition.y) {
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if (stage.getCamera().position.x != targetPosition.x || stage.getCamera().position.y != targetPosition.y) {
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stage.getCamera().position.lerp(targetPosition, 0.25f);
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stage.getCamera().position.lerp(targetPosition, 0.25f);
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