rhythmbullet/RhythmBullet/Utilities/ContentSystem/ContentLoad.cs

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537 B
C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RhythmBullet.Utilities.ContentSystem
{
struct LoadableContent
{
internal Type type;
internal string assetName;
internal bool usePathModifier;
public LoadableContent(string assetName, Type type, bool usePathModifier)
{
this.type = type;
this.assetName = assetName;
this.usePathModifier = usePathModifier;
}
}
}