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Commit Graph

10 Commits

Author SHA1 Message Date
Harrison
171c27ab80 New batching structure base files. 2020-02-20 04:17:39 -05:00
Harrison
7512f66cdb Removed state tracking from vertex attributes because GL can only bind with one at a time. 2020-02-20 00:30:10 -05:00
Harrison
289799a6af Started work on the ElementBufferHandle. 2020-02-17 02:31:15 -05:00
Harrison
e58af8ce56 VertexAttributesHandle doc updated; Made texture coordinates non-normal. 2020-02-17 02:30:50 -05:00
Harrison
0cee4c3ffe Renamed and added an utility function to get basic attributes. 2020-02-17 02:28:15 -05:00
Harrison
115608b2a5 Removed state tracking for VertexBufferHandle due to potential overlapping states. 2020-02-17 02:27:14 -05:00
Harrison
1a256eb664 Added texture and color support to default shaders. 2020-02-17 02:26:12 -05:00
Harrison
c62ec58c8f Added an easy way to get attribute location for shaders. 2020-02-17 02:25:13 -05:00
Harrison
60fa54ccf9 Removed code from when still using Monogame. 2020-02-17 00:35:14 -05:00
Harrison
dee5f96ea7 Files renamed to RecrownedGTK. 2020-02-16 21:44:21 -05:00
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