rhythmbullet/RhythmBullet/Preferences/Controls.cs

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using Microsoft.Xna.Framework.Input;
using RecrownedAthenaeum.Persistence;
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namespace RecrownedAthenaeum.Preferences
{
public class Controls
{
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public Keys Forward = Keys.Up;
public Keys Backward = Keys.Down;
public Keys Left = Keys.Left;
public Keys Right = Keys.Right;
public Keys Shoot = Keys.Space;
}
}