Commit Graph

215 Commits

Author SHA1 Message Date
d1d9b1ad55 added check for minimal functionality. 2019-01-26 22:56:53 -06:00
cf9c27456d convenience constructors added for skin serializable. 2019-01-26 22:11:01 -06:00
6df8386841 file rename. 2019-01-21 23:40:14 -06:00
9ba854818a improved debug. 2019-01-21 23:38:50 -06:00
1b54dd2d28 refactor and moved normal resolver to library (forgot to commit this part last time). 2019-01-21 23:38:25 -06:00
010c66aa0e removed as it should be part of the consumer end of library. 2019-01-21 23:36:40 -06:00
8c54d7e12d refactor 2019-01-21 22:18:22 -06:00
ea6b3cf9e3 Added setup system. Changed reader and writer for texture atlas and nine patch to have image and serialized data be in same file. Some refactors occurred as well. 2019-01-21 19:56:51 -06:00
fbf6c5d1aa cleanup; update ninepatch reader to work with pipeline changes made a while back; fixed extension issue for atlas reader. 2019-01-20 23:21:29 -06:00
60bef9a88a Fixed writers. 2019-01-20 23:17:53 -06:00
13cc2666d3 updated writers to accomodate for previous refactor. 2019-01-20 21:48:24 -06:00
d9884024ef refactor 2019-01-20 21:45:15 -06:00
54ebaa0fff added default path modifier. 2019-01-20 21:31:20 -06:00
5f4e870656 refactor and documentation 2019-01-20 21:10:52 -06:00
15defa37db refactor and added polling for the threading. 2019-01-20 19:15:50 -06:00
1ae2b0cf8d Async added for skin manager. 2019-01-20 18:05:40 -06:00
019b955577 refactored. 2019-01-20 01:31:01 -06:00
ea8f96d877 Progress on skin system, added skin stack. 2019-01-20 01:08:38 -06:00
6fdcdcf923 refactors and added forgotten semicolon :/ 2019-01-20 01:07:52 -06:00
9392124317 began work on skin manager with basics done and untested. 2019-01-15 19:34:59 -06:00
a27df5a287 refactors. 2019-01-15 19:34:47 -06:00
203f251df6 Removed font section. 2019-01-15 19:34:02 -06:00
cc0203f111 Exposes function to generate regions from data and texture. 2019-01-15 19:33:22 -06:00
823b210c75 Missed two... visual studios was being weird with autocompleting imports to some cached dll? idk. fixed now though. 2019-01-15 17:54:58 -06:00
3cb1a5913d forgot to add/change the imports after refactor. so here it is. 2019-01-15 17:49:38 -06:00
748de59052 Refactor. again. 2019-01-15 17:44:15 -06:00
441a4d1a36 Refactoring 2019-01-15 17:33:55 -06:00
a62ec1bd38 Refactors and documentation. 2019-01-15 17:03:17 -06:00
f5cbd9dbab refactors 2019-01-14 23:38:50 -06:00
f4dcc9b5a7 began working on being able to save skins. 2019-01-14 23:38:20 -06:00
30c96f1fff implemented proper disposal 2019-01-14 21:06:00 -06:00
2a2a7cba49 Done basic documentation. Further expansion may be needed. Maybe. But only maybe. 2019-01-14 20:00:11 -06:00
b019b7cf10 Even more documentation. 2019-01-14 01:26:46 -06:00
40c7772559 documentation. 2019-01-14 00:34:35 -06:00
32c2f25196 documentation 2019-01-13 23:23:03 -06:00
4ac011f3cf fixed up pipeline extension process because monogame is weird. 2019-01-13 22:05:34 -06:00
0b812f45fe removed extension for region names + refactor 2019-01-13 17:12:37 -06:00
7116eb0437 more descriptive display name + set default processors. 2019-01-13 17:09:27 -06:00
9df8503f08 removed all unused imports. 2019-01-13 14:22:53 -06:00
e0caaef061 folder refactor. 2019-01-13 14:07:57 -06:00
570fe7d7ba Performed basic tests and fixed 9patch and texturepacker. 2019-01-13 13:55:08 -06:00
9ab70fd291 ninepatch command argument -o is now optional. 2019-01-13 00:23:44 -06:00
122826248d Optimized. 2019-01-13 00:16:49 -06:00
8c6702e014 minor change to help string 2019-01-13 00:15:25 -06:00
477f827c1a Added requirement boolean for arguments as well as implemented. 2019-01-13 00:13:57 -06:00
1070deb193 Naming change. 2019-01-13 00:12:55 -06:00
edd2e94a6a minor change for the dispose exception for disposables. 2019-01-12 23:40:52 -06:00
bfdc36a3e2 Made a rectangle renderer. 2019-01-12 00:47:17 -06:00
bb0e20d039 Added disposed checks, as well as safeties for strip primitives. 2019-01-12 00:46:57 -06:00
c9991f08c5 Primitive batch now works with strips. 2019-01-11 23:11:45 -06:00