rhythmbullet/RhythmBullet/Screens/MainMenu/MainPage.cs

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C#
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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using RecrownedAthenaeum.ContentSystem;
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using RecrownedAthenaeum.Render;
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using RecrownedAthenaeum.UI.BookSystem;
using RecrownedAthenaeum.UI.Modular.Modules;
using RecrownedAthenaeum.UI.Modular.Modules.Interactive;
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using RecrownedAthenaeum.UI.SkinSystem;
using RecrownedAthenaeum.UI.SkinSystem.Definitions;
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namespace RhythmBullet.Screens.MainMenu
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{
internal class MainPage : Page
{
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Image title;
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TextButton playButton;
TextButton quitButton;
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internal MainPage() : base(0, 0)
{
Debugging = true;
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}
protected override void Initialize(ContentManagerController assets, ISkin skin)
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{
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title = new Image(assets.Get<Texture2D>("title"));
AddModule(title);
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SpriteFont font = assets.Get<SpriteFont>("gasalt_regular");
playButton = new TextButton("Play!", font, skin);
AddModule(playButton);
quitButton = new TextButton("Quit", font, skin);
AddModule(quitButton);
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}
public override void ApplySize(int width, int height)
{
title.Scale = (width - 40) / title.Texture.Width;
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base.ApplySize(width, height);
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}
public override void Draw(SpriteBatch batch)
{
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base.Draw(batch);
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}
}
}