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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.UI.Screen
{
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class Screen
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{
public void Update(GameTime gameTime)
{
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}
public void Draw(SpriteBatch spriteBatch)
{
}
public void Show()
{
}
public void Hide()
{
}
public void resize()
{
}
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}
}