recrownedgtk/RecrownedGTK/Graphics/Render/Shader/default.vert

13 lines
195 B
GLSL

#version 330 core
in vec3 aPosition;
in mat4 aTransform;
in vec2 aTexCoord;
in vec4 aColor;
out vec2 texCoord;
out vec4 color;
void main()
{
gl_Position = vec4(aPosition, 1) * aTransform;
}