began work on skin manager with basics done and untested.
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a27df5a287
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@ -92,6 +92,7 @@
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<Compile Include="UI\Skin\Definitions\TextSkinDefinition.cs" />
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<Compile Include="UI\Skin\Skin.cs" />
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<Compile Include="Serializable\SkinData.cs" />
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<Compile Include="UI\Skin\SkinManager.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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104
RecrownedAthenaeum/UI/Skin/SkinManager.cs
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104
RecrownedAthenaeum/UI/Skin/SkinManager.cs
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Newtonsoft.Json;
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using RecrownedAthenaeum.Pipeline;
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using RecrownedAthenaeum.Serializable;
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using RecrownedAthenaeum.SpecialTypes;
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using System;
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using System.Collections.Generic;
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using System.IO;
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namespace RecrownedAthenaeum.UI.Skin
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{
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/// <summary>
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/// Manages reference to default and loading of custom skins.
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/// </summary>
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public class SkinManager
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{
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private const string EXTENSION = ".rbskin";
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/// <summary>
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/// The directory that contains the skins.
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/// </summary>
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public string skinsDirectory;
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List<string> skinPaths = new List<string>();
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/// <summary>
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/// Updates list of skins by searching recursively in the set <see cref="skinsDirectory"/>.
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/// </summary>
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public void SearchForSkins()
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{
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skinPaths.Clear();
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skinPaths = RecursiveSkinSearch(skinsDirectory);
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}
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/// <summary>
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/// Loads skin data if extension is valid.
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/// </summary>
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/// <param name="path">the path to load from.</param>
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/// <returns>A <see cref="SkinData"/> that holds all the information and some metadata for the loaded skin.</returns>
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public SkinData LoadSkinData(string path)
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{
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if (path.ToLower().EndsWith(EXTENSION))
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{
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return JsonConvert.DeserializeObject<SkinData>(File.ReadAllText(path));
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}
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throw new ArgumentException("The path given does not point to a file with the required extension \"" + EXTENSION + "\" rather, has \"" + Path.GetExtension(path) + "\".");
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}
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/// <summary>
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/// Generate skin from skin data.
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/// </summary>
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/// <param name="skinData">The skin data to generate skin from.</param>
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/// <param name="path">The path pointing the ".rbskin" file.</param>
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/// <param name="graphicsDevice">The graphics device to generate the texture.</param>
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/// <returns>The skin generated from the skin data.</returns>
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public Skin GenerateSkinFromData(SkinData skinData, string path, GraphicsDevice graphicsDevice)
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{
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TextureAtlasDataReader textureAtlasDataReader = new TextureAtlasDataReader();
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DirectoryInfo parentFolder = Directory.GetParent(path);
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TextureAtlasData atlasData = JsonConvert.DeserializeObject<TextureAtlasData>(parentFolder.FullName + "/" + skinData.nameOfTextureAtlas);
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Texture2D atlasTexture;
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using (FileStream stream = new FileStream(parentFolder.FullName + "/" + atlasData.textureName, FileMode.Open))
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{
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atlasTexture = Texture2D.FromStream(graphicsDevice, stream);
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}
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TextureAtlas.Region[] regions = textureAtlasDataReader.GenerateAtlasRegionsFromData(atlasData, atlasTexture);
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Skin skin = new Skin(new TextureAtlas(atlasTexture, regions));
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for (int i = 0; i < skinData.colors.Length; i++)
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{
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SkinData.ColorData colorData = skinData.colors[i];
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skin.colors.Add(colorData.name, new Color(colorData.r, colorData.g, colorData.b, colorData.a));
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}
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for (int i = 0; i < skinData.definitions.Length; i++)
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{
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SkinData.DefinitionData definitionData = skinData.definitions[i];
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skin.AddDefinition(definitionData.name, definitionData.skin);
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}
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return skin;
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}
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private List<string> RecursiveSkinSearch(string path)
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{
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string[] files = Directory.GetFiles(path);
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string[] folders = Directory.GetDirectories(path);
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List<string> skins = new List<string>();
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for (int i = 0; i < files.Length; i++)
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{
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if (files[i].ToLower().EndsWith(EXTENSION))
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{
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skins.Add(files[i]);
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}
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}
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for (int i = 0; i < folders.Length; i++)
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{
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skins.AddRange(RecursiveSkinSearch(folders[i]));
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}
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return skins;
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}
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}
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}
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