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713df6d111
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Beginning work on render components of framework.
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2019-12-12 14:44:51 -05:00 |
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29daabdaf6
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Further minor import clean up.
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2019-11-24 16:20:26 -05:00 |
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d05554c379
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Fixed issue with camera position on instantiation.
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2019-03-28 12:09:48 -05:00 |
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d7ca521b9b
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Scissoring now works and implemented; Refactoring as well;
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2019-03-27 02:35:20 -05:00 |
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b045033b25
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refactoring; removed configuration setup; added consistent sprite batch; got rid of sprite batch settings; implemented newer setup;
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2019-03-23 19:04:43 -05:00 |
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e3535f5662
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Changed 9p and tatlas' to use a separately loaded texture.
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2019-03-20 19:28:16 -05:00 |
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4add103f94
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Added sprite batch settings to maintain sprite batch begin settings and keep consistency and control over settings. Ninepatch uses this.
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2019-03-10 00:50:03 -06:00 |
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f311cc38f3
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Added offset to be used instead of origin in spritebatch does things I don't want it to do. Also added a project to more easily test this library.
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2019-03-01 23:27:07 -06:00 |
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051f3b04b5
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Attempted at fixing 2D camera system.
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2019-02-24 22:44:02 -06:00 |
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5c0d678076
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rotation functioning in rectangle renderer.
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2019-02-22 02:17:50 -06:00 |
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8d5435ad6c
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Rectangle renderers work.
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2019-02-22 01:59:51 -06:00 |
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c8e8bbf2be
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Small projects to perform tests and help with fixes.
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2019-02-14 00:48:30 -06:00 |
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68345ada3c
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rectangle renderer now has correct corner calculations; switched to vertex buffer for primitive batch. still wip.
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2019-02-13 07:44:05 -06:00 |
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4fb9e64f06
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Removed begin and end because thats not how it works... Still working on rectangle drawing for rotating rectangle.
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2019-02-11 23:27:36 -06:00 |
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cec8ff1f17
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forgot to change this back to use whatever primitive type is given.
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2019-02-11 23:26:46 -06:00 |
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b072701a22
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strip primitives now works.
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2019-02-11 23:21:35 -06:00 |
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2bd6d68490
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Primitive batch now works. Probably.
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2019-02-10 23:32:00 -06:00 |
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3c7e6cdefb
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Implemented the changes of the new camera.
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2019-02-06 00:12:08 -06:00 |
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e1e2bbb3d7
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Began trying to fix primitive batch. Added a default camera to the configuration.
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2019-01-30 07:46:58 -06:00 |
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96dbb7df6b
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removed fractures of old disposal implementation that is no longer needed.
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2019-01-26 23:23:16 -06:00 |
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8c54d7e12d
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refactor
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2019-01-21 22:18:22 -06:00 |
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ea6b3cf9e3
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Added setup system. Changed reader and writer for texture atlas and nine patch to have image and serialized data be in same file. Some refactors occurred as well.
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2019-01-21 19:56:51 -06:00 |
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b019b7cf10
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Even more documentation.
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2019-01-14 01:26:46 -06:00 |
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40c7772559
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documentation.
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2019-01-14 00:34:35 -06:00 |
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9df8503f08
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removed all unused imports.
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2019-01-13 14:22:53 -06:00 |
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1070deb193
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Naming change.
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2019-01-13 00:12:55 -06:00 |
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edd2e94a6a
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minor change for the dispose exception for disposables.
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2019-01-12 23:40:52 -06:00 |
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bfdc36a3e2
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Made a rectangle renderer.
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2019-01-12 00:47:17 -06:00 |
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bb0e20d039
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Added disposed checks, as well as safeties for strip primitives.
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2019-01-12 00:46:57 -06:00 |
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c9991f08c5
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Primitive batch now works with strips.
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2019-01-11 23:11:45 -06:00 |
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ec62b81a12
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basic primitive batch progress.
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2019-01-11 22:09:42 -06:00 |
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