rhythmbullet/RhythmBullet/Zer01HD/Preferences/Controls.cs

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using Microsoft.Xna.Framework.Input;
using RhythmBullet.Zer01HD.Utilities.Persistence;
namespace RhythmBullet.Zer01HD.Preferences
{
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public class Controls : Utilities.Persistence.Preferences
{
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public Keys Forward = Keys.Up;
public Keys Backward = Keys.Down;
public Keys Left = Keys.Left;
public Keys Right = Keys.Right;
public Keys Shoot = Keys.Space;
}
}